Elite: Dangerous

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Elite: Dangerous

Nakon dugo vremena El Corvette Federales in da house 

 

 

 

Samomrzeći hrvat
Poruka je uređivana zadnji put sri 21.9.2016 16:18 (Entry Point).
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Entry Point kaže...

Nakon dugo vremena El Corvette Federales in da house 

 

 

 

 Congrats!  :) 

Lijep pozdrav ;)
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Nove stanice su mi odlične, bacite pogled na slike u galeriji http://imgur.com/a/ELyQp

 

Evo par komada:

Poruka je uređivana zadnji put pet 23.9.2016 20:20 (Moloch).
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HAHAH! Mirela Holy je odustala od hrvatske politike i bacila se na međuplanetarnu politiku 

http://www.dd3d-studio.com/
Poruka je uređivana zadnji put sri 28.9.2016 0:31 (Berko).
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Independent Green Party 😀

Lol
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Beta 2.2 - Update 4

 

 

Rade punom parom :)

 

Greeeeeeetings Commanders,

I'm pleased to be able to inform you that there is a fourth beta update which will be going out this morning.

This update includes a Hutton Truck-load of updates, please see the change log below. It will also require up to 2 hours of downtime on the beta servers.

As always, thank you for your continued testing and feedback, please continue to give your thoughts on the 2.2 beta forums!

Thanks!

2.2 Beta 4 Change Log

Stability Fixes

- Fixed crash in the ship launched fighter tutorial
- Fixed crash in the SRV tutorial
- Fixed soft-lock on station services home screen if you spam click the quick refuel/reload/repair button
- Fixed the game locking up when editing/deleting a bookmark
- Fixed crash when finishing VR experience tutorial
- Trying to switch into a retrieved fighter crashes the game fixed
- Fixed an occasional crash in open vr on startup. Prevent presenting when SDK Rendering isn't setup
- Fixed CQC CTF assert when picking up a flag after previously dropping a flag
- Fixed an error in terrain cube sphere mapping
- Prevent attempting to eject a cargo unit that is already queued for ejection
- Livery modules are no longer added to the list of newly purchased modules
- Don't try to access control bindings while they're loading

General Fixes & Tweaks

- Basic flight tutorial, change the way we detect pitch/roll/yaw input so that it also works with mouse controls
- Updated the ship throttle tip in basic flight tutorial to also show throttle axis if present
- Fixed sub targets panel not updating when scanning beacons (nav beacons, tourist beacons etc)
- Fixed headlook not working in station menu
- Fixed missing icon on Science & Research contact screen
- Preparation ethos icon is truncated in Powerplay menu fixed
- Removed VR Missions on platforms that don't support VR
- Audio: Fixed some missing audio in the tutorials
- Various text fixes
- Latest translation batch added

Passengers

- Improved the UI flow when selecting which cabin to place your passengers in
- Plugged in Head of State passengers to the passenger sightseeing missions
- Passengers do not eject themselves after failing a bulk mission until you discard the mission from your Transactions tab fixed
- When you abandon a mission and the passengers eject themselves, the message you receive should now appear in your inbox
- NPC chatter/ AI behaviour seems incorrect during PassengerVIP CEO kill chance wrinkle fixed
- Passenger satisfaction now decreases when taking hull damage if they don't react well to danger
- Updated the values, meaning passengers will get more disgruntled at lower ranks, but remain the same amount as before at higher ranks
- Chief medical officer still expects goods wrinkle after declining it fixed
- Updated the sightseeing kill wrinkle, to have its own hand in state - allowing you to continue to kill the spawned enemies if you want to
- Allow sightseeing to be completed even if a cargo wrinkle is active
- Long distance expedition rewards shouldn't increase with each jump
- Abandoning a long distance expedition should now impact faction reputation
- Make pods the most important thing when working out if we can take passengers
- Make passenger cabins replicate properly
- Ensure that a new destination wrinkle doesn't send you to the port you've just come from
- Updated the passenger quantity for the luxury cabin - can now support 8 passengers
- Removed the destination marker for the visit tourist location wrinkle
- Fixed not getting an inbox message about returning to the nearest dock after abandoning a passenger mission
- Updated the states to prevent it sticking on disgruntled checks
- Cannot accept PassengerStowaway mission message when there is one cabin remaining fixed
- Passenger cabins in the inventory panel now match the surrounding styling better
- If a tourist beacon is planetary, stop non-horizons people from accepting it
- After dying with passengers on board and returning to the game there is no message saying that your passengers ejected from the ship fixed
- Updated the passenger VIP templates with the state change effects for new destination system

