Samo da znate - izašao je i novi AMD driver, Catalyst 15.8 Beta. ~300 MB.
- +/- sve poruke
- ravni prikaz
- starije poruke gore
ima ko ovaj problem?
"Battlefield 4 - Night Operations
You need to download and install this expansion."
a skinuo sam odavno
edit: (ocito samo patch je skidalo)
FIX:
Go to the Origin Shop and search for Night Operations and then just download it.(nakon toga jos 800mb skidanja)
.a ja sam mislio da treba cekati noc za nocne mape...
if you already have updated battlefield and also then downloaded Night Operations BUT stil have a problem. # Open REGEDIT (start > execute)
# Find \HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\EA Games\Battlefield 4\Xpack5
There should be a REG_SZ entry called "installed" with "True". If there no Xpack5 key. Just make new one and copy all data from Xpack4 key.
if you already have updated battlefield and also then downloaded Night Operations BUT stil have a problem. # Open REGEDIT (start > execute)
# Find \HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\EA Games\Battlefield 4\Xpack5
There should be a REG_SZ entry called "installed" with "True". If there no Xpack5 key. Just make new one and copy all data from Xpack4 key.
nije ti ovo engleski forum
15-20 vas je igralo noćni zahod. Da čujemo dojmove.
15-20 vas je igralo noćni zahod. Da čujemo dojmove.
jebo majku ko ugasi svjetlo
15-20 vas je igralo noćni zahod. Da čujemo dojmove.
Noćni zahod, treba se prilagoditi i u opremu obavezno uključiti silencer. Mislio sam da će onemogućiti 3D spotting na ovoj mapi, ali je ostalo. Znam da se pričalo o tome na CTE subredditu. Sad se ljudi kad ih se spota još istančanije vide. Vozila svijetle kao božićna drvca, pa je potrebno igrati dosta defanzivno. Odlična je stvar što nema omiljenih vozila svakog jebenog nooba - MAA, a nema ni scout helija, isto fenomenalno. Snajperi su nešto manje učinkoviti zbog smanjene vidljivosti, ali je zato sve kontaminirano DMR-ovima sa noćnom optikom. U biti većina ima noćnu optiku. To je i dobra i loša stvar, jer onaj koji se nađe u blizini nekoga ko koristi tactical light je jeban. Igrao sam malo sa pumpericama s kojima redovito gubim većinu duela i bilo je dosta dobro. Jako puno igrača se ponašalo ko jelen kad ga omutave farovi auta.
Uglavnom, što se opreme tiče obavezno silencer, noćna optika i onaj iron sight koji ide sa strane za borbe na srednjim udaljenostima. Za blisku borbu je pametno staviti tactical light jer većina zuri kroz noćnu optiku i uglavnom nema blage šta se događa oko njih. Borba na većim udaljenostima me ne zanima jer je to za pedere ionako (DMR). Budi čovjek i bori se pošteno mano a mano style.
Šta još...? Znao sam se malo dezorijentirati na par sekundi i trčati ko zna gdje jer mapa ima stvarno drukčiji feeling. Fora je ovo što su napravili, iako će mi ovo pozornost držati vjerojatno još 5 rundi.
ako mi igra crkne tokom igranja da li se to prizna u statistici ili ne, te ako ne npr cijelu rundu odigram lose i odlucim izaci da mi se to ne spremi?
ako mi igra crkne tokom igranja da li se to prizna u statistici ili ne, te ako ne npr cijelu rundu odigram lose i odlucim izaci da mi se to ne spremi?
Prizna.
Jedino se ne broji kad server rikne.
Uff, da se bar malo javno ispušem, nisam dugo vidio ovakvo francusko čitersko sme.e.
Sad smo riplej i ja igrali protiv. Lik ne fula, ubija 1 metkom, ima 3x u 30sec active protection, i tak, zanimljiv lik nadasve.....
http://battlelog.battlefield.com/bf4/soldier/Naeqo/stats/1100726568/pc/
https://bf4db.com/players/9667885
http://battlelog.battlefield.com/bf4/battlereport/show/1/638839449276740544/298402048/
Di je sad fairfight?????
