OMSI - Der Omnibus Simulator

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OMSI - Der Omnibus Simulator

bil mi neko mogao pomoci oko igranja omsija,jer kad mapu igram berlin-spandau ili tropical city sve mi se zgrade iznenada pojavljuju i kad vozim volan isto da stopa zbog grafike ,a kod grundorf mape sve ide lijepo 

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Evo Kada nabavim logitech driving force GT (mozda sutra a ako ne sutra onda sljedeci vikend) odma na omsi isprobavati... Dali treba one drivere instaliravat? jel to mi je prvi "pravi" volan pa nemam iskustva s time.

Suha krpa na dnu mora.....
Poruka je uređivana zadnji put pet 15.2.2013 18:29 (Kewin).
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Re: OMSI - Der Omnibus Simulator
AlienWare1 kaže...

To je malo zeznuto.. sa jedne strane, ne bi stavljao ovaj od MANa na G27 (jer postoji mogućnost da ga upropastiš, volan je skup u pm, moraš sav sklop raspojiti: leptir-poluge za brzine, tipke itd.), a s druge strane, nisam siguran može li se na neki jeftiniji volan uopće staviti zamjena kola (volana).

A imas na internetu, jedan je covjek stavio MANov volan (onaj noviji od druge generacija) na Logitech DFGT cini mi se, ustvari evo ti link pa pogledaj

EDITT: To je napravio na G27

Poruka je uređivana zadnji put sub 16.2.2013 11:48 (Kiki287).
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Kupio driving force GT no kako natjerati da volan radi u punom okretu jel kada dodjem do pola i u omsiju  se okrene do kraja volan.

 

edit oktrio sam.

Suha krpa na dnu mora.....
Poruka je uređivana zadnji put sub 16.2.2013 13:12 (Kewin).
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Re: OMSI - Der Omnibus Simulator

I, kako radi?

Koliko novaca si platio?

 

 

Kako mi je žao što nisam kupio G25 prije 3 godine, bio u Linksu 1600kn na popustu.

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Jako dobro volan reagira  sve radi u najboljem redu imam osječaj kao da vozim pravi bus. Platio sam ga 1020 kuna.

Suha krpa na dnu mora.....
Poruka je uređivana zadnji put sub 16.2.2013 15:51 (Kewin).
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Evo novosti sa OMSIcz, prijevod na engleski sa GTranslateom:

 

 Our prayers have been answered!

Marcel Kuhnt last night launched an official forum message that began to seriously consider the use of multiple processor cores and threads in the game, which according to them could FPS increase by up to half! You can read the translation of the official report by the Czech forum luky.pat readily translated. Original can be found here.

___________________________________________________________________

OMSI Spandau-residents celebrate the sixth anniversary of the creation of the world. February 12, 2007 began the development OMSI Render cyan lines.

And we work really hard to say slowly, that we celebrate the possibility of using multiple cores in OMSI. We can proudly say that in normal cases the FPS increased by up to 50% (compared to monofilament using a process that until now there)!

We only have a technical note that rendering (ie, creating the image that you see) can not be divided into the fibers, making it impossible to use when rendering multiple cores. But as you know, rendering is not everything! All physics simulations, scripts, sounds, and AI can now run in parallel to render and textures, terrain and AI vehicles also can load in parallel with other processes. This also applies to animation, particle effects and shadows.

For all potential grumbling: naive calculation of "number of cores x core frequency = resultant frequency" will not work. Picasso even four finish one painting four times faster than a Picasso. Rather, we divide the work, like the secretary takes care of the office work and caretaker, meanwhile, takes care of her apartment. (That's a metaphor ..: D - ed. Shitman)

And please remember that you can not compare the OMSI Spandau Spandau 1 and the OMSI 2, which will be much more difficult to elaborate, mainly around the Rathaus.

And finally, you can see that by optimizing can use a better engine in particle systems.

___________________________________________________________________

Finally today mininovinky you even imagine a few pictures that Rüdiger Hülsmann published third January, which show the work on the railway network Spandau, and that we did not fit into the previous newsletter.

 

Imate na OMSIcz i par novih skrinova vezano uz građevine iz novosti.

