America's Army 3

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Ova tema je sadržajno povezana sa sljedećim temama: America's Army 3 beta
16 godina
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RE: America's Army 3
John_Doe_11 kaže...

Kad sam vidio na što liči Bridge u AA3.... smiješno/strašno. Fala Bogu što je i dan danas na AA2 još dosta aktivnih igrača, jedino što ima možda mrvu previše modded servera...

 

Vidis ja nikada nisam volio bridge u AA2, mozda malo SE, ali zato ovaj u trojci mi je genijalan. Pogotovo kada se mod igre stavi na Activated objective, Bridge dobije jednu posve novu dimenziju.

 

 

 

Who the fuck is General Failure? And why is he reading my harddisk?
17 godina
neaktivan
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RE: America's Army 3
syncmaster245b kaže...
John_Doe_11 kaže...

Kad sam vidio na što liči Bridge u AA3.... smiješno/strašno. Fala Bogu što je i dan danas na AA2 još dosta aktivnih igrača, jedino što ima možda mrvu previše modded servera...

 

Vidis ja nikada nisam volio bridge u AA2, mozda malo SE, ali zato ovaj u trojci mi je genijalan. Pogotovo kada se mod igre stavi na Activated objective, Bridge dobije jednu posve novu dimenziju.

 

 

 

SE nikako ne volim, pogotovo što sam uvijek upadao u servere koji su brzo postali 4vs4 ili slično, a klasični Bridge jednostavno obožavam {#}

A za ovo što si spomenuo objective-nažalost, ne znam o čemu pričaš, AA3 sam igrao možda 7-8min (Bridge naravno) i ubrzo je uslijedio uninstall {#}

15 godina
protjeran
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RE: America's Army 3
John_Doe_11 kaže...

SE nikako ne volim, pogotovo što sam uvijek upadao u servere koji su brzo postali 4vs4 ili slično, a klasični Bridge jednostavno obožavam {#}

A za ovo što si spomenuo objective-nažalost, ne znam o čemu pričaš, AA3 sam igrao možda 7-8min (Bridge naravno) i ubrzo je uslijedio uninstall {#}

Pa dobro ne moras se hvaliti da si si napravio mjesta za novo nadolazecu arkadicu. {#}

Bolje da ti stisnem TD, nego samar. - Erich Hartmann \m/
16 godina
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RE: America's Army 3
John_Doe_11 kaže...

A za ovo što si spomenuo objective-nažalost, ne znam o čemu pričaš, AA3 sam igrao možda 7-8min (Bridge naravno) i ubrzo je uslijedio uninstall {#}

 

Da pogodim.

Dosao si na bridge, popio 3 headshota i zakljucio kako je igra smijesna/strasna.

Who the fuck is General Failure? And why is he reading my harddisk?
17 godina
neaktivan
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RE: America's Army 3
syncmaster245b kaže...
John_Doe_11 kaže...

A za ovo što si spomenuo objective-nažalost, ne znam o čemu pričaš, AA3 sam igrao možda 7-8min (Bridge naravno) i ubrzo je uslijedio uninstall {#}

 

Da pogodim.

Dosao si na bridge, popio 3 headshota i zakljucio kako je igra smijesna/strasna.

Ček... ja sam napisao da igram i obožavam klasičan Bridge (čime se može pretpostaviti da i dan danas aktivno igram AA2) i tebi prvo padne na pamet da sam "popio" hs? {#} {#}

Nisam "popio" nikakav hs jer igri nisam ni dao toliko vremena; smiješna mi nije, nema razloga biti; strašna mi također nije, nema razloga; jednostavno mi se nije svidjela kada sam vidio kakva je modifikacija (iliti prerada) napravljena na Bridge-u. Čim je AA3 bio dostupan, probao sam ga jer sam se nadao da će biti superiška, ali sam se gadno prevario... AKO (napominjem *ako*) me pamćenje služi, penjanje na middle tower-u, ilitiga najjednostavnije "top" (u AA2 top je jelte middle twr) su stavili u 2 segmenta i možeš se popeti, karikiram, 20ak m?? Uglavnom, nikako mi se nije svidjela na prvi dojam.

Unazad par dana sam razmišljao da opet probam skinuti AA3, i vidjeti kakav je jer sam čitao da su patch-evi dosta stvari popravili, i možda dati 2. šansu, ali kako igram AA2, nekako mi je "teško" za prihvatit da ću AA3 igrati više od cca 10-15min dnevno

17 godina
neaktivan
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RE: America's Army 3
Tallahasee kaže...
John_Doe_11 kaže...