Ma to je gadljivo koliko ima tih smrdljivih čitera sa pun kufer sati, jaki su in antičitevi. Eno i oni silvinjo još igra, vidija san danas se spojia na naš server pa nisan tija ni ulazit. Da san ja ima admina bana bi ga isti sekund.
Btw pogledaj tome šta piše u presentation, koji paćenik.
Uff, da se bar malo javno ispušem, nisam dugo vidio ovakvo francusko čitersko sme.e.
Sad smo riplej i ja igrali protiv. Lik ne fula, ubija 1 metkom, ima 3x u 30sec active protection, i tak, zanimljiv lik nadasve.....
http://battlelog.battlefield.com/bf4/soldier/Naeqo/stats/1100726568/pc/
https://bf4db.com/players/9667885
http://battlelog.battlefield.com/bf4/battlereport/show/1/638839449276740544/298402048/
Di je sad fairfight?????
dobro ste i prosli
mogli ste bit na ovom serveru
a vidi tek ovoga
Nisam igrao tricu (novi sam u bf-u), ali mogu ti reći da se bf4 definitivno isplati uzeti. Osnovnu igru sam uzeo za 9 dolara i premium za 16 dolara koji uključuje 5 dlc-a s po četiri mape. Sad su izbacili besplatnu mapu za sve, a bit će ih još ako se ne varam.
Uglavnom za tih 25 dolara i količinu sadržaja koju ti igra nudi za tu cijenu sigurno ne možeš pogriješiti...
Na preskokce sam pregledao snimak i nisam vidio ni jedan jedini flare. Ne znam kako ljudima već nije jasno da je to jedno od najboljih oružja protiv noćnih optika pogotovo na vozilima.
Osim toga, gotovo uvijek kad uzimam zastavu bacim jedan flare na par metara od sebe. Oni koji dođu uglavnom bleje bezveze i skineš ih bez greške.
Meni mapa odlična, prvi put igrao i baš sam guštao. Server na kojem sam igrao je bio neki Custome setup sa FF:on i ugašenom minimapom. Koristio sam AS Val sa flashlightom(Čarapa će da uživa) i bacao flerove okolo jer tako kontriraš ove sa IRNV i FLIR.
Sam izgleda mape je brutala, šteta što DayZ ne koristi ovaj engine jer ovo je 3 puta bolje. Ona magla kad se digneš sa helićem izgleda vrhunski. Dobro je što zahtjeva malo drugačiji gameplay i volio bi probati još mapa u ovakvom izdanju.
Ti si njib i nemas pojima.
Meni mapa odlična, prvi put igrao i baš sam guštao. Server na kojem sam igrao je bio neki Custome setup sa FF:on i ugašenom minimapom. Koristio sam AS Val sa flashlightom(Čarapa će da uživa) i bacao flerove okolo jer tako kontriraš ove sa IRNV i FLIR.
Sam izgleda mape je brutala, šteta što DayZ ne koristi ovaj engine jer ovo je 3 puta bolje. Ona magla kad se digneš sa helićem izgleda vrhunski. Dobro je što zahtjeva malo drugačiji gameplay i volio bi probati još mapa u ovakvom izdanju.
Mapa je skroz ok samo ne kužim zašto su izbacili one stepenice za tower na f zastavi. Ekipa se s transportnim izbaci na vrh, baserape-aju i izvode gluposti, a nemaš načina doći do njih
Jesam ja jedini koji primjećuje da je tzv. dusting nakon ovog patcha puno više izražen? Navodno je u potpunosti trebao biti otklonjen, ali sad je još gore. Jučer samo u jednoj partiji 7-8 puta pogodim heli tenkom, ali pogodak uopće ne priznaje. Kasnije u attack jetu idem za drugim jetom, prašim po njemu pun gas, vidim pogotke ali ni jedan hitmark
Na preskokce sam pregledao snimak i nisam vidio ni jedan jedini flare. Ne znam kako ljudima već nije jasno da je to jedno od najboljih oružja protiv noćnih optika pogotovo na vozilima.
