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Patch 2 Changelog:
 
 Optimizations and Stability
 
 * Corrected a number of memory leaks with FSAA modes.
 * Optimized Object Motion Blur for DX10 Very High Spec
 * Destroying objects will now properly remove their decals from the world under DX10.
 * Fixed a number of memory leaks with some procedural vegetation and destroyable objects physicalization.
 * Fixed issue in windowed mode where the map or weapon attachment UI cursor can leave the game window.
 * Fixed potential server exploit that could cause servers to crash
 * Fixed crash with AI triangulation in the editor
 
 
 
 
 General Fixes/tweaks
 
 
 * Added new effects for vehicle shattering after being frozen
 * Player movement will now be cancelled if the player is shooting while moving in prone mode.
 * Fixed issue where player will exit VTOL from closed rear hatch irrespective of seat.
 * Continuously firing the VTOL machine gun in 3rd person mode no longer causes the VTOL to descend.
 * Fixed an issue where vehicle 3rd person camera could break when
switching the player ?ControlledTurret? flag while using the gun.
 * Fixed identical swimming sounds being used on surface, underwater and swimming in different directions.
 * Frogs will no longer block the player?s view after being picked up
 * Fixed an issue where in unarmed mode, the character's arms will
suddenly reappear and disappear when picking up and dropping an object.
 * Fixed health recharge rate when computing drowning damage.
 * If climbing a ladder while cloaked, energy no longer depletes at the same rate as if player were standing still.
 * Mouse cursor will no longer be permanently removed on attaching gamepad.
 * Fixed issue where resetting gamepad control with Default button doesn't enable Force Feedback.
 * Fixed issue where the Clear All and Back Keys do not function properly when creating a profile on the gamepad.
 * Fixed the "Back" key in the on-screen keypad not deleting the first character in the keypad text box.
 * Fixed the "Clear All" key not functioning for text input in the on-screen Keypad.
 * Waterfalls can now be viewed from underwater.
 * Virtual keyboard now functions correctly when a game pad is connected
 * Fixed an issue where users can lose the ability to look around with the Right Stick.
 * Player no longer continues to move forward when prone on roof of bunker after letting go of button.
 * Mouse cursor now hidden when virtual keyboard is enabled
 * Fixed an issue where key bindings were not saved until the player resumed the game
 * Fixed a number of chainlink fences/barbwire that could not be shot through.
 * Fixed a broken LOD1 on electricity pylon object
 * Fixed player receiving damage from ragdolls.
 * Decoupled basic speed-mode movement speed from current suit energy level. Sprinting still takes up energy.
 * Fixed bolting/pumping sound not playing when firing shotgun, precision rifle and gauss rifle in scope view.
 * Fixed issue with vehicle mounted MOAR reload sound being audible for all players.
 * Added mouse wheel scrolling support for server browser
 
 
 
 
 Weapons
 
 * Added ?overfreezing? sounds to handheld and vehicle mounted MOAR/MOAC
 * C4 will now stick to doors correctly
 * C4 can no longer stick to the surface of water
 * Fixed an issue where the player could shorten the shot duration of the MOAR near the edges of a map.
 * Fixed an issue when using dual handguns and switching to 3rd person
view, a pair of arms will remain when running devmode or in editor
 * Fixed an issue where the player could force firing after reloading if
player clicks and keeps pressing fire button while reloading.
 * Explosive charges no longer clip through the top of the NK tanks located in the munitions dump in mission tank.
 * The ice beam animation from the moar gun no longer clips through the walls of tunnels.
 * Grenade Launcher projectile is no longer invisible.
 * When freezing a dual-SOCOM player, the second pistol will now be properly frozen.
 * Freezing a player that is shooting a MOAR will now properly stop the MOAR's beam.
 * Nano-Disruptor grenade will no longer disrupt the revive invulnerability effect.
 * Fixed claymore/mine limit not being applied properly.
 * Added an empty landmine animation.
 * Players are no longer revealed to enemy on enemy minimap when using
silencers on weapons unless they are within 5 meters of another player.
 * When prone with a sniper rifle, the attachments menu should no longer be cut off.
 * Fixed issue where dual wielding SOCOMs the pistol equipped in main
hand doesnt automatically reload if weapon switched whilst empty.
 * The crosshair for the TAC no longer disappears after the player zooms in and out of ironsight mode.
 * Added missing animations for FY71 and SMG when holding an enemy and using the melee attack.
 * Fixed issue when the player dropped last picked up SOCOM, even if that is the pistol with the most ammo.
 * Scaled grenade launcher projectile for better visibility.
 * Added smoke trail to grenade launcher shell for better visibility.
 * Adjusted odd looking random rotation values for grenade launcher projectile
 * Adjusted explosion radius of grenade launcher to be more efficient vs players
 * Decreased air speed of grenade launcher projectile for better readability.
 * Reduced initial visibility time of grenade launcher shell very slightly
 * Improved the behavior of guided rockets, when aiming through player
collision proxies. This should reduce instances of rockets flicking
away from targets occasionally.
 * Improved the HUD Grenade
Indicator - Players will now be able to track one enemy and one
friendly grenade. Enemy grenades show up as red, friendly as blue.
 * Fixed a number of issues where the grenade indicator was not showing up on multiplayer clients.
 * Added new grenade indicator icon.
 * Improved the behavior of the Repair Kit, when repairing rotating turrets.
 * Update singularity explosion effect.
 * Fixed an issue with some weapon effects that would cause explosions not to be rendered.
 * Moved assault scope further away from the camera to allow for a better peripheral view while zoomed
 
