- +/- sve poruke
- ravni prikaz
- starije poruke gore
Svi su ti videosi super,ali...uvijek ali :D.Bliži se izlazak igre a mi nit smo vidjeli high damage iliti realistic damage,niti full lenght staze,niti video sa simulacijom,samo arkada.To mi se jaaako ne sviđa.
edit:niti AI na hard ako se ne varam
Još jedan
(ovaj je po kiši)
That footage was from E3 and that particular build is at least a month old now. The one on display at the press event near Silverstone last weekend would be bang up to date.
To što gume "cvile" na zavoju to če bit fixano...
Kill Frenzy do sad su izdali 4/6 dev diary,i nakon što izdaju svih 6 planiraju još 5 videa kasnije izdat.
Pa valjda će jedan video prikazat štetu na automobilu...
Kad vidim ovakvu igru (jos uvijek nije izasla :(( ) dode mi da razbijek kasicu i kupim G25 i cekam uz njega izlazak igre.
Kad vidim ovakvu igru (jos uvijek nije izasla :(( ) dode mi da razbijek kasicu i kupim G25 i cekam uz njega izlazak igre.
razbi ti nju al kupi g27
Vidis G27 nije losa ideja!
Vidis G27 nije losa ideja!
nije loša ideja ali je skupa ideja. e da pitam-oće bit dx11 ili? nisam nigdje to uspio pročitat...
Uostalom temeljena je na istom Engine-u kao Dirt2.

Uostalom temeljena je na istom Engine-u kao Dirt2.
sto puta pročito prvu poruku i nijednom nisam vidio da piše dx11... kakav tard... idem se ubit pa dođem kad završim
Vidis G27 nije losa ideja!
nije loša ideja ali je skupa ideja. e da pitam-oće bit dx11 ili? nisam nigdje to uspio pročitat...
U svakom slučaju jeftinija od G25.
Negdje sam pročitao da će izgled i osobine svake formule biti vjerno preneseni na igricu.Da li to znači da cemo npr. kod Mclarena imatu f-duck usisnik na raspolaganju i korištenju tijekom utrke?E to bi fakat bilo cool!!!
Negdje sam pročitao da će izgled i osobine svake formule biti vjerno preneseni na igricu.Da li to znači da cemo npr. kod Mclarena imatu f-duck usisnik na raspolaganju i korištenju tijekom utrke?E to bi fakat bilo cool!!!
F-duct će sigurno biti vizualno napravljen. Na gameplay videima se već vidi, ali iskreno sumnjam da će njegova uloga biti veća od same estetike, dakle ne vjerujem da će se moći koristiti. Neće to biti takva simulacija da bi na takve stvari obraćali pažnju...
Ja sam negdje pročitao, ali to još prije par mjeseci da će f-duck biti funkcionalan no vjerovatno bi to loše ispalo da stave u igru pa su odustali od toga.
Ja sam negdje pročitao, ali to još prije par mjeseci da će f-duck biti funkcionalan no vjerovatno bi to loše ispalo da stave u igru pa su odustali od toga.
Na videu se vidi sa lijeve strane ekrana povremeno vidi neki izbornik gdje lik prebacuje na opciju "wing"-vjerojatno stražnje krilce formule tako da pretpostavljam da je to to.
moze mijenjat wing ili engine stavi na fast
kada se ocekuje igra??
kada se ocekuje igra??
21.09 u SAD a 24.09 u Europi...
Pa zašto je toliko poliraju? Poluditi ćemo do tada!

Rekao je čovjek da ako su nam ovi videi "awesome" onda nezna šta čemo reći na konačnu verziju igre.
Jer ovo je verzija(koju su prikazali na E3) negdje iz 3mj ove godine...
I sad ovaj "build 4" kako ga oni zovu je puno dorađeniji...više gume ne "cvile" u zavoju,team radio
se ne čuje kao da ti robot govori,AI više ne koči prerano u zavoju i još puno toga je ispravljeno nego na ovim videima koje gledamo ovih dana.
I evo jedan video
Jel ko primjetio oversteer i bilo kakvo kontriranje?
Ja nisam
Još jedan preview...(i dolje prijevod)
EXPECTATIONS
- Technically impressive
- Difficulty scalable
- License F1 used properly
There are approximately 600 million people at each Grand Prix are attached to the TV to follow the exploits of their idols, intent on fighting for the top step of the podium. After several years of adjustment with unclear regulations and huge gaps between the teams, it seems that the sport is finally back to get interesting, thanks to a series of machines of the same value and a range of competitive drivers who will contend for Janson Button the title.