SE nikako ne volim, pogotovo što sam uvijek upadao u servere koji su brzo postali 4vs4 ili slično, a klasični Bridge jednostavno obožavam {#}

A za ovo što si spomenuo objective-nažalost, ne znam o čemu pričaš, AA3 sam igrao možda 7-8min (Bridge naravno) i ubrzo je uslijedio uninstall {#}

Pa dobro ne moras se hvaliti da si si napravio mjesta za novo nadolazecu arkadicu. {#}

Ne kužim kaj si ovime mislio reći..? {#} {#}

16 godina
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RE: America's Army 3
John_Doe_11 kaže...

Ček... ja sam napisao da igram i obožavam klasičan Bridge (čime se može pretpostaviti da i dan danas aktivno igram AA2) i tebi prvo padne na pamet da sam "popio" hs? {#} {#}

Nisam "popio" nikakav hs jer igri nisam ni dao toliko vremena; smiješna mi nije, nema razloga biti; strašna mi također nije, nema razloga; jednostavno mi se nije svidjela kada sam vidio kakva je modifikacija (iliti prerada) napravljena na Bridge-u. Čim je AA3 bio dostupan, probao sam ga jer sam se nadao da će biti superiška, ali sam se gadno prevario... AKO (napominjem *ako*) me pamćenje služi, penjanje na middle tower-u, ilitiga najjednostavnije "top" (u AA2 top je jelte middle twr) su stavili u 2 segmenta i možeš se popeti, karikiram, 20ak m?? Uglavnom, nikako mi se nije svidjela na prvi dojam.

Unazad par dana sam razmišljao da opet probam skinuti AA3, i vidjeti kakav je jer sam čitao da su patch-evi dosta stvari popravili, i možda dati 2. šansu, ali kako igram AA2, nekako mi je "teško" za prihvatit da ću AA3 igrati više od cca 10-15min dnevno

 

Nemoj me krivo shvatiti, nisam mislio nista lose, ali ocito je da nisi niti isprobao igru kako treba, a donio si konacan sud o njoj. Doduse ti si ipak bio umjeren sa ocjenom, odnosno ocjena barem nije imala fekalni prizvuk. Moras priznati da 7-8 minuta nije niti dovoljno za prouciti izbornike u igri a kamoli donijeti sud o kompletnoj igri.

 

Ljudi najvise grijese kod AA3 kada pri pokretanju ocekuju da ce vidjeti AA2 sa boljom grafikom. AA3 je potpuno nova igra i gotovo da nema veze sa AA2.

Igrivost je posve drugacija, objektivi su drugaciji i mislim da su developeri najvise pogrijesili sto su odmah ukljucili Bridge i Pipu jer su ljudi odmah poceli traziti nesto cega u AA3 nema.

 

Moram priznati da nakon AA3, AA2 mi je posve neprivlacna i izgleda staro (sto i je). Da ne spominjem da sam pri zadnjem igranju AA2 nekoliko puta se zalijetao "sekjurati enemija" i pritom popio metak u ledja.

 

P.S. Mid na bridgu  je ostao isti i nikakvo drugo penjanje ne postoji

Who the fuck is General Failure? And why is he reading my harddisk?
Poruka je uređivana zadnji put čet 11.11.2010 12:53 (syncmaster245b).
17 godina
neaktivan
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RE: America's Army 3
syncmaster245b kaže...
John_Doe_11 kaže...

Ček... ja sam napisao da igram i obožavam klasičan Bridge (čime se može pretpostaviti da i dan danas aktivno igram AA2) i tebi prvo padne na pamet da sam "popio" hs? {#} {#}

Nisam "popio" nikakav hs jer igri nisam ni dao toliko vremena; smiješna mi nije, nema razloga biti; strašna mi također nije, nema razloga; jednostavno mi se nije svidjela kada sam vidio kakva je modifikacija (iliti prerada) napravljena na Bridge-u. Čim je AA3 bio dostupan, probao sam ga jer sam se nadao da će biti superiška, ali sam se gadno prevario... AKO (napominjem *ako*) me pamćenje služi, penjanje na middle tower-u, ilitiga najjednostavnije "top" (u AA2 top je jelte middle twr) su stavili u 2 segmenta i možeš se popeti, karikiram, 20ak m?? Uglavnom, nikako mi se nije svidjela na prvi dojam.

Unazad par dana sam razmišljao da opet probam skinuti AA3, i vidjeti kakav je jer sam čitao da su patch-evi dosta stvari popravili, i možda dati 2. šansu, ali kako igram AA2, nekako mi je "teško" za prihvatit da ću AA3 igrati više od cca 10-15min dnevno

 

Nemoj me krivo shvatiti, nisam mislio nista lose, ali ocito je da nisi niti isprobao igru kako treba, a donio si konacan sud o njoj. Doduse ti si ipak bio umjeren sa ocjenom, odnosno ocjena barem nije imala fekalni prizvuk. Moras priznati da 7-8 minuta nije niti dovoljno za prouciti izbornike u igri a kamoli donijeti sud o kompletnoj igri.