 

 

 

 

EDIT: Evo i vrlo vjerojatan changelog za OMSI 2 (vidjet ćete u legendi da su neke stvari stvarne, ali neke ipak neće ići u OMSI 2). Netko je možda vidio, ali ja sam tek sad kompletno pročitao:

 

 ENGLISH

Legend:

(Y) - already Considered / Probable / already done
(-) We do not know ...
(-) - Very improbable
(X) - Definitely not

Setup:
* User data in "My Files" (?)
* No Aerosoft-Launcher (x)
* Double click on *. Un file => OMSI starts and loads this situation Immediately (Y)

Gameplay:
* Ego-Mode (?)
* Movebale mirrors (?)
* Several radio channels (-)
* Multiplayer (?)
* School bus routes (?)
* Repair function has more Consequences (Y)
* Thunderstorm sounds and animation (?)
* Generated dynamic weather (?)
* Possibility to watch further trips while having active timetable (?)
Animated stamper * (?)
* Turn view with steering wheel (?)
* Coins run low (?)
* Daylight saving time (Y)
* Adjustable seat position (?)
* Game controller: Make diretional pad useable (Y)
* Timetable: Skip active bus stop (?)
* Temporary park / bus lanes (?)
* Driving record Appears Immediately but can not be read later; bus may not jump When It Appears (Y)
* Different rate systems on one map (?)
* Radio-Comm (-)
* Take money with command key (Y)
* Add support for additional mouse buttons (?)
* Speed ​​tribute function while playing with keyboard (?)
* No rain under bridges (?)

Graphics:
Inertial * ("smooth") outside cam (?)
* Wind bends trees (?)
* Better shadow system (?)
* Bump texture mapping without reflexion (?)
* Real time reflexions for own bus (windows, ...) (?)
* New UI (xxxxx!!)
* Better rain effects (?)
* Sort algorithm for AI cars (=> visibility of cars through ai ai cars) (?)
* Fogged windows (?)
* Attach mirror cams and spotlights the animated meshs (?)

Sound:
* Miscellaneous passenger sounds (?)
* Modular sound config files (?)
* Change Radio volume / 3D source (-)

Vehicles:
* Allowing Tram driving (?)
* Trolleybuses (-)
* Free adjustable friction coefficients, eg for snow chains; dynamic (script) for sanding function for trams (?)
* Central directory for announcements for each loop but hof file another directory (Y)
* Wheels can Become dirty (?)
* Simulation of small defects (Y)
* Skid marks (?)
* Cold Start (Y)
* Tyre damage (=> tire pressure, asymmetric steering behavior) (?)
* Number plate model / font depends on map settings (?)
Wind effects * (?)
* Simulate railroad boogies (Y)
Interior dirt * (?)
* Rotation inertia of wheels and power transmission (S)
* Modular Constructed buses (x)
* Vehicle dialogue, "subtype" field (Y)
* Vehicle dialogue: Previews can be deactivated / on demand (Y)
* Wheelspin side will cause slippage (?)

AI traffic:
* Better behavior (??)
- Danger braking: Car braking distance depends on the obstacle (?)
- Left-turning vehicles are driving too slow (?)
- Variation over path (?)
- Faster through curves (?)
- Lane change can be aborted if Necessary (?)
- Overtake (-)
- More smooth steering (Y)
* More car types (?)
* Week day depending traffic density (Y)
* Better adaption to street conditions (Y)
* Slope Influence it has an acceleration (Y)
* Driving ban on trucks on sundays (Y)
* Emergency cars (?)
* Winter service vehicles (?)
* Motor-/Bicylces (-)
* When spawning Initial speed (?)
* Parking cars (?)

AI buses:
* Passengers Have When They Appear at the visible edge (?)
* Waiting for scheduled special time at selected stops (Y)
* Could be late Although They are still not visible (Y)
* At the terminus of bus stop Passengers can enter for a new trip (Y)
* Should not reenter, When They finished Their last trip too early (bug, Y)
* Not-ending-trips where Passengers may REMAIN in the bus (coupled lines, changing terminus displays and so on, Y)
* Bus stop Influence area (when buses open doors etc.). Editable (?)
* Driving behavior depends on delay (?)
* Waiting at the terminus with open doors only on warm days (Y)
* Buses can overtake Each Other at bus stop bays (?)

Humans:
* Further models (?)
* Other clothes for cold weather (?)
Children * (?)
* Better movement (?)
* Age can bet set (Y)
* Baby Buggies / Wheelchairs (?)
* Children press "stop" as a joke (-)
* Do not walk to bus if it has not Reached the bus stop (?)
* Depending on map settings: Wave if They Would like to enter the bus (?)
* Say goodbye to (?)
* Have a show ticket each loop time (?)
* Communication with Passengers (-)
* Priorities seat (?)
* Passenger density at bus stop over day free editable (?)
* Changing Passengers (?)
* Passengers running late (?)
* Passengers may open or close windows (Y)
* Passengers can buy tickets at ticket machines in the bus (?)
* New Passengers at bus stop should not just "Appear" (?)
* Complain about too high speed (?)
* Complain about not stopping at "Their" bus stop (?)
* Idle-Animations (?)
* Inter-City-buses in Behaviour => walk to door shortly before reaching bus stop (?)
* Paying When exiting bus (?)

