BS.
Da ne kucam, evo zasto je BS:
After 120h of pure frustration and 200 level (at least 40-50 farmed), I give this game 2/10. The game is beaten solo (offline). It sucks, and here is why:
Main Story: There isn't one, after 200h the only thing that can be understood is that there is a stupid ring (G.R.R.'s courtesy), and that is it. You finish the game and there is no ring, you become "Elden Lord", whatever that means, and that is it.
Side Quests: Not a one normal quest that I will remember. No quest tracking, no map points, nothing. I've finished the game and missed 90% of the quests. Some of them I finished following various YT videos because I needed some gear, otherwise I wouldn't finish any of them. All quests expect players to spend tens of hours figuring out where will the quest character appear and when, and since the world is huge, that is a non-sense. The whole "exhausting dialogs" approach is stupid in many ways.
Combat: Pure frustration. Dark Souls sheep that believe that dodging is a "skill", I pity them. Controlling your character feels like controlling an old dude who is lagging in every movement, and you are supposed to dodge with him in front of enemies with limitless stamina, 5+ hit combos and 5m-long weapons. Drinking potions is slow, so you need to dodge at least 5-7 times away from some enemies in order to be able to drink one potion without getting hit again. Most enemies use endless combos. It doesn't matter which level you are, if you go back to the beginning and find yourself between 2-3 enemies, you will die from couple of hits. It seems that your health is taken by percentage, almost every boss in the game will kill you in 3 hits at most. Waving with staff takes the same amount of stamina as hitting enemy with 3m hammer!
Enemies: Great design for some enemies and bosses, and that's it, everything else about enemies is frustrated. Big bosses are stupid: locked camera goes crazy, hit box is not accurate. Some normal enemies are way harder than some bosses. All enemies are way agile than your old dude. Double bosses are stupid. Double stage bosses are even more stupid. Some bosses have enemies before it, each time you have to deal with them before entering boss area, because if you don't, you will get hit from back, or your summons will fight the enemies behind the barrier instead of boss.
Difficulty: Nothing to say here, everybody knows it is kind of stupid difficulty that has nothing to do with the skills. I can only say that leveling up your character and coming back later is not fun at all. It makes you skip the content, the whole areas, the whole quests, and forgetting about them. Losing runes on death is just frustrating, it doesn't make the game any more difficult, it makes it longer because you will try to farm runes instead of playing the game.
Open world: The design of the world is great, with wonderful scenes. The world is describing you its atmosphere graphically, whereas the music is not following that atmosphere at all. However, like many games, this one is also using open world to extend game's length in a lazy way. A lot of places have nothing, you are just traveling vast spaces without finding anything.
Animations: Slow combat movement/drinking potion/opening doors/getting up when knocked down/bow attack, ...
Controls: They chose the biggest idiot to make this port to PC. Never seen more stupid key bindings in any game, ever. How dafuq I am going to use E+ARROW KEY in the middle of a fight?! And don't tell me: "You have to use joystick, bla, bla, ...". If you are charging for PC game same as PS/XBOX, you should invest some time in adjusting it for PC. Have they just assigned random keys?! Then there is constant shuffling between spells, potions, weapons, ... Try doing that in front of boss that takes 90% of your health with one hit. I've died countless times because I shuffled wrong item. There is no consistency at all: sometimes you can use ESC to close something, something you must, sometimes you can't. Space for running instead of SHIFT like in every game?! G for map, why not M?! F for jump?!
UI: Stupid Dark Souls recycled UI. It seems they copied everything they can from there. In a game where you die hundreds of times, you should be more creative with death message/animation, but they went with the lame "YOU DIED" for 100th time. Inventory management is painful. No pause! When you want to exit you are forced to see 2 logo animations again. Click "any" key to continue (except enter and space).
Sound/music: I think there is one track throughout the whole game, and second one when somebody attacks you. And they both suck.
I wouldn't recommend this game to anybody. This game feels like doing chores and not playing.