 

Ljudi najvise grijese kod AA3 kada pri pokretanju ocekuju da ce vidjeti AA2 sa boljom grafikom. AA3 je potpuno nova igra i gotovo da nema veze sa AA2.

Igrivost je posve drugacija, objektivi su drugaciji i mislim da su developeri najvise pogrijesili sto su odmah ukljucili Bridge i Pipu jer su ljudi odmah poceli traziti nesto cega u AA3 nema.

 

Moram priznati da nakon AA3, AA2 mi je posve neprivlacna i izgleda staro (sto i je). Da ne spominjem da sam pri zadnjem igranju AA2 nekoliko puta se zalijetao "sekjurati enemija" i pritom popio metak u ledja.

 

P.S. Mid na bridgu  je ostao isti i nikakvo drugo penjanje ne postoji

Sve 5, samo sam pomislio da ćeš biti jedan od mnogih koji pokušavaju provocirat sa kojekakvim glupostima {#} Kažem, igrao sam možda MAX 10ak minuta i to je to, donio jesam konačan sud o njoj i možda sam pogriješio, ali... Da da, slažem se da nije dovoljno, ali kada sam si nariktao postavke i krenuo igrat ostao sam šokiran i gledam-koji ku*ac, kaj da radim, gdje da idem..?!

Tada sam upravo i mislio to što si napisao (AA2 sa boljom grafikom) i da, potpuno je nova igra. Ne znam, možda ću opet probati, ali mi nekako ne leži (iako sam igrao to malo što sam igrao) jer je preglomazna (ili se meni tako čini).

 

AA2 izgleda staro, nadasve jednostavno napravljeno, ali opet tako privlačno {#} Hehehe, najviše me u pojam ubije kad dobim metak u leđa, a suigrači blijedo gledaju u prazno {#}

A što se tiče mid-a, očito sam ja pogriješio i zabrijao si neke stvari {#}

16 godina
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RE: America's Army 3

Jel još netko igra? Koji su vam nickovi?

16 godina
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RE: America's Army 3

Konacno dolazi nesto novo u AA3. Dvije nove mape i ES2 objektivi.

 

Jedan kratki "flythrough" na o jednoj od novih mapa

 

Who the fuck is General Failure? And why is he reading my harddisk?
Poruka je uređivana zadnji put čet 5.5.2011 10:04 (syncmaster245b).
15 godina
protjeran
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RE: America's Army 3

jesu popravili ista u vezi chetera ?

 

znam da kad sam skinio prvi put aa3 pola servera je imalo aimbot i radar

 

ono totalno neigrivo bilo ako nechitas ko i oni ,tako da je sljedio uninstall

 

16 godina
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RE: America's Army 3

Pa moram priznati da shupaka nisam ni previse vidio u posljednjih nekoliko mjeseci, ali mislim da to vise ima veze sa malim ukupnim brojem igraca.

Who the fuck is General Failure? And why is he reading my harddisk?
16 godina
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RE: America's Army 3

ima šta novoga sa lagg fixevima i sl vezanim uz optimizaciju ove igre? planiraju li ju učiniti igrivom? priznajem, davno sam ju igrao kad je to bilo nepodnošljivo, no ne znam baš po komentarima ostalih koliko je to ispravljeno dosada..

16 godina
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RE: America's Army 3

Samo se nemoj joinati na servere preko 20 igraca i sve radi odlicno.

 

Inace vrlo blizu je patch 3.1 gdje ce konacno nakon 2 godine ubaciti nesto novog sadrzaja.

Who the fuck is General Failure? And why is he reading my harddisk?
16 godina
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RE: America's Army 3

pa baš bi ju volio malo zaigrati.. nekako se pokušavam nadati da igra nije uništena kao što se to piše i da bi mogla biti jedna zanimljiva ubojica dosade.. ima li šta naše ekipe gore? ti igraš često?

17 godina
neaktivan
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RE: America's Army 3
syncmaster245b kaže...

...

 

Inace vrlo blizu je patch 3.1 gdje ce konacno nakon 2 godine ubaciti nesto novog sadrzaja.

Dal se zna kakvog novog sadržaja?

 

Mogao bi probati opet malo igrati ak bude nešto zanimljivo.

a.k.a. Z[C]onv1ct; I sačmom i nožem, i Gustavom u glavu, za 47thLAC-HBovu slavu
Poruka je uređivana zadnji put pet 3.6.2011 0:27 (ZC_Someone).
16 godina
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RE: America's Army 3
dreammaker kaže...

. ima li šta naše ekipe gore? ti igraš često?