Fighters

- Increased boost speed of all fighters
- Rebalanced default speed for some fighters to make them inline with their original design (the Empire Fighter was too fast compared to the others)
- Increased DPS of fighter weapons by 12.5%
- Increased fighter production capability of the size 7 hanger module
- Fixed fuel gauge disappearing when switching back to mothership
- Missing avatar faces on the orders panel fixed
- NPC crew do not have appropriate backgrounds when in your ship or in the fighter fixed
- Added warnings why can't a player deploy a fighter
- Move "Orders" to the top of the menu when interacting with AI fighters/main ship
- Fighter descriptions hooked up
- Able to issue orders using both fighters in the role panel even though only one is deployed fixed
- After hiring, crew sometimes displays negative numbers fixed
- Balance displayed in the Crew Lounge is incorrect fixed
- AI Crew don't appear to be gaining any xp from combat in fighters fixed
- Fixed logic error for allowing non horizons crew in to the crew lounge to fire crew they might have hired when they had horizons
- Added default numpad keys for the new order bindings to each control scheme
- Added in better descriptions for the fighter specific stats
- Re-launching fighters resets ammo and pip setup fixed
- Fixed radar not showing hostiles/allies correctly when switching vessel in a conflict zone
- Helm 'Details' tab should go to ship description
- Audio: Velocity of the ship launched fighter is now set to the same as long as the fighter stow interface is not active
- Audio: Fixed "self" explosions to be triggered to ship launched fighters

Missions

- Ensure that a new destination wrinkle doesn't send you to the port you've just come from
- Fix the calculation of dimensions for portraits in non 16:9 resolutions
- Removed two examples of settlements metadata giving missions the idea that they can be used as skimmer massacre targets
- Switched from MM: SS time format to MMm SSs format for inbox messages detailing a remaining duration for part of the mission. This format avoids the ambiguity from a string like 20:30 (is it 20 minutes, or twenty hours?)
- Updated massacre skimmer missions to reference the skimmer system

Weapons

- ECM balance tweaks: guided missiles and torpedos hit by an ECM charge will now gain a major drunk effect if they did not already have it, causing them to veer off target most of the time. Technically you can still be struck, but previously ECM'ed torpedos would maintain an almost straight trajectory which for ships unable to dodge would mean they got hit anyway
- Dedicated keybinding for ECM. CM do not have to be in a fire group, holding this down will charge the first ECM module on your ship that is ready to go, and releasing will fire it
- Experimental balance change reworking how heat weapons function, similar to our earlier proposal but adjusted with player feedback. Aim of the changes:
- Thermal diminishing returns cut in much harder, previously they would start at 60% and prevent you going over 190%, whereas they will now start at 65% and prevent you going over 95% (down from 80%/120% in our earlier proposal). This means that heat from external attacks alone can never cause module or hull damage
- The heat effects of Thermal Shock are doubled
- The heat effects of Thermal Cascade are 25% more than they are on live (the previous beta heat nerf is being reversed, and then a small buff), combined with a slight nerf to PackHounds to stop them being so superior to other missiles
The goal here is for heat not to be a primary damage mechanism, but be there to punish your target for doing things that generate heat spikes such as SCBs, boosting or firing the hotter weapons. We also want to make it so that it is never worthwhile to stack a lot of heat weapons together: You will get the new full effect from a smaller number of weapons than before, but it can never get anywhere near as deadly and stacking more weapons beyond that point is counterproductive
- Drop the damage of packhound missiles slightly, from 9 per missile to 7.5. They're doing slightly more damage than we wanted given their relative immunity to point defences, and dwarfing normal missile launchers

