Kupis bf3, igras jednu godinu (1000 sati) i isplati se svaka lipa :D
I tako svaku godinu ali neku drugu igru
meni se čini da ću bf3 igrat više od 1 g. a tolko sati teško da ću skupit..mada me briga, važna je zabava.
Kupis bf3, igras jednu godinu (1000 sati) i isplati se svaka lipa :D
I tako svaku godinu ali neku drugu igru
meni se čini da ću bf3 igrat više od 1 g. a tolko sati teško da ću skupit..mada me briga, važna je zabava.
Igrat ćeš ga dok ti ne dosadi jer neće izaći novi za pola godina kao COD.
Igrat ćeš ga dok ti ne dosadi jer neće izaći novi za pola godina kao COD.
Al će izać MOH pa je tu BF:BC3,mogao bi DICE srat svake godine jednu.
Jedina razlika će bit što će MOH imat manje mape i neće imat vozila, a BC će bit arkadna verzija BF3...nadam se da sam u krivu
battlefield ima tolko toga što nas može održat. imamo vozila, moramo taktizirat, destrukcijom se mijenjaju planovi i igra...
u codu je sve statično i linearno(svaki gameplay je ponavljanje prošlog)..očekujem battlefield upravo zbog ovog gore navedenog-da bude raznolik i da ne bude dosadan nakon par dana.
a po svemu što sam vidio i čuo bi trebao ispunit moja očekivanja.
ostala mi je još jedna zapreka do bf3 a to je novi pc. riješim to i ulazim kao početnik na bojišnicu :D
nadam se da će neko bolji malo pomagat nama noobovima hehe
i da ubace komp nintendo i da možeš igrati suepr maria dok kempaš
Mandiću ja znam da biš ti najrađe igrao u stilu cs bez iron sighta, vozila... :)
Što se tice teamworka, uvijek ce bit budala koji na pocetku runde odvezu humvya i mi drugi 1, 2 mars pjesice...
Što se tice teamworka, uvijek ce bit budala koji na pocetku runde odvezu humvya i mi drugi 1, 2 mars pjesice...
vjerujem da će bit. al kad se nas nekoliko ujedini i krene zajedno u napad, mnogo smo jači.. ovaj sam što će ići će se zaletit u neprijateljsku bazu i poginut. mi fino u heli i vozi fino blizu neprijatelja, malo zapucaj, iskrcaj se dolje obavi misiju(valjda će bit zanimljiv modova) i pobjeda.
Ma samo ti sanjaj, mozda i stave vise vozila nego u bc2, ali kad ona dva lika Pirat i Dado sjednu u heli usmrde se kolko su gore, bez Air guna neces ih vidjet na zemlji :)
Želim novu klasu,logistika.
Trčiš okolo sa municijom i rezervnim djelovima za tenkove i ispisuješ formulare i narudžbenice za iste.
Kuhaš kavu blizu positiona Alpha i primaš telefonske pozive.
Imaš cleaning kit i naredbu servisiranja i detaljnog čišćenja svakog stationary weapona na mapi.
Popisuješ stradale i pišeš pisma obiteljima umjesto CO-a,izbjegavaš novinare na zadnjim crtama dok juriš jeepom po novu kutiju spajalica natrag u stožer.
Sniperi te šalju po cigarete.
Vidiš onaj Apache?Nemože to letit dok se vjetrobran ne opere.
Detaljni pregled piste prije svake misije (samo logističari na mapi) da ne dođe do tragedije zbog zalutalog spremnika municije ili kamenčića.
Popis potrošenog materijala na kraju runde,procjena štete i kompletni popis inventara.
Opet kuhanje kave dok je drugima loading screen.
bf3 Vs bf2....link......malo retardirana usporedba al eto
koja razlika u grafici... UF
Jedan zanimljiv interview...Patrick Bach
Interviewer: I assume this is criticism you appreciate.
DICE: Well, we have to take it. But we know it is not true. We want to make it easier for everyone to play the game, [BF2 Vet Comment: Removing leader, order, and commo systems does not make BF3 a better game. It does make it easier to be a lone wolf, but should that type of behavior be encouraged] that they should be able to do the most fundamental things. But we still want to keep the depth of the game, and make it even deeper.
The classic saying is that people claim Battlefield 2 to be a realistic game. They claim it was a simulation, more or less. If that is the case, I recommend everyone to go back and play Battlefield 2 and watch old movies of how it actually looks like. It is not something, with today's standards, we are proud of. Back then we were proud and back then we thought it was cool and good looking. But if you compare it with Bad Company 2 it is a disaster. [BF2 Vet Comment: He is discussing graphics, but I believe he is also talking about the whole package to include gameplay] You can still of course have loads of fun with it, the mechanism and the core is still Battlefield. It is tremendously fun to play. But if you look at the presentation and the graphics, how weapons and vehicles look and operate, then there are huge differences in comparison to Bad Company 2. And compared to Battlefield 3, there is nothing to discuss, it is not even near.