Map Creation:
* Temporary or situation depending objects and time tables (Y)
* Left hand drive maps (Y)
* Terrain adapation to splines and Crossings (Y)
* Refresh Scenery Object (?)
* More Easy creation of lines and Timetables (?)
* Undo function (?)
* Traffic light synchronization ook after loading situation (?)
* Align splines with new offset parallel to existing ones (?)
* Tracks and Trips can be copied from existing ones (Y)
* Profile editing: "general check mark" for all arr. and dep. times (?)
* Bug profile editing: vertical slider buggy (Y)
* Crossing-creation Algorithm (-)
* Load all splines or objects from one directory (Y)
* Tile removing function (Y)
* Copy attached objects with sub objects (?)
* Terrain-Editing-Circle Which shows actual mouse position (-)
* Create tracks and trips would drive the route (-)
* Creating tunnel mouths in terrain (Y)
* Snap function only on demand (Y)

Splines:
* System for creation of more VARIED street surfaces (Y)

Objects / Materials:
* "Internet texture" (will be loaded from internet while starting) (?)

Script Engine / Variable Access:
* Get the driver's name (?)
* Passengers can request opening of exits and entries individually (Y)
* String & system variables in the plugin interface (Y)
* Distance to next bus stop (Y)
* Call police via script (IBIS-key!) (Y)
* Bug correction: Delay display does not show correct value an longer halts (does not show time dep) (Y)
* Plugin interface: Variable access interval adjustable (?)
* Plugin interface: Have access to all vehicles (?)
* Bus stop displays have access to delay information (Y)
* Script => Traffic light (?)
* Scenery objects have access to path usage / trigger (?)
* Hard coded exponential in-/decrease (?)
* Exp function with free base
* Access to altitude and heading (Y)
* Access to the terminus of next trip (?)
* "OnPlayerApproach" Which checks user variable approach (?)
* "M_Wheel" For Each wheel (Y)

Poruka je uređivana zadnji put ned 17.2.2013 14:11 (AlienWare1).
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Nešto sam prčkao po modova zadnjih par dana i skužio sam da na netu nemogu nigdje pronać "New Objects Pack 1.0.0" pa ako netko ima nek mi pošalje link na PP, poz! :D

Life is Simulation
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Može preporuka za neke mape??? neznam koje da skinem....

Suha krpa na dnu mora.....
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Re: OMSI - Der Omnibus Simulator

Isprobaj si Bad Kinzau za tehničku vožnju i Highway! za nekakve regionalne linije (ima 20 kilometara po autocesti od 3-4 trake).

 

Može preporuka za neku Berlin mapu? I da li postoji mod koji sve prebacuje u današnjicu, tj. da nema više Golfova, W123, Caravella itd?

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Ne postoji "moderan" mod još..

 

A što se tiče mape berlina najbolja ti je "New Berlin V2.0" definitivno to skini... osim toga preporučam Bad Kinzeau, Langbach, Tropical City... ludara od gradova..

 

Life is Simulation
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Re: OMSI - Der Omnibus Simulator

Koje to sranje mape igrate??
Rainhausen 4.0, Bowdenham 2.1 , Project Szczettin 3.10, Romeberg 2.0.2 , Map Essen 4.0.5 , Splitterberg 3.0 itd itd

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ima li kakva demo verzija ove igre da probam ju igrati ja nemogu nigdje naci

 
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Nema dema^^

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EDIT: ...

Minecraft u srcu :) R.I.P. EnlightenedPhoenix 24.6.2011.
Poruka je uređivana zadnji put pon 18.2.2013 13:54 (luxxxfromhell).
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Re: OMSI - Der Omnibus Simulator

Ja sam skinuo one koje sam skinuo jer nemam baš mb na bacanje, češke verzije ne volim, kao ni engleske (britanske). Svako igra OMSI po svom guštu.

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Ljudi helpajte kako da ukucam "X52 liniju"... i zašto mi linija "88" kada ukucam 08800 na Bowdenham i rutu 1, pokazuje pod Falsche..

