Deus Ex:Mankind Divided

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Deus Ex:Mankind Divided

OH i always asked for this  http://a.pomf.se/gqgeou.gif   http://abload.de/img/jens2kbuor.gif 

Edit: Vece slike 

http://image.noelshack.com/fichiers/2015/15/1428435040-deus-ex-mankind-divided-screen-1.jpg

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http://image.noelshack.com/fichiers/2015/15/1428435040-deus-ex-mankind-divided-mock-up.jpg

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http://image.noelshack.com/fichiers/2015/15/1428435039-deus-ex-mankind-divided-concept-art.jpg

 

 

>Square Enix’s “Project CKP” countdown is for Deus Ex: Mankind Divided for PlayStation 4, Xbox One, and PC, Russian website Kanobu has leaked.

>(Disclaimer: The following information is via Google Translate.)

>According to the website, the game’s story unfolds throughout various locations, including Prague in the Czech Republic, where protagonist Adam Jensen has to sort things out with Victor Marchenko, an officer of the Augmented Rights Coalition.


>Like Deus Ex: Human Revolution before it, players can choose stealth or open-fire play styles. AI enemies are more intelligent this time around and will be more difficult. They travel in groups and if they suspect something is wrong, they’ll call over their buddies to help explore the map’s dark corners.

>Adam will also have new augments at his disposal, including the ability to scan enemies for electronics and ammunition. Another augment will allow Adam to hack turrets and computers at a distance, similar to Watch Dogs. An x-ray vision augment will allow Adam to fire through smokescreens. The blade Adam donned in the previous game receives an alternate form of attack in Mankind Divided, as he is now able to shoot it from a crossbow.

>Details on the game’s story are currently unknown, and saves from the previous game have no effect. The four endings of Human Revolution are non-canon, according to the website. Which means that certain characters in Human Revolution that died / could have been saved are replaced in Mankind Divided.
http://pastebin.com/DXwqCPC6 | http://pastebin.com/kheqY90X http://pastebin.com/xrfBayiE |Quidquid latine dictum sit, altum sonatur/ http://pastebin.com/jC7WFb8N /
Poruka je uređivana zadnji put uto 7.4.2015 22:33 (hari85).
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Game informer Cover za sljedeci mjesec je Deus Ex:Mankind divided  

http://media1.gameinformer.com/filestorage/CommunityServer.Components.SiteFiles/imagefeed/featured/square-enix/deus-ex/mankind-divided/cover-982348/cover-reveal-spread.jpg

The original Deus Ex is one of the most critically acclaimed shooter/RPG hybrids of all-time. In 2011, Eidos-Montreal resurrected the dormant franchise with Human Revolution, giving the series an updated look while remaining true to the player choice-driven gameplay. Eidos-Montreal knew its game wasn’t perfect, and has worked to improve the series' combat systems and boss encounters for the latest entry in the series – Mankind Divided.

Set in 2029, two years after the events of Human Revolution, Adam Jensen returns and joins forces with an Interpol-funded task force aiming to hunt down and capture augmented terrorists in a world that now hates and fears transhumans. Jensen has a new suite of augmentations that allow him to cleverly navigate stealth, combat, and social interactions, but how Jensen chooses to solve every problem is entirely up to you.

At the end of Human Revolution, the Illuminati caused every transhuman to go into a fight-or-flight response and attack anyone near them. In the next issue of Game Informer, you can find out how this event caused humanity to hate and fear those with augmentations. We spent two days in Eidos-Montreal's studio, talking with the team and learning about how they build a realistic future. We go in depth on some of Jensen's new augmentations that help improve the stealth and combat systems, such as the ability to remote hack electronic objects, fire off his nano blade from a distance, and surround himself with a nearly indestructible nanoshield. We also got some great examples on how the game will be as open ended as ever, allowing players to carve their own path through the world. You can only get these details in the latest issue of Game Informer.

Deus Ex: Mankind Divided doesn't yet have a release date, but it's headed to PS4, Xbox One, and PC.

http://pastebin.com/DXwqCPC6 | http://pastebin.com/kheqY90X http://pastebin.com/xrfBayiE |Quidquid latine dictum sit, altum sonatur/ http://pastebin.com/jC7WFb8N /
Poruka je uređivana zadnji put uto 7.4.2015 22:16 (hari85).
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   Nadam se da nece imati nekih slicnosti sa posljednjim Deus Exom pa mozda i bude nesto od toga.