 
 
 Vehicles
 
 * Added first person view limits for helicopter, VTOL and APC rear seats.
 * Fixed an issue with incorrect "friendly fire" icon in multiplayer VTOLs
 * Helicopter wind effect no longer plays after vehicle is destroyed.
 * Fixed a number of issues where players getting out of vehicles would get stuck in walls.
 * Fixed issue where the AA cannon only produces tracers from the left side barrels
 * Fixed issue with friendly fire setting not affecting vehicle-actor collisions
 * Components can no longer be more than 100% damaged.
 * Correct firemode now displayed when switching seats in Gauss Tank in Multiplayer.
 * Improved vehicle handling under braking and boosting
 * Tweaked damage for players hit by vehicles at lower speeds
 * Reduced collision damage multiplier for actor-vehicle collisions in MP.
 * Smooth out change between vehicle views when changing seats.
 * Adjusted wall collision damage for civilian car.
 * Reduced damage to trucks during slow collisions.
 * Added new shell ejection effect for air vehicles.
 * Vehicle lights will now turn off vehicle lights after player leaves vehicle.
 * Vtol cannon now has correct spin up or spin down sounds
 * Fixed issue with the amphibious apc taking far longer to repair than any other vehicle
 * Fixed potential issue with tank turret rotation when a second player
takes control of vehicle, the turret could be unsync?d between server
and clients.
 * Increased VTOL vulnerability to being hit by other aircraft cannons
 * Added seat entry point for gunner position from roof of cab of Truck
 * Fixed an issue where vehicle ammo could become greyed out when in a vehicle in a valid buyzone.
 * Increased visibility of friendly player name tags by 3 times when in vehicles
 * Fixed issue where players hands were not touching the hovercraft steering bars correctly
 * Disabled vehicle exploding above a certain speed threshold in MP and SP when there isn?t a player in the vehicle.
 * Locked camera in 3rd person view when player is using a vehicle
mounted weapon in difficulty settings that allow driver controlled
mounted weapons on vehicles.
 * Fixed issue where explosions had no sound when hitting VTOL or helicopter
 * Added overheat sounds for VTOL and helicopter guns
 * Fixed issue with VTOL weapons not overheating correctly
 * Greatly increased AAA damage vs VTOL and Helicopter
 * Adjusted damage of rockets vs. AAA
 * Fixed a number of issues where players would not get the correctly
awarded/deducted amount of prestige points for team kills or enemy kills
 
 
 
 
 SinglePlayer
 
 * Fixed an issue with "Escort Prophet out of sphere" objective failure causing reloading issues.
 * Player will now be prone if loading a level that was saved while they were prone.
 * Fixed an issue with troopers missing shield fx if the player was holding them when the level was saved and loaded.
 * Fixed issue where after saving the game manually while in the shell, the save will not immediately appear in the save list.
 * Player no longer has grenade controls during cutscenes
 * Player is no longer able to carry enemies into cut scenes.
 * Fixed issue where player weapon loses shadow on loading save game.
 * Fixed player view aligning to horizon on loading.
 * Helmets on the Navy personnel on the flight deck now fit their heads.
 * Added a missing texture at the base of doorway leading to schoolhouse roof from staircase in village.
 * The paper on all of the clipboards through out fleet no longer appears to be upside down.
 * Improved AI machinegun handling (both stationary and mounted machineguns on vehicles.)
 * Increased player melee damage and decreased AI melee damage
 * Increased damage of most player-fired weapons and decreased damage of most AI-fired weapons.
 * Helmets will never deflect shots when the player hits them while using weapon sights.
 * Halved suit energy required for punching in strength mode.
 * Adjusted AI vehicle coax gun pitch limits
 