Osim toga, gotovo uvijek kad uzimam zastavu bacim jedan flare na par metara od sebe. Oni koji dođu uglavnom bleje bezveze i skineš ih bez greške.
Fora je u tome da pušim hand granade ondak!
IMHO flare bi komotno mogao biti standardni piece opreme, pod brojem 5 npr iza granate, komada 2.
A baš sam htio pitati dal je to ispravljeno
Netko je stavio popis promjena s ovim patchem, al ih ne mogu pronaći. Može opet link?
Netko je stavio popis promjena s ovim patchem, al ih ne mogu pronaći. Može opet link?
Sve ti moram na tacni servirat danas. Nije dosta što nisam spavao nego rendao 4gige videa od sinoć i uploadao to na jubito da vidiš dojmove SVOG klana, nego sad još i tražiš link koji je dostupan u tri-četiri klika, jao jao......
http://battlelog.battlefield.com/bf4/forum/threadview/2955064797075140641/
A baš sam htio pitati dal je to ispravljeno
Netko je stavio popis promjena s ovim patchem, al ih ne mogu pronaći. Može opet link?
There you go
GENERAL IMPROVEMENTS
• Fixed a number of known exploits in the game
• Added the Team balancer (featured) as a default server option for larger modes
• In Combat
- Fixed an issue where players were able to spawn on a squad mate under fire (in combat)
- Removed suppression active check, now only looks at suppression increase as an in combat trigger
• Added the Zavod: Graveyard Shift map
• Added server preset (Standard, Classic, Hardcore) to the deploy screen
• Updated soldier animations to fix the issue where viewing players running backwards would cause leg popping when changing the movement direction slightly between back-left and back-right.
• Added the ability for all unlocks to be used in unranked servers, this applies to weapons and attachments including all premium weapons.
• Soldier Movement: Slowed down side to side from 0.4 -> 0.35 on soldier sidestep to make that movement less jerky
• Fixed an issue with the pillbox featured in Zavod and other levels. Bipods can now be deployed on the window sills of these pillboxes
• Changed max default spotting distance to 200m on night maps
• Fixed an issue where players would randomly take damage and even die from walking on certain staircases or other slanting objects
• Fixed an issue where players took damage from vaulting over objects and landing “hard” incorrectly
• PS3: Various crash fixes based on memory optimization
• ALL CONSOLES: Allow players to leave a squad in game created through the Squad Join feature
• ALL CONSOLES: Added Night Operations Large, Night Operations and Night Operations Infantry quick match selections for the Zavod: Graveyard shift map
NETWORKING
• Updated server stall detection to better track servers going bad
• Improved packet loss handling for clients
• Improved “rubber banding” handling on client and server
• Fixed an issue where the local player’s health would be incorrect if they took damage while regenerating health
• Changed FrameHistoryTime variable to 1 to prevent dusting on fast moving vehicles (mainly jets)
• Updated server & client code to support variable tick/simulation rates (featured)
• Added indicators for current server “tick rate”/simulation rate on loading screen (>30hz only) and deploy screen
• Network status communications suite: Added HUD indicators & warnings for bad or mediocre network connections (featured)
• PC/PS4/XB1: Significantly Improved client to client damage delay by forcing all clients to send damage based on framerate instead of simulation rate
AUDIO
• Enabled Audio obstruction (featured)
PERSISTENCE
• Added Dog tag that will track players knife kills
• Fixed an issue where the incorrect numerical value is displayed on MBT dog tags, showing total medals earned instead of ribbons
• Fixed kill tracking on missing Mastery Dog Tags which were added in a previous patch. Progress will now reflect overall kills with those weapons
VEHICLES
• Vehicle turrets
- Updated turret logic to allow variable simulation rates
- Added vehicle sensitivity slider for all input devices on all platforms
- Added new input curves for all vehicle turrets in the game
- PC: Fixed an issue where turning fast with the mouse would sometimes snap the view in the opposite direction/edge
• Fixed an issue where free look cameras in vehicles were negatively affected by framerate dips causing slower than intended movement. Now mimics soldier look accurately.