Pa nadje se kako ne. Cesto puta nas ima toliko da na teamspeaku ugradjenom u igru se prica na iskljucivo  hrvatskom, odnosno preciznije na juznoslavenskim jezicima.

Ja nazalost ne igram cesto koliko bi htio jer jednostavno zadnjih mjeseci imam ludnicu na poslu. Ipak uspjevam 3-4 sata tjedno uloviti.

ZC_Someone kaže...

Dal se zna kakvog novog sadržaja?

 

Mogao bi probati opet malo igrati ak bude nešto zanimljivo.

 

 

Ono sto se zna da ce doci 2 nove mape, vracaju se ES2 objektivi (onaj tko je igrao AA2 zna o cemu se radi) novi achievementi, gomila bug fixeva.....

 

Ova igra ima ogromnog potencijala, jako je zabavna, i ono najljepse potpuno besplatna. Istina, ovo stanje u kojem je sada je trebalo biti 2009 kada je izasla, ali i sada za igru staru 2 godine se prilicno dobro drzi. Meni osobno AA3 (sa svim svojim bugovima) bolja od  AA2.

 

Prelet preko druge mape

Who the fuck is General Failure? And why is he reading my harddisk?
Poruka je uređivana zadnji put pet 3.6.2011 10:12 (syncmaster245b).
15 godina
protjeran
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America's Army 3

Pa ja ne vjerujem. Pa sta je ta ekipa stvarno tolko retardirana? Kakve su im to mape? Jel moguce da oni misle da se ekipa pali na ovakve labirinte. Bolje da su se potrudili samo posteni patch napravit koji ce napokon ovu igru napravit full-igrivom, nego ovako nesto. Vjerujem da ima neki mod tool korisnici bi sami vec napravili nekakav remake Hospitala ili slicno. 

Ma bas me zanima kak ce ovo ispast, ali osjecam fail. Na zalost.

 

Nazi Punks - FUCK OFF!!!! \m/
 
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16 godina
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Re: America's Army 3

Ne kuzim zasto se toliko uzbudjujes.

Zasto remake hospitala? Cemu opet iste mape igrati? Po meni niti bridge niti Pipa nisu  trebali biti ubaceni u AA3, jer tim potezom su samo napravili sranje. Ljudi ocekuju da ce vidjeti AA2 sa ljepsim teksturama, a onda kada skuze da to nema veze jedno sa drugim krene pljuckanje.

 

AA3 je poptuno nova igra, sa novom mehanikom igranja, sa novim gameplayeom i soliranje se prilicno kaznjava. Ofenzivno igrati sam protiv svih je jednostavno nemoguce i dosada najveca negodovanja i najveca pljuvanja dolazili su od tzv. uber igraca i 100 honordzija koji se nisu mogli pomiriti da moraju iz nule uciti igrati i da jednostavno sada puno vise ovise o svome timu.

 

Bugova je bilo, i to prilicno ozbiljnih, no nakon 3.0.6 verzije svedeni su na minimum, odnosno ako se pridrzavas pravila da se ne ukljucujes na server preko 20 igraca neces dozivjeti niti jedan bug.

 

 

Igra za ono koliko kosta je vrhunska i ako si spreman na par kompromisa moze ti pruziti sate i sate zabave.

 

Who the fuck is General Failure? And why is he reading my harddisk?
15 godina
protjeran
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Re: America's Army 3
syncmaster245b kaže...

Ne kuzim zasto se toliko uzbudjujes.

Zasto remake hospitala? 

 

Zasto remake? Danas je jako jako malo ljudi koji su sposobni napravit takve mape. U bilo kojem FPS-u, BTW. Bridge, CSAR, Hospital, Border.... jako jako tesko. Kad nisu uspjeli sa AA3, a ako ga uspiju ispecirat, da bi pridobili igrace nazad mogli su samo na takav nacin.

Nazi Punks - FUCK OFF!!!! \m/
17 godina
neaktivan
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Re: America's Army 3
Tallahasee kaže...

Zasto remake? Danas je jako jako malo ljudi koji su sposobni napravit takve mape. U bilo kojem FPS-u, BTW. Bridge, CSAR, Hospital, Border.... jako jako tesko. Kad nisu uspjeli sa AA3, a ako ga uspiju ispecirat, da bi pridobili igrace nazad mogli su samo na takav nacin.

Pff, kamo baš Hospital. Rađe nek vrate stari Bridge, Dusk i Pipeline {#}

a.k.a. Z[C]onv1ct; I sačmom i nožem, i Gustavom u glavu, za 47thLAC-HBovu slavu
Poruka je uređivana zadnji put pet 3.6.2011 22:34 (ZC_Someone).
15 godina
protjeran
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Re: America's Army 3
ZC_Someone kaže...
Tallahasee kaže...