Ships

- Increased size of internal fuel tank for Beluga and Orca
- Enlarged hit locations on Imperial Fighter so its weapons can take damage
- F63 Condor and Eagle side panels obscured by canopy geometry
- Type 7 Bobbleheads slot 1 and 10 are incorrectly rotated fixed
- Equipped bobbleheads in the Beluga Liner clip into pieces of the GUI fixed
- Tweak up the minimum speed before taking damage when landing on a planet's surface
- Keelback landing gear floating above ground when landing on planet fixed
- Fixed zfighting issues with loading screen for the Federation Fighter
- Adjusted hitcheck for Diamondback Explorer
- Fixes for hanger cameras and decal slots on the imperial Eagle
- Fixed Decal issues on the Cobra MKIV
- Fixed fuel scoop UI position for Fed Assault Ship, Corvette, Imperial Courier, Fed Dropship, Fed Gunship, and Vulture
- Fixed some holes in the mesh for Fed Gunship, Assault Ship and Dropship
- Fixed smoothing group issues on the Type 7
- Taipan's left decal no longer missing
- Taipan fighter decals pass to make them more legible
- Added slight improvements to how accurately ships are snap to the planet's surface
- Audio: Fixed some issues with Imperial Fighter
- Audio: Beluga audio fixes
- Audio: Reduced the volume of the Taipan and Imperial Fighter boosts
- Audio: Added in another layer to the Taipan orientation sounds to give them more weight at lower speeds
- Adjusted mix of the landar/spacedar transition noise. Made a bit softer

SRV

- SRV Bay - Scarab does not show initial vehicle specs despite being selected
- Audio: Added the oxygen mask sounds to the SRV
- Audio: Tweaks to wavescanner so not so overwhelming at organics locations
- Audio: Added spread to wavescanner attenuation shareset, so doesnt pan as harshly

Environment

- Fixed crash site collision on debris
- Fixed the buggy pad in mining object layer, so it snaps to position only, not orientation
- Added fade to organic seed decals to fix cut off on extreme slopes
- Added some more variety to mysterious places
- Fixed some misaligned tunnels in an installation
- Fixed a mysterious thing finding it's way into a cargo canister when being ejected
- Fixed chatter table for trespass zone
- Added depth prepass on fumaroles/ice rocks (slight optimisation)
- Stellar schematics updated for White dWarf, Black Hole, Neutron Star
- Ice Rocks - sublayer tiling rate reduced
- Tunnel Texture in some Installations has a LOD issue with tunnel walls fixed
- Audio: Rebalanced organics audio mix
- Audio: Mix tweaks to crystal sinewave scanner element as it was dominating the mix when in a fumarole field
- Audio: Changes to organics collisions to improve ratio of collision sound triggering
- Audio: Fix for radio chatter not triggering near settlements
- Audio: Some rebalancing for settlement security voice 3 to be clearer on stereo mix
- Audio: Set correct compression settings on Hyperspace stress noises
- Audio: Tweaked micro resource collect GUI sounds

Stations/Ports

- Typo when selecting primary/secondary economy in station generation was changing station types
- Fixed a missing access panel on some of the large landing pads, which allowed you to see through the pad at a certain distance
- Audio: Various ATC fixes