Life is Simulation
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Re: OMSI - Der Omnibus Simulator

Koja je mapa to? Pogledaj piše li ti u manualu od te mape ili u samom OMSI-u: uđi u meni "Maps" i pod droplistom gdje su sve mape odaberi mapu koja ti treba i obično ti piše u opisu IBIS kod te linije.

 

A za Bowdenham, nemam tu mapu, ali provjeri imaš li točan depot namješten od autobusa kojeg voziš jer ga neće prepoznati ako imaš npr. Spandau depot. Ako ne možeš odabrati "Bowdenham" pod depot opcijom u odabiru autobusa, onda kopiraš .hof file iz "Vehicles" foldera busa koji već to ima u folder busa koji želiš voziti.

 

Ili jednostavno dvostruko provjeri IBIS kodove. Možda mapa ne koristi jednostavne 1 tamo/2 amo kodove za rute, možda u toj liniji ne postoji ta kombinacija jednostavno.

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Ko zna kako se zove mod onaj koji kad zatvaraš zadnja vrata daje prvo zvuk upozorenje 2 sekunde "BEEP BEEP" i onda tek zatvori. Ili šta je to već ako nije mod, kako to napravit da mi bude. poz

Life is Simulation
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To imaju samo par buseva u OMSIJU, te je preiritantno

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Meni nije, mogu dobit imena buseva.

Life is Simulation
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Re: OMSI - Der Omnibus Simulator

Nema baš takav sustav, ali MAN SD202 D94 Modern pišti dok zatvaraš prednja ili stražnja.

13 godina
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Re: OMSI - Der Omnibus Simulator

MAN LC, O405N2, Jelcz Dana/Vecto M125....

14 godina
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Jel ima neki dobar bus kao Solaris ili Mercedes al da radi kako treba sve i da je stabilan, da mi ne crasha / šteka... za sad imam samo mod od NL202, a htio bi nes modernije :D

 

EDIT: Naso sam onaj Split Lions City par stranica ranije, moze neko napisat ponovo link za blog/forum od HR Omsia? mslm da je od racera il kikia

http://25.media.tumblr.com/tumblr_makcziBKrN1ryi1myo1_500.gif
Poruka je uređivana zadnji put sri 20.2.2013 13:23 (KiCo77).
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Ajde ovako, instalirao sam novi bus, btw. odličan je... zanima me samo kontrole na ploči, nekužim par tipki šta rade kao ni ovo za temperaturu podešavati..

Ko koristi "Mercedes Benz O 405 N2" molio bih ga da mi napiše koja tipka šta radi... evo uslikao sam ploču i 2 linka su ispod pa neka samo edita:

 

- http://zaslike.com/files/y7y9z3zp9qsogcp2hiav.jpg

- http://zaslike.com/files/f8m9tsdoipfwua0c1c2.jpg

Life is Simulation
Poruka je uređivana zadnji put čet 21.2.2013 11:58 (lotar1919).
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Re: OMSI - Der Omnibus Simulator

Ja ga koristiam, ali neda mi se to pisati, procitaj readme

14 godina
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Ma kakav readme, pročito sam nigdje ništa, prekopao net u nadi da nađem i ništa, daj 2min please

Life is Simulation
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Re: OMSI - Der Omnibus Simulator

Reci mi koje tipke ti tribaju, ima toga dosta za pisati, nemogu sad, neman vrimena (faksi ispiti i taj đir), preko vikenda cu je cilu napisati, nekuzim kako ne vidis, pa svaka tipka ti ima nacrtano na sebi, mozes iz toga zakljuciti, ali kao sto rekoh, reci mi koje su ti tipke kriticne da ih napisem, ostatak uc dovrsiti preko vikenda.. ;)

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Ma znam ja IBIS kodove, nego meni treba da mi napises sta koja tipka od onih lijevo za termometar radi... i par tipki sa kontrolne ploce gore nekuzim... Isto funkcije.

Život čudne knjige piše, lozovača brige briše...
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Re: OMSI - Der Omnibus Simulator
lotar1919 kaže...

Ma znam ja IBIS kodove, nego meni treba da mi napises sta koja tipka od onih lijevo za termometar radi... i par tipki sa kontrolne ploce gore nekuzim... Isto funkcije.

Pa napisi mi koju tipku neznas, izabra si kontrolnu sa 580 botuna, ono s lijeve strane su pumpa vode, grijanje, cold start i ostalo ti nije potrebno

S desne strane krenuvski od pocetka u retarderi, svijetla, pa ispod ventilatori grijanja(lijeva, desna strana i jacina puhanja), onda imas kneeling (spustanje autobusa), dizanje autobusa tamo na kraju 2 reda s desne strane

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