 
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https://twitter.com/DeusEx/status/585553032198430720

 

 

sutra u 18:00 dobivamo vjerovatno cgi trailer

http://pastebin.com/DXwqCPC6 | http://pastebin.com/kheqY90X http://pastebin.com/xrfBayiE |Quidquid latine dictum sit, altum sonatur/ http://pastebin.com/jC7WFb8N /
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samo da AI ne bude debilan kao u prethodnoj igri

kad sam jednom shvatio da uopce ne moram furati neki stealth, tj. da AI nema nikakav odgovor na run&gun taktiku (u biti igras igru kao da je doom) totalno mi je pokvarila sve

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Trailer is here!

http://pastebin.com/DXwqCPC6 | http://pastebin.com/kheqY90X http://pastebin.com/xrfBayiE |Quidquid latine dictum sit, altum sonatur/ http://pastebin.com/jC7WFb8N /
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Također se nadam da nebude šrot kak zadnja igra!

StariGad_HR @battlefield StariGAD#2592 @ Diablo 3
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Koju igru vi gledate kao zadnju ?

 

Human revolution ili The Fall.

 

Fall nemojte gledat kao igru, nego isprdak za tablete koji su prebacili na pc.

 

Znaci zadnja igra je Human Revolution.

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Re: Deus Ex:Mankind Divided
Zajeb kaže...

Koju igru vi gledate kao zadnju ?

 

Human revolution ili The Fall.

 

Fall nemojte gledat kao igru, nego isprdak za tablete koji su prebacili na pc.

 

Znaci zadnja igra je Human Revolution.

 Na tu sam i mislil, igra je bila dosadna. Prešel ju jesam samo zato kaj nije bilo ništ boljega trenutačno. 

StariGad_HR @battlefield StariGAD#2592 @ Diablo 3
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Ako na završetku Human Revolutiona odabereš treću opciju, da uništiš cijeli otok pa nek se čovječanstvo samo snalazi, kako točno Jensen preživi?

"Bolje izdati knjigu nego prijatelja!"
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lol po traileru lik ispada neuništiv

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Ne znam kakav ko ukus ima, ali mi je Human Revolutions bio jedna od boljih igara općenito. Doduše to ne znači da će Mankind Divided biti na istoj razini.....

Xtreme_Dama; Youtube: http://www.youtube.com/user/DamaTheCrow?feature=mhee
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-Takes place in 2029, 2 years after Human Revolution
-Listed as single-player, no mention of multiplayer
-Jensen is part of a covert, goverment-sponsored task force called Task Force 29, a new bracnh of Interpol, to combat a new breed of terrorism
-Jensen doesn't full trust Task Force 29, also feeds intel to another covert organization called the Juggernaut Collective
-In true Deus Ex fashion, you often receive conflicting missions, neither can be fully trusted
-Boss encounters are designed in a way to allow players to approach any way they want (stealth, full combat, etc)
-Eidos won't comment on which ending it considers canon but is trying to string together different parts of each ending for the overall background of Mankind Divided
-Story is in many ways a story of redemption for Jensen
-The story they're telling is building to events that take place in the original Deus Ex
-With Mankind Divided, they're exploring the original game's past; "Is the depiction of past events from the original Deus Ex true? Will we discover stuff we never knew?"
-Added a lot of diversity to the environments
-Females are also now part of the regular enemies in the game
-One of Jensen's missions takes him to Utulek Station in Prague, now a ghetto for augmented individuals
-It is nicknamed "Golem City", based on the real life Kowloon Walled City
-Shops line the streets, temporary housing units stacked on one another reaching upwards toward the sky; claustrophobic atmosphere
-Mission to track down a leader of an aug group, but police have captured the informant
-Can choose to butter up the informant's wife for clues or cause a scene with the police
-Alternatively Jensen can bypass this area of the game altogether and find the leader's hideout on his own
-Mentions Jensen engaging in tense conversation with the leader, resulting in a diplomatic solution or violence
-Transhumans (augs) referred to as "clanks" by police
-"You can go full combat or full stealth throughout any part of the game"
-Side quests meant to be more meaningful; ex. players can choose to make deals with criminal organizations and its mob boss might call in a favor later interrupting main missions
-Doesn't want fetch quests, the team sees the extra quests as a way to explore the main themes of the game more deeply
-Features twice as many augmentations as Human Revolution
-Aug examples:

   Tesla: little darts pop out of Jensen's knuckles allowing him to tag enemies and take them out quietly
   Silent Run: Allows Jensen to move quickly across any floor without making a sound (can combine with cloaking)
   C.A.S.I.E.: Allows Jensen to analyze the mental state of individuals, helping him to respond adequately in conversations
   PEPS Gun: Non-lethal weapon that pops out of Jensen's bionic arm and fires a concussive blast allowing him to knock an enemy out, kill him or flee

-Augmentation features can be assigned on the d-pad for quick selection
-Augmentations consume a fixed amount of energy, when Jensen stops using them he regains a portion of it
-Can still refill his augs completely with bio cells, Eidos wants the recharge mechanic to encourage using augs more liberally
-New remote hack augmentation allows Jensen to activate shortcuts through areas to pass enemies
-No plan for Human Revolution saves to carry over, but Eidos is planning for a franchise now, want to expand further after HR's success
-No plans for a Deus Ex MMO
-Eidos noted fans who played stealthily enjoyed the game more so spent several years iterating on gunplay
-Mankind Divided's moment-to-moment action plays out like a series of set-piece moments, a 'remarkable feat' considering nothing is scripted
-Jensen can adjust his weapons at any point mid-battle, changing ammo type, firing pattern, scopes, etc
-Some enemies have external tech like exoskeletons and mechs to combat Jensen
-Variety of enemies have a diversity of weapons, augments, or other high-tech combat tools, some have high-jump abilities, etc
-Focused on making A.I. more aggressive, flanking, etc
-Certain elements of the environment now react to combat

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   Meni je Human Revolution bio nesto kao Far Cry 2, totalno neigrivo, jednostavno igra nevalja i gotovo. Nadam se da ce ovaj nastavak biti kao Fary Cry 3, renesansa , jer kec je klasika, jedna od najboljih igara ikada, dvojka isto fora igra(sjecam se da sam bas uzivao igrajuci).

 
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Sinoć sam se sjetio da nisam odigrao The Missing link. 

 

Uđem u igru i odmah osjetim onu super atmosferu...... 

Xtreme_Dama; Youtube: http://www.youtube.com/user/DamaTheCrow?feature=mhee
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Deus Ex Mankind Divided Hands On: “All Signs Suggest It’s An Improvement On Its Predecessor In Every Way”

As well as leading newcomers through the basics of the various optional approaches that are at the heart of the game – stealthy slaughter, guns blazing, sneak and subdue, leave no traces – Dubai is a showcase for Mankind Divided’s reworked cover and power mechanics. Use of cover hasn’t changed dramatically but, as with every action in the game, the implementation is smoother and less prone to error. At the click of a button or push of a trigger, Jensen moves efficiently from one position to the next and doesn’t feel as if he’s velcroed into place as soon as he attaches to a waist-high wall or desk. The HUD displays the path he’ll take between pieces of cover and if you choose to dash into the open, it’s possible to see the exact spot you’ll reach.

As well as making all of Jensen’s movements flow more naturally, the new engine better facilitates the kind of positional awareness that the third-person camera was implemented to support.

Where Human Revolution’s spaces were constructed like a series of individual boxes connected by corridors, Mankind Divided’s hubs are like blocks of Swiss Cheese.
An enormous amount of care has gone into making the theatre feel like a natural place, where vents exist as parts of the architecture, with utility and purpose, rather than convenient shortcuts. It’s almost possible to move from the beginning of the level to the end without leaving cover but such a route is reliant on clever use of Jensen’s abilities rather than opportune waist-high walls.

As a stealth game, Mankind Divided already feels exemplary. Slight changes to visual feedback and enemy barks make AI behaviour more convincing and legible, but it’s in the level design that the game really shines.

Deus Ex: Mankind Divided is reinventing the art of the side-quest

Most intriguing is how side-quests don’t just support the main story, they can tie into it, becoming part of how it plays out, without you ever knowing - as DeMarle puts it, your actions in the wider game can “haunt” the critical path through the game.

