kad ce izaci demo?
Ne zna se još ništa u vezi dema.
kad ce izaci demo?
Ne zna se još ništa u vezi dema.
ma trebao bi demo sada krajem 7 mjeseca, tako da imamo mjesec dana naslađivanja dok ne dođe full, a možda ga i ne bude
ma trebao bi demo sada krajem 7 mjeseca, tako da imamo mjesec dana naslađivanja dok ne dođe full, a možda ga i ne bude
Bude demo sigurno,al mislim da negdje pred kraj 8. mjeseca..
Bas se pitam da li ce se u ovoj igri moci izvesti nesto slicno kao sto je Webber danas na VN Europe. :)
Bas se pitam da li ce se u ovoj igri moci izvesti nesto slicno kao sto je Webber danas na VN Europe. :)
Da,imaš jedan video na kojem jedan od red bul-a leti preko jednog bolida.Samo što
je na tom videu isključen damage pa se ne razbiju.
Budem probao nać taj video...
Bas se pitam da li ce se u ovoj igri moci izvesti nesto slicno kao sto je Webber danas na VN Europe. :)
Sigurno će odlično izgledati - Sjetimo se samo GRID-a i modela oštećenja.
Evo par pitanja i odgovora na ta pitanja :)
Could it be possible that it rains lightly for a few laps, everyone scrambles in for wets, then the rain stops and we have to scramble back in for dry tyres?
Yes, that is entirely possible and it’s therefore wise to carefully consider a change in strategy if you feel there is a chance the onset of rain is just a brief shower. Your Race Engineer will comment on other drivers pitting for certain tyres and this can give you a clue as to the performance gain should you follow their approach…
What different levels of rain are available for us to set in races, offline and online? How will the AI be affected by the weather? Will different AI personalities struggle in the wet but be more competitve in the dry i.e. Massa?
Weather types at the moment are as follows: Dynamic, Clear, Light Cloud, Overcast, Light Rain and Heavy Rain.
Will there be different temperatures in dry conditions as opposed to just "dry"? How will they affect tyre wear and engine performance?
Each track has a different weather system, so Bahrain is guaranteed to be dry and very hot and Spa the unpredictable challenge it’s renowned to be. The ‘Sunny’ temperature variations track to track are only going to be noticeable to a few people but we’ll balance that nearer release.
What game modes will use the weather system?
All of them can utilise weather, but Time Trial is a user selectable Dry or Wet setup.
Can we drive in the wet in the time trial mode?
Yes
Is there a possibility of more than one downpour in a race? So you're constantly dashing in the pits/gambling to stay on slicks?
Yes, that’s the idea behind dynamic weather.
For instance there is light rain and it has just stopped, will the intermediate (not wet) tyre wear out as the track dries out, can they get to the point were it could work as a slick tyre and set respectable lap times? or will they overheat and be useless?
Inters handle slight deviations from standard weather types very well but they too will eventually overheat in the dry and become useless.
Is the ratio of dry to wet grip different for the curbs/painted areas than it is for tarmac?
We have control over white lines and kerb grip levels in relation to tarmac, in fact we set a multitude of surface properties but the weather ratio is static. Having said that, you do not want to run the kerbs in heavy rain as it offers slightly less grip than the tarmac and that makes all the difference…
Will you be able to make your own weather scenarios over a race weekend?
Not over a Race Weekend, but across a Championship of your own creation in GP Mode and Custom Online.
Will it ever become so wet that we get a red flag in the race or to the point where keeping control of the car is near imposible?
There are no Red Flags in the game at present. Keeping control of the game is exceptionally difficult when the track is soaked and you’re running on slicks!
Some AI will make brave tyre descisions during a race, will it be these same AI that do it every time and a pattern will begin to emerge?
There will be no particular pattern.
If a new team tries something rash with the tyres and starts doing personal best sectors/purple sectors will all the cars respond to this by changing ASAP, also causing cars to queue?
No, the AI cars do not look at the times other AI drivers are attaining but the implementation method means they are all likely to start following this strategy anyway it’s just some will do it sooner than others depending on where they are in the race.
In F1 generally drivers seem to find more grip OFF the racing line, will this be apparent in game and if so will AI drivers take different lines.
AI drivers have slight variation in the lines they take anyway, but we’re not including the ability to gain additional grip off-line as that’s far too subtle for the vast majority of players to pick up on. At present you’ll lose grip going offline, especially as a session wears on because marbles form off-line.
Teams sometimes set their cars up in a dry qually for a wet race expecting it to be a Wet the following day. Will AI do this. Some cars also generally have a good set-up in the wet anyway, looking at the Toro Rosso a couple of years ago it suddenly found itself in a position to fight with LH in the Mclaren when in the dry it was seconds off the pace, and in Monza they actually won the race. Is this reflected as well or will speed generally be a constant with changing condition.
The AI modify their driving techniques based on current weather so they don’t ‘gamble’ on weather specific setups across the race weekend.
Multiple times we've seen mixed up grids in the race when large teams have left it too late, will we see AI and teams make the wrong descisions?
This will occur naturally when the AI are looking for ideal slots in which to set their lap times e.g. blocked in traffic.
Is there any wind or any plans to include wind conditions in future games?
We’ve talked about it in the past and we could include this but I personally think that is taking it too far – it’s too subtle at the moment. I want players to be able to drive consistently and I don’t think it’s in anyone’s interests to damage our approach to attaining that goal through something the player cannot see whilst on-track.