Interviewer: The attitude of gamers is paradoxical in that sense. They love the new things, nothing receives the same amount of hype than new stuff but at the same time they are deeply nostalgic. You shouldn't touch old stuff.
DICE: We have been relatively spared of this despite our heritage; "you should do exactly like in Battlefield 1942, but better looking and better", without them saying what that means. [BF2 Vet Comment: Simply, untrue. There are many examples of folks offering options to improve known issues.] It should be the same, but better.
Interviewer: But now you give them that, with the four maps in "Back to Karkand."
DICE: Exactly. We want that ourselves as well. See Karkand through today's high tech filter and with all the knowledge we have built. Many still believe that "Strike of Karkand" was a city map. But if you look at it, there are a few house looking objects placed on a something which looks to be a street. There is not much more to it. But it feels like a city and it feels cool. And it is that feeling we wanna reach to again but take it even closer to the original idea. And the one who designed "Karkand" is on the team, and he if anyone knows what Karkand originally was supposed to be. He is with us and designs Karkand in its original vision.
And of course people are going to be disappointed because "The spot which I used to stand and shoot around the corner" might be gone. It is like you said, people are very nostalgic. They have stuff which they remember from "Battlefield" which they want to be kept in the game. But we know what "Battlefield" should be, we built "Battlefield"! We are trying to reach closer to our own vision of what "Battlefield" should be like. [BF2 Vet Comment: The DICE’s vision of BF3 gameplay is most likely closer to Call of Duty than BF2/BF2142 and that is why some are being vocal about a course correction. Many of us want “Integrated Teamwork.”] You just have to trust us that we care and try to make the best "Battlefield" game possible.
[break in overall interview]
Interviewer: How many people are working with Battlefield 3?
DICE: I am not allowed to tell.
Interviewer: Isn't that something you normally speak of?
DICE: Yes, I know. Apparently, it is the economic part.... It appears that you can deduce some financial summaries of it.
I can say this however; It is without any doubt the biggest gaming project DICE has ever done. By far the biggest. Just the team working with the multiplayer part of the game is significantly larger than the entire Battlefield 2 team. We have taken it to a whole new level. It is a megaproduct, not just in the eyes of DICE or Sweden. It is one of the world's largest gaming team who is building this game. And we're not holding back, we are going all out on this one. [BF2 Vet Comment: This is one of the best, well-received pieces of information in this interview. The large number of talented BF3 developers can get busy on fixing the oversights before it’s too late. DICE, learn from BF2/BF2142. Improve the remarkable leader, order and commo systems found in BF2/BF2142 don’t remove them.]
[break in overall interview]
Interviewer: Do you have days when you think "lalalala, what the hell is about to happen?
DICE: Yes, every day. Basically, every day you think "what the hell are we doing?", this project is just so big, there are so many people involved. And I am not speaking about DICE only, but also the rest of EA, which have such extreme expectations on the product. But it passes away about as quickly as it struck you. All I really need to do is look at what we are building to feel "we have this, it's here".
We are not trying to sell something which we don't have.[BF2 Vet Comment: The indicators are you will try to sell Battlefield Veterans a Bad Company 3 without the three witty characters founding in the Bad Company series] I can understand projects which make use of rendered movies to demonstrate something, without having a game. We only show things from the game, we are extremely Swedish in that sense. We are very stubborn, we don't show anything which we can't deliver. And that is not always popular, but in the end it always pays off. We don't talk lalalalalalalala; although we try to learn to sell and become slightly more American in that sense, you know that if we say that we are going to deliver something at a certain point, we will.
And it is not about EA, DICE or me, it is about the team. It really is Swedish teamwork at its finest, it is IKEA all over again. If we know what we want, it will be good. We might be modest that it was a success,but we would never promise something that we can't deliver.[BF2 Vet Comment: DICE, you have promised a BF2 sequel, but are lowering the Battlefield franchise to COD levels.]
Interviewer: How do you coordinate people to head in the same direction [BF2 Vet Comment: This same issue prevails in Battlefield gaming. BF2 and BF2142 successfully addressed the issue. The BFBC2 slimmed down version fell flat on its face. DICE, only you know what you, truly, have in store for BF3 customers. You are being presented with the problem and the solution is to refine the BF2/BF2142 leader, order, and commo systems and abandon the failed BFBC2 experiment. Yes, we all know the graphics, audio, and destruction in BFBC2 were great and BF3 will be better.] when the team is of the size it is?
DICE: It is actually easier than one might think. In Swedish manners, I can't tell people what I think they should do, it can't be done, it is impossible.It is Swedish to ask, "why". So my job is to find the direction that we have and refine it,repeat it [BF2 Vet Comment: I have demonstrated my comprehension of the “repeat” concept with many similar posts.] to people and convince them about it. Because once they are convinced, they put 100% into that direction. The only danger is when someone starts heading in a different direction. So all you really do is to search for people who haven't been convinced about our direction.
Interviewer: What do you do then?