“Players might not even know they’re on a side-quest,” says Fortier. “It’s going to feel like they’re on a main quest. What I love about them is that we get to explore other sides of themes that we’re dealing with, and on a more human level. Those are the quests that often stay with you and make the world gel together, so to me they’re fundamental. They’re what wraps the whole thing and makes it a believable world and not just a series of objectives that you’re doing in order to complete the game.”[/i]

Deus Ex: Mankind Divided lets your choices define you in its oppressive world

Many of the augmentations available in Human Revolution were obviously geared toward either a lethal approach (the Typhoon) or a stealthy strategy (cloaking). Thisdale said that the developers used telemetry data from the previous game to track players' usage of particular augmentations, and realized that some were much less popular or useful than others. Instead of removing them, the studio redesigned them to provide more options to players, and to make all of those choices viable in Mankind Divided.

Mankind Divided will offer augmentations that have very specific use cases, like unique ammo types that are effective against a particular type of enemy. Even the Tesla gun arm can be used non-lethally. Those kinds of choices will affect "how you negotiate those tougher enemies," said Thisdale. And as Eidos Montreal said earlier this year, it'll be possible to complete Mankind Divided without killing anyone — even bosses.

What Playing the Same Level for Three Straight Hours Taught Me About Deus Ex: Mankind Divided

Like with its predecessor, Mankind Divided’s core gameplay is multifaceted and open-ended. It presents you with a problem, provides you with tools, and says, “Figure it out,” allowing for experimentation and, potentially, some gratifying eureka moments. In this case, I needed to infiltrate a heavily guarded theater in order to confront a mafia kingpin. My tools? A curated loadout of weapons and augments. Typically you acquire these upgrades in a gradual, calculated manner, but because this mission was pulled from the middle of the game, I was simply presented with three different pre-created loadouts, each of which was designed with a different play style in mind: combat, stealth, or a balance of the two.

Whereas Human Revolution used discrete, non-replenishing “batteries” to fuel Jensen’s special augmented abilities, Mankind Divided opts for a far more flexible energy bar. Now when you use an ability, it may gradually drain the meter while that ability is active or take off a certain chunk upfront but recharge up to a certain point afterwards. Each augment seems to utilize energy in a different way, and perhaps most forgiving of all, your meter will never remain completely empty. Every time you bottom out, the energy bar will gradually regenerate up to a certain point--basically enough for one good takedown. Energy for augments is still somewhat scarce, but if nothing else, I’m grateful to see a more sophisticated system in place.

I did collect various inscrutable “parts” such as hydraulic micropumps and gyroscopic regulators while exploring the theater level. This--coupled with the “Combine” option in the familiar block-based inventory menu--leads me to believe we’ll be able to craft custom weapons and equipment at some point.

My stealth playthrough delivered some excellent moments as well. Highlights include: sniping a guard with my tranquilizer rifle while hidden in a vent, then sniping the next three guards who came to check on their buddy; avoiding detection by remotely hacking a patrolling robot; and piling passed-out bad guys on a basement stairwell because yes, other guards will be alerted if you just leave limp bodies lying around. These mechanics haven’t changed as much as those related to combat, but the theater’s level design allowed for the same non-lethal fun that made stealth such a thrill in the previous game.

The Smart Evolution of Deus Ex: Mankind Divided

Level design is the unsung X-factor of a Deus Ex game, as providing the proper context for the different augments is the key to making character progression choices feel meaningful. The Dvali Theater level (which takes place roughly two thirds into Mankind Divided) does this with great success, providing both obvious and more subtle opportunities to leverage Adam Jensen’s many new wonderful toys.

The remote hacking aug is similarly useful in both combat and non-combat scenarios. Some cameras in Mankind Divided simply don’t have big enough blind spots to effectively sneak past, which means some paths through the level are out unless you want to let everyone know you’re there. That makes the ability to temporarily disable security cameras from a distance incredibly valuable – being able to bring a menacing security mech to its knees from the safety of cover is admittedly a nice cherry on top though.