Outfitting/Shipyard

- A module category will appear in the wrong place on the Store Multiple menu if no modules of that type are equipped fixed
- Shipyard - B button doesn't work on sell ship popup fixed
- Stop clearing the remote ships list when we list the ships available at this station - this stops the remote ships list sometimes being cleared when we update
- Added some additional code to track whether a ship is being delivered "here" to control the local ship tab highlighting
- Accessing the livery via the station home screen no longer skips the 'which vehicle' step (if applicable)
- Fixed failing to go back behaviour when using the livery link from homes screen
- Fixed missing blurred background when picking which vehicle to livery
- Overhanging buttons and items in outfitting list fixed
- Changed outfitting filter options to use vectors instead of bitmaps to try to improve clarity
- First module highlighted statistics missing if purchasing to an empty slot fixed
- Removed the swap module option while previewing a fighter or an SRV as the web support is currently not available. This shouldn't cause any issues as the only swappable modules on fighters and SRVs are decal slots
- Updated icons and animation for ship transfer to improve clarity and remove WIP items
- Fixed focusing issues in the modifications screen in outfitting
- Fixed several issues with ship transfer timers
- Updated outfitting button icons to improve clarity

Controls

- Fighter order control bindings no longer visible on non Season 2 clients
- Xbox One: Fixed fighter order control bindings not appearing

Star Jets

- The FSD boost level now uses the larger effect out of synthesis and jet cone supercharge, rather than always using the latter if set
- FSD supercharge status now persists between sessions rather than being wiped on game load
- Added a random initial rotation to stellar jet billboards
- Re-enable jets for OSX

Rendering

- Prevent luminosity class VI sub-dwarf protostars selecting a white dwarf as it's nearest visual class (Please note: a side effect of this is that various TTauri or Herbig protostars will change from white to red/purple. This is not a bug, and is a slightly better representation of their actual temperatures)
- Fixed light cones disappearing when you got behind the source

Player Journal

- Suppress heat warning event if docked
- Tweaks to the “Location” event
- Added a mechanism to import star system names into visited stars cache
- Include Powerplay info in the FSDJump and Location events
- Include PowerplayOrigin in CargoDumped event if relevant

Poruka je uređivana zadnji put sri 28.9.2016 16:25 (Moloch).
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Elite: Dangerous

pozdrav ekipa, 

 

imam jedan upit. igrao sam nekakvih 80 sati igre i od toga sam se najvise bavio sa lovljenjem na glave. pa me zanima da li su popravili sta po tom pitanju ili je i dalje onaj sistem "odi do lokacije, porokaj sve sto vidis da ima nagradu na sebi, reedemaj, popravi se, repeat"

 

 

btw, kolko vas ima koji igrate? da li ste na tsu ili koristite ingame voip

Mozda imam Alzheimerovu.......ali barem nemam Alzheimerovu xD
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Ne znam kad si igrao zadnji put? Više manje je za BH i dalje isti koncept, samo što su dodali više raznih USSova u kojima zna biti svašta, raznovrsniji tipovi RESova i sl, AI je mnogo bolji, misije su isto raznovrsnije...

 

Najviše ljudi s Balkanskog područja za koje znam da igraju se okupljaju na klanskom (BIG) forumu, TS i Discord. Tu će ti brane82 (CMDR Omega Fighter) dat' više detalja. Tko nije tamo, visi ovdje. Domaća zajednica je dosta malena.

 

Možeš i mene slobodno dodat u igri.

Poruka je uređivana zadnji put sri 28.9.2016 17:08 (Moloch).
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Re: Elite: Dangerous
Moloch kaže...

Ne znam kad si igrao zadnji put? Više manje je za BH i dalje isti koncept, samo što su dodali više raznih USSova u kojima zna biti svašta, raznovrsniji tipovi RESova i sl, AI je mnogo bolji, misije su isto raznovrsnije...

 

Najviše ljudi s Balkanskog područja za koje znam da igraju se okupljaju na klanskom (BIG) forumu, TS i Discord. Tu će ti brane82 (CMDR Omega Fighter) dat' više detalja. Tko nije tamo, visi ovdje. Domaća zajednica je dosta malena.

 

Možeš i mene slobodno dodat u igri.

 e hvala ti na info,

 

zadnji put sam igrao prije nekih 6 mj? mozda i vise. deinstalirao sam igru jer mi se sve svelo na ciljanu solo igru iz razloga sto kad se igra u wingovima onda se loot dijeli, a drugih pogodnosti i nije bilo. 