 
 
 
 MultiPlayer
 
 * Fixed issue where death effects were only showing on remote players.
 * Server admins can now remove the server password with 'sv_password 0'.
 * Clients with a password set can now correctly connect to unpassworded servers.
 * Fixed some game states not properly resetting after game restart.
 * Fixed an issue where factory vehicle marker was not showing up for
clients. The vehicle you purchased is now visible with a blue icon.
 * Fixed an issue where scores could change after the game has ended.
 * Fixed issue where sometimes demotions would not be properly announced.
 * Radio commands will now be properly played as a voice sound.
 * Fixed an issue in spectator mode where the player's view could clip through the top of objects
 * Fixed an issue where vehicle shattering effects were not playing on clients
 * Fixed an issue where standing on a crouched squadmate would cause model clipping.
 * Fixed an issue where the player was unable to purchase additional
mines or claymores through load out menu if one already in inventory.
 * Fixed issue with missing subtitles in French version of PowerStruggle tutorial.
 * Player can now no longer create and save unpurchasable custom loadouts by including multiple pieces of kit equipment.
 * Player can now no longer create custom loadouts with more weapons than the player can carry.
 * Fixed issue where player was automatically assigned armor mode when switching to spectator team.
 * Fixed issue where tutorial message warning player of an enemy base is played too late.
 * Fixed issue where tutorial message starts too soon when player gets to the aviation factory.
 * Player no longer gains 1 free grenade when he uses up all ammo in a grenade launcher and purchases a different weapon.
 * Fixed a potential negative ammo hurricane issue.
 * Fixed an issue where if the player picks up a claymore after placing
two claymores, player's weapon will not switch to claymore upon pick up.
 * Player can no longer suicide when already dead.
 * The loadout menu no longer changes to the weapons menu when an alert event occurs in the game.
 * When using PDA, if any player captures a location it will no longer revert to the first page of the PDA.
 * Players will no longer be banned for team killing while in pre-game period.
 * Players will now be able to pick up a respawned MOAR attachment.
 * Fixed not being able to scroll player names on end of game scoreboard.
 * Fixed an issue where the character's hands immediately disappears
when attempting to throw a grenade with dual socoms equipped.
 * When grabbing an enemy while Dual SOCOMs are equipped the right hand SOCOM will no longer disappear.
 * Fixed an issue where the parachute is not seen by players when deployed in Powerstruggle.
 * Fixed issue where VOIP doesn't work properly on non-dedicated servers.
 * Tweaked spectator camera so view is more horizontal.
 * Delayed manual switching to spectator mode right after death.
 * Fixed issue where spectators don't see player names in IA.
 * Map filter no longer allows the user to input an infinite amount of characters.
 * Removed ability to highlight players on instant action scoreboard.
 * Fixed issue where the player score was not the default view when pressing the 'Tab' button in MP.
 * Fixed a number of issues where projectiles are not playing explosion effects and sounds on clients.
 * Added team colors to kill/death messages
 * Purchasing SMG and SCAR ammo now gives the correct amount of bullets in each clip
 * Increased FY71 Incendiary ammo damage slightly
 * Teamkilled players will no longer drop their weapon.
 * Fixed an issue where enemy HQ flag icon would disappear.
 * Added some additional clamping and protection to some console variables that could be used to cheat.
 * Added a number of warnings for incorrect map version and missing maps when connecting to servers.
 * Added a number of missing additional entities to the network scheduler
 * Fixed an issue where players could be killed with AV mines placed above vehicles but not in contact with the vehicle.
 * TAC icon for enemy players will now disappear when the player who is carrying a TAC launcher cloaks.
 
 
 
 
 New Features
 
 * Added auto team balance. Players will now be moved from full teams to
the opposing side when dead if the numbers are unbalanced.
 * Added multisample shading for shadows.
 * Added vehicle-specific shatter effects when vehicles have been frozen.
 * Logitech G15 display now fully supported in MP and SP
 * Added free-rotation support for spectator camera.
 * Added zooming support for spectator camera.
 * Added mod loader to the main menu. User created content can now be loaded and unloaded through this menu.
 * Added some additional audio hitfeedback functionality to multiplayer
and singleplayer bullet impacts. Headshots will include an audible ding
in multiplayer games.
 * Improved red near-death HUD effect and visual feedback for player being hit.
 * Added additional audio feedback for player hitting enemies. The feedback can be disabled with "g_useHitSoundFeedback 0".
 * In single player, AI can now be knocked over while running into them in speed mode.
 * Added numbers to energy bar in PowerStruggle for quicker reference
 * Allow loading of custom objectives.xml files inside the respective level folder. 
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