More subtle than the relationship between your abilities and the surrounding environments are the many little tweaks in Mankind Divided. The hacking interface, for instance, is a lot slicker-looking, which ends up being kind of significant given how much time you spend doing it as a stealth-oriented player. There’s even a slew of new abilities to employ during a hack, intended to help you face the new curveballs enemy security systems will now throw at you. Other subtleties include a cover traversal system that allows Jensen to move swiftly and tactically between cover points with a simple point-and-click, and the revamped energy bar, which is structured so as to let players use their abilities a bit more frequently.

Mankind Divided is shaping up to be the best Deus Ex yet

You have more ways to tailor your own approach, and that's what Deus Ex is all about. The level design supports that too, of course. Dubai was a relatively linear mission designed to teach crouching, jumping, punching and elevator-calling. The dark, rainy Prague level I also played was a more traditional Deus Ex area. Eidos Montreal walled off one corner of a much larger hub and invited me to infiltrate a theatre occupied by a criminal gang.
There are many ways in. A series of ladders lead to the rooftop (I killed a sniper, took his gun and cleared out the lobby from street-level in one playthrough). There's a vent up there that drops you deep into the building. You can walk in through the front door if you want to fight. An open window presents a quieter route. I thought it would be remiss of me not to find a way to get in by stacking boxes, so I used a construction platform to carry a huge box onto a ledge, and then put it on top of another huge box to find another way up to the rooftop. Then I reached back and picked up the box, so I could throw it at a guard.

The Dawn engine is a heavily modified version of IO's Glacier engine, and it allows for far more detail than Human Revolution. It also supports lots of clutter, much of which can be picked up and thrown to cause distractions. Prague and Dubai looked and felt completely different, one wet and grimy, the other arid and airy. The removal of Human Revolution's gold filter allows the team to create places that feel more varied

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RIP Šaban (21.6.2016)
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Performanse su tragikomične , nešto tu smrdi klik 

twice the pride double the fall
Poruka je uređivana zadnji put pet 19.8.2016 18:15 (dad0r).
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Stižu prve recenzije, PC Gamer 88/100

Koristite blage riječi i jake argumente
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Re: Deus Ex:Mankind Divided

 Jel nisu pričali da će odma na launchu podržavat + da će bit DX12 only? Ovo prvo sam siguran da jesu, ovo drugo sam možda sad izmislio.

 

Enivejz, vidio sam i ja na gamegpu benchmarke - LOL.

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dad0r kaže...

Performanse su tragikomične , nešto tu smrdi klik 

 Ajme, lol. Grafe zaklane a procesori se znoje...fx prek 90%sa svim jezgrama...lol

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fino, znači ovo se igra na ps4

mkay?
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Al će se kejsovi užarit pod ovim čudom, i proc i grafe praktički na 100%, pogotovo ekipi s FXovima i AMD grafama. 

Will this run on my 486?
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Baš se vidi koliko im je stalo do PC verzije, bojkot...nema druge.

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XXX kaže...

Baš se vidi koliko im je stalo do PC verzije, bojkot...nema druge.

 

Navodno da nema neke velike vizualne razlike na high vs ultra dok se fpsi udvostruce no zivi bili pa vidjeli ali da ovo za sad izgleda poprilično meh..

twice the pride double the fall
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dad0r kaže...
XXX kaže...

Baš se vidi koliko im je stalo do PC verzije, bojkot...nema druge.

 

Navodno da nema neke velike vizualne razlike na high vs ultra dok se fpsi udvostruce no zivi bili pa vidjeli ali da ovo za sad izgleda poprilično meh..

 Tek kad se utrostruče, onda su na prihvatljivoj razini.

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Re: Deus Ex:Mankind Divided
Hornet_93 kaže...

fino, znači ovo se igra na ps4

 

sretno sa igranjem ispod 30FPSa i loadom od preko 35sec

 

 

 

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i to mi bolje nego bi imao na pc-u.

mkay?
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Re: Deus Ex:Mankind Divided
Hornet_93 kaže...

i to mi bolje nego bi imao na pc-u.

 

na PCu je jedino problem sa ultra detaljima koji prepolove FPS 

 

na high detaljima nema problema a izgleda gotovo identicno kao i ultra (blage razlike u kvaliteti sjena)

uostalom izaci ce DX12 patch u naredna 2 tjedna pa ce performanse biti bolje 

 

na PS4 si osudjen na trajno igranje sa 30~FPSa, igre koju si platio ko suho zlato

enjoy

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