• Jet changes
- Reverted attack jet physics to original setup (313)
- Fixed an issue where mobility hits would cause a un-salvageable stall
- Fixed an issue where jets would flip upside down in a jittery fashion when mobility hit
• Aircraft interior glass got a pass for the Summer Patch. Reflection brightness, glass color and opacity have been unified across the board. Reflection brightness has been greatly reduced to improve visibility
• Fixed an issue where players were unable to cause damage to an enemy standing in an open seat on any vehicle with any type of missile
• Fixed the wake effect of jet skis for night vision
• Reduced brightness of tank FLIR/IRNV HUD from 2 to 0.45.
• Reduced bloom scale in vehicle FLIR.
• Increased PLD IRNV range from 300/45 vehicle/soldier to 375/100.
• All vehicles in Zavod: Graveyard shift now have headlights and interior lights
• Attack Helicopter Smart rockets
- Reduced Rate Of Fire to 200 from 300
- Reduced max turning angle from 30 to 10, tracking less powerful against moving targets
• Mobile Anti Air
- Adjusted overheat ratios to be more balanced between 20mm and 30mm.
- 20 mm has better range and is easier to use thanks to faster bullets
- 30 mm has more consistent damage thanks to lower spread
• Lock on missiles - make counter measures more effective and consistent
- Turn rates reduced to stop missiles from doing instant 180s
- Reduced time to activate guidance system in most missiles
- Blast radii has been tweaked up to reduce “dusting”
- Changed damage type from blast damage to impact damage – for example using IR smoke in a tank causing a near miss will no longer damage your tank almost max damage from the blast of the near missed missile
• Hydra rockets, Smart & Zuni rockets now properly damage walls
• PS4: Fixed an issue where reinstalling the game caused corrupt vehicle customization
• PS3/PS4: Fixed an issue where vehicle customizations would revert to default after re-formatting the PS3/PS4.
WEAPONS
• Fixed a long time issue where infantry weapons fail to reload properly (looked like they did, really didn’t)
• Decreased tracer frequency for full auto weapons from every one to every third bullet shot
• Flashbangs
- Effective angle is now 145 degrees
- Flash duration reduced for friendlies to 0.6s
- No longer blinds dead people
- Increased the suppression effect from flashbang explosions
- Reduced number of default flashbangs from 3 to 2
- Updated effect to work exactly the same in dark and light environments
- Shielded players in vehicles (ex: tank driver) no longer gets blinded – open vehicle seats will however
- Reduced time to live from 10s to 1.5s. This prevents players from dropping flashbangs from tall buildings at enemies below
- Improved target line of sight obstruction testing
• TV Missiles
- Soldier damage multiplier is now .3 up from .1. This allows TV missiles to kill soldiers without the flak field upgrade outside of road kills.
- Blast radius increased from 1.5m to 3m
- Improved the responsiveness and steering slightly
- Fixed an issue where players would get stuck in mid-air when exiting an Attack Helicopter & Attack Boats after firing TV missile
• Increased SRAW range and top speed slightly
• Fixed an issue which would cause blue flashes when player fires anti-tank weapon at a bright white source, e.g. the sun
• Tweaked and improved visibility of the night vision optics at night
• Fixed an issue where the HUD on the UCAV would blink intermittently
• Tracer polish. Lowered brightness, thickness and length.
• Reintroduced the AN94 bipod. It will be unlocked by default.
• Removed extended barrel when using Heavy Barrel on PDWs. Affects MX4, P90, UMP45, and UMP9.