Zasto remake? Danas je jako jako malo ljudi koji su sposobni napravit takve mape. U bilo kojem FPS-u, BTW. Bridge, CSAR, Hospital, Border.... jako jako tesko. Kad nisu uspjeli sa AA3, a ako ga uspiju ispecirat, da bi pridobili igrace nazad mogli su samo na takav nacin.

Pff, kamo baš Hospital. Rađe nek vrate stari Bridge, Dusk i Pipeline {#}

Iskreno, ja bi da vrate staru ekipu. A to mogu samo sa igrom koja radi.

 

Inace, nemoj pricat o onome o cemu ne znas puno. Hospital je najigranija mapa AA 2.0. Znam da mislis da je Bridge, ali nije. Osim toga i Bridge i Pipe imas SAD u AA3 tak da.... 

Nazi Punks - FUCK OFF!!!! \m/
17 godina
neaktivan
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Re: America's Army 3
Tallahasee kaže...

Inace, nemoj pricat o onome o cemu ne znas puno. Hospital je najigranija mapa AA 2.0. Znam da mislis da je Bridge, ali nije. Osim toga i Bridge i Pipe imas SAD u AA3 tak da.... 

A da sad gospon sveznalica, kao da si jedini igrao AA. Ja sam samo nabrojao mape koje su meni bile najdraže. Hospital mi se nikad nije previše sviđao. A i garant je bio najigraniji jer su partije bile brze i najlakše su se skupljali bodovi.

 

A u AA3 imam K a ne Bridge i Pipe jer su ih previše preuredili i nema više starog gameflowa, a novi mi se ne sviđa.

a.k.a. Z[C]onv1ct; I sačmom i nožem, i Gustavom u glavu, za 47thLAC-HBovu slavu
Poruka je uređivana zadnji put pet 3.6.2011 23:41 (ZC_Someone).
16 godina
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Re: America's Army 3

Hospital su igrali samo honor kurve {#}

 

Who the fuck is General Failure? And why is he reading my harddisk?
16 godina
offline
Re: America's Army 3

Eto u medjuvremenu je izasao SITREP sa promjenama u 3.1

 

Dakle patch dolazi najkasnije za 7 dana.

 

Stronghold: In the past week NME forces have assaulted and occupied Ranaliv, a tourist town in Northern Republik Demokratzny Zo Ta Ostregals (RDO). Most of the population has fled leaving the town and historical sites open to fortification. The most relevant structure is a stone fortress originally built in the early 1300's to protect access to the nearby harbor. NME troops must not be allowed to complete their efforts to militarize the area. There are two major surrounding districts, the Commercial district to the West and the Residential district to the East. One of the other tourist attractions, a historical clock tower, divides the two districts along the Southern thoroughfare. Look out for enemy over-watch deployed to that structure.

ShantyTown: Mozeizli was a booming center of economic growth in the RDO before the Czervenian war. The collapse of local economy combined with a large influx of Czervenian refugees has added to the impoverished population. Shanty Town is one of the makeshift communities that sprung up co-located near the city center. Intelligence has been tracking increased NME activity in this area for some time. NME operatives are believed to have infiltrated the population and have set up links to know enemy espionage networks. This maze-like haven of ad hoc structures will provide plenty of concealment but little cover and yield multiple traversal options including roof-top access. Make sure to clear rooms that could provide flanking routes behind your squad. You will never find a more abject hoard of waste and turpitude. Your squad must be careful.

Now the only thing standing between these towns and total anarchy is the U.S. Army. As one of the most highly trained Soldiers in the world, you and your teammates will work together, using tactics and strategies, cover and concealment and most of all, inter-squad communication as you fight to repel the hostile NME forces.

America's Army 3 Version 3.1

Over the past few weeks we've given you behind-the-scenes looks, fly-thru videos, screenshots, and interviews. Well the waiting is nearly over! Soon, you'll be able to download America's Army 3 v3.1 and experience these great new missions for yourself. Be among the first to rule Stronghold's airy clock tower or crawl through the muddy streets of ShantyTown. With their unique architecture, terrain, vantage points and cover both maps are destined to become classics.