It is no coincidence that so strong a license in one of his best years, was acquired and used by Codemasters, the award-winning authors of Grid and Dirt, intending to give it the shine it deserves, after several chapters exclusively somewhat opaque to the Sony console, both in quality both as sales.
The event organized by Koch Media in Milan, the Italian distributor of the title, was therefore a wonderful opportunity to try his hand with the work of English boys, far from ending row that characterized the positions of E3.
Be the driver, live the life
The short presentation was held before the test wanted to bring attention to the main intent of this production, ie not only to be a major Formula 1 simulation, but to revive the life of a pilot inside and outside the track . Be the driver's motto, Live the Life tells you this or that player will be equally important to juggle interviews, paddock and models Reggi umbrellas, to go unacknowledged by a team at Ferrari last band, for example. Everything from setting the difficulty level of the mechanical adjustment of your machine will be decided through dialogue, just like the real pilots, who put his hand directly into the engine.
With these assumptions, the game could not miss all the elements that characterize the 2010 season, as the tracks, riders and machines as well as the complete set of rules that eventually will make the race absolutely identical to the counterpart television, even over time, Atmospheric finally added to form a credible and which will impact heavily on the race. After a few laps will begin to see the creation of paths, due to the passage of cars that will make some parts of the track better performance than others. The physics engine in fact the path split into sectors, each characterized by a parameter of moisture, so that each curve differs from the previous year. If a mistake you can always use the Flashback, which is the ability to go back in time and try to rectify its mistake, just like in Grid, the first clear title to this practice.
Once off the track the feeling is really good, both on the locations of Koch Media ridden by children but especially for the high level of customization the game allows you to set the difficulty based on their preparation. Activating all possible aid, as trajectory, braking assistance and control, F1 2010 will be a title suitable for virtually all, given the margin of error allowed. Disabling these settings, but much harder to stay on track, having to brake accelerator determination to remain on track and at the same time be competitive. The track we could see, SPA, was reproduced in a meticulous and knowledgeable of course guarantees excellent reproduction of all its curves and ups and downs.
Paul Waters
Guest stars of the presentation was Paul Waters, brand manager Codemasers, with whom we were able to chat about the game. Paul wanted to emphasize how the game is the most realistic simulation ever Formula 1 arrived on the market, also thanks to the valuable advice of Anthony Davidson rider Brawn and a number of engineers working in the Circus. The Italian version will also have the voice of Charles Vanzini, Sky commentator who last year followed the league for the satellite broadcaster.
Also assured us that despite two years of waiting to see the first edition of the game in high definition, the series probably will continue annually, in order to reproduce the spirit, licenses and power relations that take turns on the track. The three versions to be almost identical and squeeze the usual three hardware involved through the multitude of calculations that require the Ego Engine. Fortunately the engineers Codemasters have worked hard on their engine to make it even lighter and performing as well as less demanding in terms of hardware resources required for our PC. Still missing a few months before dell'ufficializzazione, we can do is wait patiently for the official press
.
Finally he told us the interest of developers in the new British motion controller developed by Microsoft and Sony, and although this year there is any kind of compatibility, there is nothing we can tell the future. Same thing for the 3D, as seen tremendous improvement for these types of games, but still too immature to be effectively implemented already this year.
Final Comments
Formula 1 has been confirmed as one of the most interesting racing next season, because of the enormous potential Codemasters playful title is capable of surprising for flexibility in the level of difficulty, for both a technical excellent. With a license like the F1, the game could be one of Koch's commercial success this fall.
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Na twiteru je objavljeno da neće bit demo-a...
No demo for F1 2010. Basically it boils down to two reasons, time restrictions and the amount of licensed content in the game.
Šteta što neće biti dema.
Rekao je čovjek da ako su nam ovi videi "awesome" onda nezna šta čemo reći na konačnu verziju igre.
Jer ovo je verzija(koju su prikazali na E3) negdje iz 3mj ove godine...
I sad ovaj "build 4" kako ga oni zovu je puno dorađeniji...više gume ne "cvile" u zavoju,team radio
se ne čuje kao da ti robot govori,AI više ne koči prerano u zavoju i još puno toga je ispravljeno nego na ovim videima koje gledamo ovih dana.
I evo jedan video
Neću se hvaliti,ali ja imam takvu sobu sa sjedalima,zapravo samo 2,mogu ti slikati kad se vratim s mora.
Zna se možda ako bude bio Coop Mode,ono da se igra jedan protiv drugoga?Hvala.
Zna se možda ako bude bio Coop Mode,ono da se igra jedan protiv drugoga?Hvala.
Nezna se,al mislim da neće biti co-op moda..
Jedino MP,jedan protiv drugoga(kao u dirt-u 2)