• Added blinking red light to M15 AT mines to increase visibility in night map (and other dark areas)
• Renamed all the mentions for RPK-74M to RPK, and renamed L96A1 to L115
• Fixed an animation issue with the Mare's Leg in 3rd person
• Mare’s Leg: Added heavy barrel option, which can lower the spread from .2 to .1
• M26 Dart: Increased pellet count to 19 from 12 to bring in-line with M26 MASS
• Decreased headshot multiplier for revolvers/slugs/Desert Eagle from 2.35 to 2.13. This prevents pump action slugs from being able to one hit kill at infinite range and keeps Mare’s leg one hit kill headshot at ranges below 40m
• L86: reduced horizontal recoil from 0.185/0.185 to 0.16/0.16
• Zeroing fixes
- CS5 add 1.004 initial bullet speed (y axis). Change displayed Zero from 100m to 75m
- AS Val 1.41929 initial bullet speed (y axis). Changes zero from 50m to 35m, consistent with other suppressed PDWs
- Groza-4: 1.41929 initial bullet speed (y axis). Changes zero from 30m to 35m.
- AK5C: unsuppressed bullet velocity reduced from 630 to 620. Changes zero from 61m to 60m. Consistent with other carbines
•“Head-glitch” fixes
- Added fix (spawn bullets from closer to barrel) on all four M26 variants.
• Added a new JDAM explosion effect
GAME MODES
• Gun Master fixes
- Fixed an issue where the tension music remains after a user that reached last level quits the session
- Fixed an issue where stats wouldn’t get tracked properly
- Fixed an issue where using gun emplacements could cause a server crash
- Added live scoreboard functionality
- Updated Gun Master to display infinite magazines in the HUD
MAPS
ZAVOD: GRAVEYARD SHIFT
• Enabled ladders for all modes except Defuse and Gun Master
ZAVOD: 311
• Fixed an exploit where players could leave the game world
• Enabled ladders for all modes except Defuse and Gun Master
OPERATION WHITEOUT
• Optimized memory usage
OPERATION LOCKER
• Xbox 360: Optimized memory usage
GOLMUD RAILWAY
• Fixed pink I beam on a collapsible building
BATTLELOG
• Removed requirement for Google Chrome plug-in support as Origin now provides that functionality. (You will be able to download and update your Battlefield 4 client now, but this feature will be activated at a later date.)
Plus značenje novih indikatora
Netko je stavio popis promjena s ovim patchem, al ih ne mogu pronaći. Može opet link?
Sve ti moram na tacni servirat danas. Nije dosta što nisam spavao nego rendao 4gige videa od sinoć i uploadao to na jubito da vidiš dojmove SVOG klana, nego sad još i tražiš link koji je dostupan u tri-četiri klika, jao jao......
http://battlelog.battlefield.com/bf4/forum/threadview/2955064797075140641/
• Added blinking red light to M15 AT mines to increase visibility in night map (and other dark areas)
Evo umirem!!!
Čovječe, radi se o oružju koje treba biti super-nevidljivo a oni dodaju "blinking red light". I to samo zbog čobana koji kukaju jer su nagazili nečiju minu...
Nemam jebenog teksta!
Jesam ja jedini koji primjećuje da je tzv. dusting nakon ovog patcha puno više izražen? Navodno je u potpunosti trebao biti otklonjen, ali sad je još gore. Jučer samo u jednoj partiji 7-8 puta pogodim heli tenkom, ali pogodak uopće ne priznaje. Kasnije u attack jetu idem za drugim jetom, prašim po njemu pun gas, vidim pogotke ali ni jedan hitmark
:-)
Objašnjenje:
Jesam ja jedini koji primjećuje da je tzv. dusting nakon ovog patcha puno više izražen? Navodno je u potpunosti trebao biti otklonjen, ali sad je još gore. Jučer samo u jednoj partiji 7-8 puta pogodim heli tenkom, ali pogodak uopće ne priznaje. Kasnije u attack jetu idem za drugim jetom, prašim po njemu pun gas, vidim pogotke ali ni jedan hitmark
:-)
Objašnjenje:
https://www.reddit.com/r/Battlefield_4_CTE/comments/3j8xq7/jet_hit_registration_is_now_completely_broken/cunlysy
To su napravili samo kako bi i Špelac imao šanse letjeti duže od 2 minute. :D
To su napravili samo kako bi i Špelac imao šanse letjeti duže od 2 minute. :D
Nije meni problem letjeti duže od dvije minute, ali ne mogu ništa pogoditi. Ja letim 10 minuta i skupim 100 bodova...