I do have a question. If I am doing 20-30% races will the weather change to respect the race distance. For example on a 20% race will the track dry 5 times quicker?
Weather and pit-stops are likely to be balanced according to race distance but we’re still looking at the final approach to this. I think it might be a bit silly if, for example, we played out an entire weather system across a single-lap race.
Pit-stops are currently required in 20% distances.
E,baš mi je sad palo na pamet,postoji neki volan baš za formulu da nema ono gore okrugli dio,nego da baš bude kao volan u formuli.
Jel to pitanje ili konstatacija?
Pitanje,pa ako možete dati neki link.
logitech momo? nekako mi se čini malo kockastiji od drugih iako je i dalje okrugli...
Bas se pitam da li ce se u ovoj igri moci izvesti nesto slicno kao sto je Webber danas na VN Europe. :)
Da,imaš jedan video na kojem jedan od red bul-a leti preko jednog bolida.Samo što
je na tom videu isključen damage pa se ne razbiju.
Budem probao nać taj video...
Evo nisam našao video,al slika je tu...
Desno(igra) se malo lošije vidi jer je slikano s kamerom...
I kak vam se čini moja najava?
Uskoro ide ona najveća, GT5
F1 2010 Dev. Diary 4 - Making Tracks and Cars
Što se težine tiće bit će 5 levela,nebude samo easy,medium,hard.Bit će i nešto između :)
We don't have a slider and there are a couple of reasons for this:
1) We are building on top of established tech that hasn't used this approach before
2) There are five (I think) difficulty levels and it's not all about you winning. It's about you achieving more varied objectives. Having pre-set difficulty levels (for AI competence, you can still turn various things on and offer to help you drive) allows us to better balance everything in the game.
It also allows you to (more easily) compare yourself against another player.
The top difficulty level removes flashbacks (I think, all from memory here as I'm at home) for that ultimate challenge - Where would you fit as a Grand Prix drive
I kak vam se čini moja najava?
Uskoro ide ona najveća, GT5
Vrlo dobar članak, samo bi bilo bolje da komentiraš malo objektivnije. After all, recenzentima nije posao da potiču diskusiju, već da predstave pluseve i minuseve. Hoću reći da ti nije trebala usporedba rFactora i F1 2010. Izuzev toga, vrlo dobar članak. +1
P.S. - ova ocjena 96 je ocjena igre??
P.S. - ova ocjena 96 je ocjena igre??
Nije.
To je ocjena korisnika o kvaliteti članka.
Ja sam Armoru dao 95 % za trud.
I kak vam se čini moja najava?
Uskoro ide ona najveća, GT5
Kao prvo nemoj mislit da želim sposrat tvoju najavu,jer ne želim(najava je dobra)
Kao drugo moram ispravit neke dijelove tvoje najave...
Čuveni Flashback iz GRID-a, poznatiji kao vraćanje vremena kod neke situcaije s kojom niste sretni postojat će i ovdje.
Postojat će tu se slažemo,al do određene težine(na ful simulacija ga neće biti)
Opis vjerojatno najvažnijeg elementa nadolazeće F1 igre, karijere, je završen, no postojat će tu i jedan, nazovimo ga, arkadni mod. Njegovo ime je GP Mod, a glavnu mu je prednost mogućnost odabira licenciranih vozača, što će dakako privući brojne igrače.
Neznam zašto bi GP Mod bio "arkadni mod",a isto možeš stavit na full simulaciju(netko bi to mogao krivo shvatit)
Zaustavljana u boksu će biti, no pomalo je čudan izostanak sigurosnog auta, no to se još stigne promijeniti, a zahtjeva za time je puno.
Neće se promijeniti,neće biti safety car-a u F1 2010.Ali je potvrđenu da će bit u F1 2011.
Istina, općenita šema boja koju EGO engine generira na ponekim screenshotima koje smo do sada vidjeli izgleda pomalo blijedo te previše mutno i tamno, a čuli smo za mogućnost 30 fps locka, koja nam i ne zvuči previše primamljivo.
Potvrđeno je da će bit lock na 30 fps-a,ovo žuto ne kužim(šta je to blijedo,tamno i mutno?)
Tako da najava je dobra,al morao sam te ispravit(bez zamjere).
I da T4RG4(F1 2010 Chief Games Designer) je rekao na forumu da već rade na F1 2011...
može li mi netko reći kakav je ovaj f1 2010 mod za rfactor ??
je li itko igrao,kako se instalira i može li dati link ?
Evo jedan VIDEO o povijesti F1(igre) pa do sad...
The games included are: Super Monaco GP, Grand Prix 1, 2, 3 & 4, Formula One, Formula One '97, Formula One '99, Formula One 2001, Formula One 2002, F1 Challenge '99-02, Formula One '04, Formula One Championship Edition, RFactor, F1 2009 & the upcoming Codemasters F1 2010.
A jbg, oprosti mi. Onaj video sam otvorio ali pošto je dosta štekalo, mislim sporo očitavalo sam prekinuo.
btw, barem sad možemo gledati u HD iako je i onaj 720p.
A jbg, oprosti mi. Onaj video sam otvorio ali pošto je dosta štekalo, mislim sporo očitavalo sam prekinuo.
btw, barem sad možemo gledati u HD.
I ono je u hd 720p...oprošteno ti
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Monaco izgleda predobro.