America's Army 3 v3.1 Release Notes

New Features

  • Every Soldier is a Sensor (ES2) additions
    • ES2 is the process of observing and reporting to help provide a clearer picture of the battlefield and making it safer for fellow Soldiers and civilians alike. If Soldiers are observant and report suspicious items or other important information to command, someone with a larger view of all reported information can make a more informed decision about what the data means. The ES2 game play in AA3 brings awareness to the importance of being observant when on regular missions. The developers have implemented features within AA3 that will reward players for being observant and reporting back relevant data that they come across during their mission.
    • ES2 missions will have objects randomly placed in the map. As players move through the maps, they may notice an object that seems out of place, or looks "suspicious". The player will need to determine what type of object it is by moving close to the object and centering it in their view. They will receive a context HUD message which will tell them what the object is. The player can then report the object via hotkey. HUD and Audio feedback will give the player confirmation and inform the player as to what type of object it is and provide additional instruction or information if needed. A player that reports ES2 objects within a round of play will be provided with a small amount of Army Value scoring 1 to 19 points.
    • ES2 training is included as part of the MOUT training course. ES2 objects are contained in the level. Observing and reporting these objects will help reduce the player’s MOUT time by gaining some additional flash bangs you can use to stop the timer. It also flags your account as "ES2 Trained" which will shorten the time it takes to identify ES2 objects in multiplayer games.
  • New two maps
    • Shantytown is a variable weather (no rain to heavy rain, wind, thunder and lightning) close quarters battle map which includes VIP and Activated objectives.
    • Stronghold is a larger castle based map that includes all current mission types.
  • New Blue Force Tracker (BFT) features
    • BFT updated and enhanced. Player may change zoom of the BFT using the mouse wheel.
    • Extended Map Updated: The player may access the BFT extended map by using the tab key. The updated extended map will also allow the user to play with it continuously up by changing the transparency using the mouse wheel.
    • Spectator Extended Map added: Players may now toggle use of the Extended BFT in Spectator mode by pressing TAB.
  • Steam Leaderboards: This release also features what we hope will be a neat new feature - a bunch of new leaderboards! Using a newly added Steam client feature, player leaderboard and stats updates will be available when running the game through Steam.
  • Admin Control Panel has been added to allow server providers to manage servers in-game. If the user has the appropriate server access, it will appear in the main menu.
  • You can now use the Steam client server browser to join an AA3 game server without starting the game first. For those using Steam we highly recommend you minimize your Steam client once you start America's Army in order to reduce the amount of memory Steam uses.


New Gameplay Changes

  • Treating someone will now use the victim’s IFAK instead of your IFAK as long as the victim has an IFAK. If the victim does not have an IFAK, you will use your own. What this means is that as long as either you or someone else has an IFAK on your team, you can still be treated.
  • We also have several performance changes including one that should improve how the pawns are rendered which we believe will further improve client-side performance. We also cleaned up a lot of the server logging so it won't clog up the server and many other instances of log spam in the client were addressed.
  • Spectating players should now have a bit better view of the world (one centered a bit higher up than the pawn's belt) and should in general be a better experience and avoid some of the crazy views seen in earlier builds.
  • Team changing rules were modified so you can join the spectating team at any time and leave it to return to a team at the end of a round. Announcements are made in the chat area to indicate when players join and leave teams. A new server-side INI option was added to allow server operators to disable this feature.
  • A change for those playing (or playing against) the SDM - we've implemented a change that should make it a bit easier to suppress an SDM. Our goal with this is to make the SDM closer to what he should be - a designated marksman and not a "super-enemy-killer-who-owns-bridge" soldier



Weapons Fixes/Updates

  • You will no longer see “you cannot fire” when changing fire modes (and in fact the entire animation has been removed since it wasn’t obvious to most people anyway).
  • The XM320 had many fixes done which should improve its functionality in game.
  • Obran LMK weapon jam no longer locks you into Obran until you fix the Jam (you can now switch to other weapons just like with an M249 jam).
  • Fix for XM320 weapon mod not reloading properly after climbing ladders.
  • Fixed the min/max pitch on dropping so it's between +/- 45 which prevents dropping grenades on the player's head. Also reduced the total distance when dropping a weapon (either by choice or death) so the weapon isn't thrown 15 feet away which looks fairly silly. Note that the range for intentionally throwing grenades was not changed.
  • Changed M249 SAW's "ironsights" to "None" in the top rail dropdown.
  • Fire mode delay fix. Removes animation for fire mode changing and adds a click sound when the fire mode change is activated on the client. Firemode will not actually change until the server receives the request however which creates a minor desynch issue where you can change fire mode and fire right away before the server receives the client and server will operate in different fire modes.
  • Fix for losing M249 ammo when reloading from a nearly empty clip. Fix for bullet chain to display the proper number of remaining bullets.
  • Bullet weapon jams will no longer prevent the M320 grenade mod from functioning.
  • Fix for glitching M320 when interrupting weapon mod transition with combat slide or dive.
  • Fix for potential to enter a glitched state when attempting to swap to a grenade as the match starts before the main weapon is set.
  • Fix for M249 discarding its ammo box during reload while prone.
  • Fix for wrong ammo shown on Obran held by enemy player after reload.
  • Fixed an issue where if the M249 jammed on last round it couldn't be cleared.
  • Fixed the missing aimpoint bug. Should now spawn weapons, loadouts, and rail mods based on user's set preferences. Also set the default selection for weapons and rail mods to be the most advanced options (based on training requirements), except for the M249 in regards to box/soft bag ammo (meaning that it defaults to box).
  • The inventory system for weapon magazines and grenades of all types was rewritten to greatly reduce the network bandwidth used by the game. The intent is to reduce network bandwidth and improve server performance as well.
  • US Weapons are now a single mesh plus the sight instead of built out of multiple pieces which both fixes the odd coloring seen and reduces the actor count improving performance on the client.