 

razmisljao sam dal da ponovo instaliram da vidim ako se sto promijenilo..

Mozda imam Alzheimerovu.......ali barem nemam Alzheimerovu xD
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Dobro je skupljati materijale za modanje u wingu, ako imaš Horizons. Isto vrijedi i za misije na površini za firmware i slično... i naravno PvP ako te to zanima.

BIG klan je orijentiran na PvP, samo što su trenutno uglavnom MIA, samo par ljudi igra. Valjda se čeka 2.2 il' im je dojadilo

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Moloch kaže...

Dobro je skupljati materijale za modanje u wingu, ako imaš Horizons. Isto vrijedi i za misije na površini za firmware i slično... i naravno PvP ako te to zanima.

BIG klan je orijentiran na PvP, samo što su trenutno uglavnom MIA, samo par ljudi igra. Valjda se čeka 2.2 il' im je dojadilo

 horizons nemam, pvp sam probao nisam bas nesto zagrizao jer se i izmedu ostalog dosta cekalo za match. vjerovatno cu pricekati jos koji mj ili probati star ciztizen

 

Mozda imam Alzheimerovu.......ali barem nemam Alzheimerovu xD
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Ne CQC, nego pravi PvP unutar pune igre. CQC ne igra nitko...

 

Samo za PvP treba Horizons, a i novi AI te može dosta gnjavit ako bar malo ne modaš brod.

SC sam kupio i ja davno kad je bio na akciji. Tu sam prestao išta očekivat, ostavio sam to da se kiseli dok ne izađe gotov proizvod, ova prealpha što je sad vani nije po mom ukusu (da se pristojno izrazim).

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Pozdrav svima,

nakon odigranih svojih skoro ~80 sati u zadnjih mjesec dana, volio bih se priključiti u nekakav community i dati igri još jednu zanimljivu nijansu.
Imamo li kakve naše udruge/partije po po svemiru a koje bi po mogućnosti bile u alijansi s Federacijom i aktivne u igri?

 

Istina, trenutno sam na putu prema središtu galaksije, da se zaradi par kredita za nekakav eventualno borbeni brod, ali svejedno.. :)

SilvioS
 
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SilvioS kaže...

Pozdrav svima,

nakon odigranih svojih skoro ~80 sati u zadnjih mjesec dana, volio bih se priključiti u nekakav community i dati igri još jednu zanimljivu nijansu.
Imamo li kakve naše udruge/partije po po svemiru a koje bi po mogućnosti bile u alijansi s Federacijom i aktivne u igri?

 

Istina, trenutno sam na putu prema središtu galaksije, da se zaradi par kredita za nekakav eventualno borbeni brod, ali svejedno.. :)

 http://big.aantdesign.in.rs/

 

http://inara.cz/wing/530

12 godina
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Re: Elite: Dangerous

Pozdrav Silvios. Daj svoj nick u igri, pa će te ekipa dodat. Moj ti je CMDR Lexmoloch (možeš vidjet popis više-manje aktivnih na prvoj poruci u temi).

 

Jedini domaći (balkanski) klan za koji znam je prije spomenuti B.I.G. (http://inara.cz/wing/530), no Imperialci su i ratuju s federacijom, te su bili orijentirani uglavnom na PvP (bili su treći u 2. sezoni PvP lige). Trenutno su međutim neaktivni, ne znam hoće li se to promijenit u dogledno vrijeme... ja isto više nisam aktivan član nego sam independent, ali tu i tamo doletim na Discord/TS kad igram i kad se rade misije/inženjeri itd.

 

EDIT: Quickr ninja :)

Poruka je uređivana zadnji put čet 29.9.2016 10:20 (Moloch).
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SilvioS kaže...

Pozdrav svima,

nakon odigranih svojih skoro ~80 sati u zadnjih mjesec dana, volio bih se priključiti u nekakav community i dati igri još jednu zanimljivu nijansu.
Imamo li kakve naše udruge/partije po po svemiru a koje bi po mogućnosti bile u alijansi s Federacijom i aktivne u igri?