DICE: Well, then you talk it through. You explain, discuss or show; That person might be right and then everyone else has to change direction [BF2 Vet Comment: This is a good cultural attribute.] instead. We have a very socialist view of game developing; Best idea wins. There is no "I win", no idea-hierarchy or a "tell people what to do hierarchy". We have different areas of responsibility. Of course you could argue that it would be easier if someone just stands up and yells "Let us head north!". [BF2 Vet Comment: It appears we have discovered the “Root of the Problem.” Looks like DICE is projecting its internal business culture into their military First Person Shooter (FPS). I have been blessed to have served with Special Operations soldiers from Norway and Sweden. I did not find this same military philosophy prevalent in the conduct of their military operations. The Special Operations forces of both countries functioned with a hierarchy.] But, what we are doing is a bit more complicated. And above all, we are doing things which are rather creative, which is new and which no one else has ever done.
UKRATKO::BF3 će puno više ličit BC2 nego BF2,sve će bit pojednostavljeno u odnosu na BF2
UKRATKO::BF3 će puno više ličit BC2 nego BF2,sve će bit pojednostavljeno u odnosu na BF2
pa iskreno,nismo vise ni mogli ocekivat.znaju i oni di je lova i naravno da ce ic na tu stranu.al opet ne sumnjam da ce bit bolje od ikojeg fps-a na trzistu cisto zbog truda koji su ulozili samo u novi engine i onda dalje u samu igru/gameplay.
za razliku od nekih koji ni to nisu sposobni napravit (COD)
Ma ja ne znam što Activision misli ako nastavi tako na starom engine-u izdavati CoD. Mislim da ih što se tiče toga ništa ne koči - imaju love i znanja, a jedino su pokvareni jer žele svake godine samo još više love umjesto da stopiraju koju godinu sa CoD-om i lijepo ga izdaju na novom engine-u jer treba malo osvježenja. Svaka čast DICE jedva čekam BF3!!!
Ja mislim da je izostavljanje commandera fail.
Npr. kad se igra Port Valdez rush. Pa kad napočetku svi odu branit/napadat A umjesto B. A B m-com je 10 puta važniji jer A može uništiti i retarditrani tim.
I sad da se ima commander koji bi usmjerio ljude u pravom smjeru...
A takvih situacija će sigurno biti i u BF3.
Kaj je na kraju potvrđeno da nema commandera ili ?
Vjerujem da će bf3 bit super igra ali se bojim da će ju upropastit debili bez mozga. Bc2 ne igram više zbog suigrača jer više nemam živaca sam stajat na b dok su svi na a,nemam živaca sam uništavat vozila,sam napadat,trčat za debilom u hameru koji se sam vozi itd itd.
Vjerujem da će bf3 bit super igra ali se bojim da će ju upropastit debili bez mozga. Bc2 ne igram više zbog suigrača jer više nemam živaca sam stajat na b dok su svi na a,nemam živaca sam uništavat vozila,sam napadat itd itd.
Zato je tu ekipa s Bug-a
Ako zgrade veličine te koja je prikazana u sp se mogu rušit u mp onda je to genijalno, u bc2 nije bilo neš pretjerano visokih zgrada koje su se mogle rušiti, ako bude po mapi više takvih nebodera sama veličina mape odnosno polje po kojemu se možemo kretati se drastično povecava ato svi mi želimo :)
nadam se da nece bit po principu bc2,ako zrusis preko 70% vanjskih zidova da se tek onda rusi kuca
a oni unutarnji zidovi nista,kolko god gadjao nista se ne dogajda.bilo bi lijepo da to isprave u bf3
Pa Back to Karkand garantira relativno visoke zgrade.
Nadam se da ce to rusenje bit bas ko u onom videu jer iskreno u bc2 ono rusenje je bilo monotono.Imo si nekolko kuca koje si mogo rusit, a svaka kuca je imala svoju animaciju rusenja. Upocetku je to bilo kul al kasnije je izgubilo te cari.
Uf, kad se ljudi počnu zabijat avionima u nebodere mislim da će doć do javnog spaljivanja Švedskih zastava u Americi...
Uf, kad se ljudi počnu zabijat avionima u nebodere mislim da će doć do javnog spaljivanja Švedskih zastava u Americi...
It will be 9/11 all over again.
Ocekujem dvije stvari od ove igre
Ogromnu prodaju na PC-u tako da serveri nece biti prazni niti nakon 3 godine
I optimiziranu igru
JA naprimjer jedina igra koju sam kupio je Call of Duty 4 i igrao sam je 2 godine, svaka lipa se isplatila
Sada planiram isto i sa BF3 i ocekujem isto kao i sa cod4 =)
ja želim back to karkand. valjda će base host stavit u prodaju.
zakon je što ono urušenje zgrade nije skriptirano. fino opalimo po nekoj zgradi u mp i odu svi u njoj :D
Zamisli uzitak kad srusis neboder na hrpu neprijatelja.
Valjda ce bit da se mozes zabit u neboder pa se srusi.
Imam filing ak ce se moc ulaziti u nebodere,da ce snajpera unutra bit ko dreka...hahah.