Map Fixes

  • Bridge - Moved the flare and objective marker for the carried objective bridge mission so that it more accurately shows the center of the extraction area.
  • Bridge - Tweaked the overpressure volumes on both the north and south tower so that they no longer leak out past the containing walls.
  • Bridge - Tweaked the catwalks so that they are all evenly placed, this should help with both moving along them
  • Bridge - Tweaked the Assault/Defend mission so that the defending team gets a win when time runs out
  • Bridge - Fixed a spot on the bridge near an overturned van where a player could get stuck quiet badly.
  • Bridge - Moved one of the picnic tables so that you can more easily pass between it and the tree growing near it.
  • Pipeline - Tweaked the audio levels on the ambient sounds.
  • Impact - Tweaked the loadout on the VIP rifleman role, heavy should now have as many smokes as the normal loadout.
  • Impact - Tweaked a bunch of grocery carts that were clipping into buildings.
  • Impact - Moved an AC unit that was capturing players that accidently jumped behind it and a tree.
  • Impact - Moved some tires that were causing players to get stuck between them and some trees.
  • Impact - Added an extra indirect lighting point cloud so that players don't go unnaturally dark in places.
  • Impact - Tweaked trees so that the branches won't block bullets anymore.
  • Impact - Tweaked a potted plant that was sticking through the railing.
  • Ranch - Fixed a weird and old/recurring lighting error in Ranch.
  • Collision and lighting updates for all maps.
  • Added Pipeline VIP to the mix.
  • Added TAH mission for Alley (Foggy) in map vote, which was apparently missing.
  • Hopefully fixed the issue where the player can move freely during Grenadier training.
  • Updated mission Intel for Ranch, Pipeline, Bridge.



Bug Fixes/Updates

  • The scoreboard is now sorted by total score, in a descending order. Makes much more sense than sorting by role index.
  • Turned off blocking on collision volume for prone and incapacitated players. This will prevent the volume from blocking grenades thrown above the body.
  • Fixed friendly fire headshots were counting towards Consummate Professional achievement.
  • Fixed problem with voice input device dropdown component in Voice Settings page.
  • Fixed spelling error in follow me coin localized text.
  • Changed the display of the Ready button to gray out during the Deployment phase, versus going invisible. This should clear up confusion about the button "disappearing".
  • Fixed the kismet for CO levels so that all objectives will be available to be assigned in the BP during Auto-Assign, which takes away the reported issue, and brings the
  • Auto-Assign behavior act like it should.
  • Fix for animation problems caused when going prone from a leaning position.
  • Fixes backwards arms when going from prone or crouch to standing while in lowready weapon posture.
  • Fixed issue that would lead to the player being registered in 2 slots after a swap between two players. Made a change to MissionPreplanner which should prevent a player from missing their Cancel button when requesting a swap.
  • Corrected capacitation (revive) response time bonus rule to match other response times of 30 seconds (which avoids a potential negative award for late responders).
  • Fixed issue where toggling scoreboard resets armor opacity even though armor has been depleted.
  • Fixed issue where pressing [H] (or the current M320 toggle) will print "Cannot toggle rangefinder because a reload is in progress." even if the weapon is not outfitted with a grenade launcher.
  • Multiple Training NPC weapon load-out fixes in Weapons Fam.
  • Adjusting load-out handling in single player "explore" mode so ammunition is available using the new inventory system. Note that the new default inventory for single player is to have an M16 XM 320 with 6 M433 rounds, 2 M714 rounds, and six 556 magazines (and a few frags smokes, flash).
  • You should see some cool new head gear and radio gear on the heads of friendly and enemy soldiers when you're playing. To have the cool new head gear you must have passed the AIT training for the role you are playing (you'll see things like Oakley sunglasses, radio's with microphones, etc.).
  • The infamous aim-point not on your weapon after changing teams mid-round bug should finally be fixed.
  • The equally infamous medic bug should now be fixed.
  • Adjusted when the server's console titlebar is updated on startup so server operators can verify the mission type and server honor mode prior to any players joining the server.
  • Fixed issue with trying to join a password protected server from Favorites/History not showing password pane.
  • Fixed Favorites/History server info pane not showing valid info, as well as:
  • Add sorting to the Favorite/History pages
  • Change sorting for Player column to sort primary on # players, and secondary on max players.
  • Fix repeated tab pressing issue
  • Fix "strobe light" button effect
  • Update Favorite/History info when viewing
  • Disable rows in Favorite/History tables if they are not online
  • Add timer to double clicking on pages so that second press must be within 500 ms
  • Change tab behavior to not swap depths
  • Update tool tip to auto size to text
  • More MOS description fixes.
  • Added a Back button to appropriate pages in the Go Army->Lifestyles section. Also fixed a bunch of typos in the Go Army->Careers section.
  • Switching teams mid round will now bring up the Role Selection screen automatically at the end of the round (after the scoreboard). Also added a server side config variable, bAllowSpectatorsBackOntoTeams, which defaults to true, and allows players who switched to the Spectators team from Black or Gold to return to either team. This can be set to false for tournament style play, if desired.
  • Players who have selected the Spectator team after being on a team (ie team # is 2), should not be counted for number of votes needed for Ready button, since they won't have a ready button to press.
  • Fixed 18C MOS description under Construction & Engineering. Left all 3 entries in, since this entry is found in 3 different spots on the GoArmy.com website.
  • Fixed various Go Army->Careers typos.
  • Allowing screenshot in most menus. Added screenshot support to scoreboard
  • Update to how spectators are treated at match start. Will now auto select someone to follow, and will skip Battle Planner and showing the HUD.
  • Reformatted the Mission Brief Section, and corrected Mission Briefings for all Maps/missions
  • If a player is incapacitated and spectating his own pawn, his pawn will now disappear if his camera gets too close to it.
  • Update entry into server to show the Role Select screen when a new player to the server joins a match already in progress.
  • Added network setting option in video settings.
  • Update that should fix any irregularities with tracked teammates on the BFT.
  • Password Screen now properly shows the Version Number.
  • When looking at an incapacitated player, their status will now show as "WOUNDED".
  • Also, changed the "TREATED" status text to read "STABLE", to more accurately represent the observed player's status.
  • Fix for TAH capture getting stuck when entering a TAH volume with an incapped player in it
  • Fixed clipping of the last player's name in the Server Info Player List. Also changed out the scrollbars, even though they are being weirdly skewed by the component.
  • Viewing ranks while spectating or looking at other players should now show the correct rank.
  • More updates to the netcode to help the client to determine the best connection settings.