 

Istina, trenutno sam na putu prema središtu galaksije, da se zaradi par kredita za nekakav eventualno borbeni brod, ali svejedno.. :)

Dobro su kolege napisale, BiG je na Empire strani i trenutacno smo dosta neaktivni ali dolaskom 2.2 ocekujemo povratak clanova.

Naravno za nekakva pitanja i savjete nas forum i discord je na raspolaganju.

 

Postoji i jos jedna opcija:

 Mozes se pridruzit powerplay frakciji, postoje 2 koje su federacijske i oko njih postoji odredeni community

 

Zachary Hudson, militaristicka opcija, mozes im se javit ovdje https://www.reddit.com/r/EliteHudson

 

Felicia Winters, liberalnija opcija  https://www.reddit.com/r/EliteWinters  Inace moji stari "prijatelji" reci da me poznajes i primit ce te sigurno :)

 

Pridruzivanjem powerplay frakciji dobijas i placu, ovisno o tvome sudjelovanju od 1000kredita tjedno do 50 milijuna.

 

Ali moram ti dati ovo upozorenje ocekuj da ce ti zivot u elite postat nesto tezi. npc i igraci iz protivnickih powerplay frakcija ce te svako malo napadat.

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Re: Elite: Dangerous
brane82 kaže...

 

Felicia Winters, liberalnija opcija  https://www.reddit.com/r/EliteWinters  Inace moji stari "prijatelji" reci da me poznajes i primit ce te sigurno :)

 

 

 Brane će ti napisati i preporuku ako treba, primit će te odmah 

15 godina
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Re: Elite: Dangerous

Moloch, nick u igri mi je vrlo maštovit :) CMDR Silvio Sagovac

 

brane82, zahvaljujem na smjernicama i savjetima! Felicia Winters mi je idealna opcija s obzirom da s njom imam najveću suradnju i 2M prodane kartografije, tako da samo nastavljam u istom tempu :) Kad spominješ učestale napade, možeš li malo opisati kako izgleda jedan dan u igri nakon što se prikloniš frakciji te kako funkcioniraju poslovi gdje se 'zarađuje plaća'? Borbe mi nisu toliko problematične s DiamondBack Explorerom sa full buildom, ali ako mogu očekivati da će me u svakom sustavu netko dočekati, nebi bilo zgorega prilagoditi build takvim situacijama.

 

Popodne kad dođem online, morat ću pogledati kako pa vas pododavati u igri

SilvioS
Poruka je uređivana zadnji put čet 29.9.2016 13:18 (SilvioS).
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Re: Elite: Dangerous

 

Kad je powerplay izašao, prije nekih godinu dana, dao je ljudima izliku (kao da su je trebali) da napadaju druge igrače. Imperijalci su napadali federaciju i obrnuto, a independent frakcije su napadale sve ostale. Ako si htio PvP dovoljno je bilo uletiti u neprijateljski sustav koji je vrvio cmdr-ima pledge-anima za protivničku frakciju i udri do mile volje. Danas je slika malo drugačija. Nešto je sigurnije letiti kroz tuđe (protivničke) frakcije, ali i dalje postoji šansa da te neki imperijalac skine samo zato što pored tvog imena stoji da si pledge-an za Feliciju Winters. 

 

O powerplayu sam pisao kad je izašao, potraži u topicu ako ti se da. Po meni, čisto trošenje resursa i vremena te su naknadno i sami developeri priznali da su omašili cijeli koncept powerplaya i da "to nije to" što su oni zamislili. Powerplay je čisti grind koji u long run-u ne donosi ništa. A ako želiš napraviti konkretnu promjenu u nekom sustavu, to moraš činiti u wingu pa čak i u klanu sa nekoliko desetaka ljudi. Kao solo igrač nećeš napraviti ništa.

