Pozdrav
hoće li mi netko pomoći u vezi jedne skripte da je dovršim
using UnityEngine;
using System.Collections;
public class Enemy_AI : MonoBehaviour {
Transform tr_Player;
float f_RotSpeed=1.0f,f_MoveSpeed = 1.0f;
// Use this for initialization
void Start () {
tr_Player = GameObject.FindGameObjectWithTag ("Player").transform; }
// Update is called once per frame
void Update () {
/* Look at Player*/
transform.rotation = Quaternion.Slerp (transform.rotation , Quaternion.LookRotation (tr_Player.position - transform.position) , f_RotSpeed * Time.deltaTime);
/* Move at Player*/
transform.position += transform.forward * f_MoveSpeed * Time.deltaTime;
}
}
Bio bi jako zahvalan ako bi mi netko mogao reci kako da napišem nekoliko komandi
a to su kada player pokupi papir da enemy se brže kreće i kada se collide sa player-om da je player mrtav i da se level resartira
Unaprijed Hvala