Known Issues

  • Incorrect “You Were Kicked From the Server Rules of Engagement Message” when leaving a map.
  • Unable to unlock training – Tier 1 automatic rifleman softbag ammo
  • Soldier overview and statistics page not updating
  • M320 rangefinder problem
  • No servers listed
  • Server browser displays incorrect population of servers
  • Missing 16:10 resolutions
  • Alt-tabbing causes application crash
Who the fuck is General Failure? And why is he reading my harddisk?
15 godina
protjeran
offline
Re: America's Army 3
syncmaster245b kaže...

Hospital su igrali samo honor kurve {#}

 

Ejjjj, sta ti pricas? Koji je tebi k... sad? Zao mi je sto su se LUDI zbog te trece verzije rasplinuli. Ali kad vidim kakve se sve seljacine igraju, mozda je i najbolje tako, da ostanu sami. {#}{#}

Nazi Punks - FUCK OFF!!!! \m/
15 godina
protjeran
offline
Re: America's Army 3
ZC_Someone kaže...
A da sad gospon sveznalica,

Sorry za double post. {#} Fala na komplimentu. Inace, da mogu sve bi vas BF fanboyeve motorkom osiso.

Nazi Punks - FUCK OFF!!!! \m/
17 godina
neaktivan
offline
Re: America's Army 3
Tallahasee kaže...
ZC_Someone kaže...
A da sad gospon sveznalica,

Sorry za double post. {#} Fala na komplimentu. Inace, da mogu sve bi vas BF fanboyeve motorkom osiso.

E da nisu AA3 sje**** ne bi ja nikad ni počeo igrati BF. Tak da {#}

a.k.a. Z[C]onv1ct; I sačmom i nožem, i Gustavom u glavu, za 47thLAC-HBovu slavu
16 godina
offline
Re: America's Army 3
Tallahasee kaže...
syncmaster245b kaže...

Hospital su igrali samo honor kurve {#}

 

Ejjjj, sta ti pricas? Koji je tebi k... sad? Zao mi je sto su se LUDI zbog te trece verzije rasplinuli. Ali kad vidim kakve se sve seljacine igraju, mozda je i najbolje tako, da ostanu sami. {#}{#}

 

Dakle bio sam u pravu, honor kurwa {#}

Who the fuck is General Failure? And why is he reading my harddisk?
15 godina
protjeran
offline
America's Army 3

Osim sto se nadovezujete u kratkom vremenskom roku... koji je taker?

Nazi Punks - FUCK OFF!!!! \m/
 
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