 

Sva sreća pa su igri naknadno dodani elementi tipa engineeres, planetary landings, long range hauling missions, multistep missions, itd koji su puno zanimljiviji od powerplaya. 

 

 

 

 

12 godina
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Elite: Dangerous

https://www.reddit.com/r/EliteWinters/comments/551tyq/pledging_my_allegiance/

 

 

Mene spomenut kao preporuku,  BiG je bio u ratu s njima godinu dana,  ja sam im unistio par stotina commandera... Proglasili me teroristom i raspisali bounty zamnom. 

 
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brane82 kaže...

https://www.reddit.com/r/EliteWinters/comments/551tyq/pledging_my_allegiance/

 

 

Mene spomenut kao preporuku,  BiG je bio u ratu s njima godinu dana,  ja sam im unistio par stotina commandera... Proglasili me teroristom i raspisali bounty zamnom. 

 Stvarno je to napravio?! Hahahahhaha 

15 godina
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Stvarno sam to naprvio... Hvala :)

 

Moram ipak reći da mi nitko za sad nije ništa ni rekao ni napravio :)

SilvioS
Poruka je uređivana zadnji put čet 29.9.2016 15:30 (SilvioS).
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Elite: Dangerous

Quickr, strolao si čovjeka samo tako. :)

 

Silvio, Omega ti inače ima duguuuuu povijest sa federalcima, a sve je nakraju eskaliralo u otvoreni rat imperijalnih i federacijskih fakcija i wingova, popraćeno solidnim roleplayem... ja sam se tad bavio propagandom za BiG: :P

 

 

Nažalost od tad je PvP community u laganom padu, devovi su bili jako koncentrirani na PvE komponentu, tako da PvPeri često padaju u drugi plan. Uskoro dolaze temeljne promjene u igri - fighteri, multicrew i nerfovi Heat mete pa će možda biti kvalitetan revival. (?)

 

 

 

Od federalaca najveći i najpoznatiji PvP (ali i PvE-eri) su Adle's Armada: http://inara.cz/wing/336

 

Pogledaj si i njih. Isto su bili u PvP Ligi i to ako se ne varam drugi, odmah iza SDCa... koji su pak kategorija za sebe. :D

Poruka je uređivana zadnji put čet 29.9.2016 17:26 (Moloch).
Moj PC  
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Elite: Dangerous

Par šotova brodova :)

 

Samo konda i korveta, budem i druge stavio. Zadnja slika mi je wallpaper kako je dobar 

 

 
 
 
 
 
 

 

 

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Re: Elite: Dangerous
Moloch kaže...

Quickr, strolao si čovjeka samo tako. :)

 

 Brane je prvi počeo, ja sam se samo nadovezao. Mislio sam da je shvatio šalu. Sorry Silvio ako te ne prime zbog toga 

 

 

I onako je federacija za K. Bolje da ode kod imperijalaca 

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Re: Elite: Dangerous
Fed rules! Nemoj da korvetu zaposlim :D
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Re: Elite: Dangerous
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Fed rules! Nemoj da korvetu zaposlim :D

 Bring it on old man 

 

SilvioS : napisao sam par riječi na reddit postu. Stvarno je bila zafrkancija, nadam se da ti nismo zatvorili vrata. Iako, ako mene pitaš, ima boljih FED frakcija 

 

 

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Re: Elite: Dangerous
Nemoj da ti tog malog FDL-a u prah ne pretvorim :D
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Re: Elite: Dangerous
Entry Point kaže...
Nemoj da ti tog malog FDL-a u prah ne pretvorim :D

 Ma kakav FDL. Pitona sam malo kod inžinjera sredio, sad je pila 

 

 

Inžinjeri se stvarno isplate. Jest da je grind, ali da se fino srediti brod ako imate vremena/živaca. Sad si moram još FDL_a tunirati. 

 

11 godina
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Re: Elite: Dangerous
Baš sam završio prvu turu skod inženjera sa korvetom danas. Sad moram pokupiti resurse za drugu turu.
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