Battlefield 4

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Ova tema je sadržajno povezana sa sljedećim temama: BF4 nickovi - da se ekipa lakše skupi
12 godina
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Battlefield 4

dali neko ima rjesenje za ovo jer stvarno po malo pocinjem gubiti zivce....

http://answers.ea.com/t5/Battlefield-4/BF4-For-PC-Slow-Loading-No-Gun-Bug/td-p/1849931

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Re: Battlefield 4
live4cro kaže...

pozdrav ljudi. zanima me stanje esl-a i bf4? ima li smisla igrati? jel ima ljudi da igraju?cupova,liga bilo cega?

Ovako...kupova ima svaku nedjelju GO4BF4 u 15h...znalo je biti po 120 ekipa...igra se domination 5v5 i nije kako fila kaze bjesumicno trcanje nego se igra jos vise takticki nego bf3...znaci nema napucavanja kao u bf3 na b zastavi na bazaru 10 igraca i udri!puno je dinamicnije i potrebno je puno vise truda u taktiku uloziti...ne znam zasto vise nasih ne igra i nebi htio ulaziti ali strani timovi igraju jako puno i ima jako puno timova i dosta natjecanja usudio bi se reci i vise nego bf3....ja sam tu par puta pitao ekipu jel ima neka ekipa da bi igrala protiv nas malo da vjezbamo ali nema zainteresiranih

13 godina
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Re: Battlefield 4
Hrca1981 kaže...
live4cro kaže...

pozdrav ljudi. zanima me stanje esl-a i bf4? ima li smisla igrati? jel ima ljudi da igraju?cupova,liga bilo cega?

Ovako...kupova ima svaku nedjelju GO4BF4 u 15h...znalo je biti po 120 ekipa...igra se domination 5v5 i nije kako fila kaze bjesumicno trcanje nego se igra jos vise takticki nego bf3...znaci nema napucavanja kao u bf3 na b zastavi na bazaru 10 igraca i udri!puno je dinamicnije i potrebno je puno vise truda u taktiku uloziti...ne znam zasto vise nasih ne igra i nebi htio ulaziti ali strani timovi igraju jako puno i ima jako puno timova i dosta natjecanja usudio bi se reci i vise nego bf3....ja sam tu par puta pitao ekipu jel ima neka ekipa da bi igrala protiv nas malo da vjezbamo ali nema zainteresiranih

Nije nitko igrao jer jednostavno se nije ljudima igralo, radi svih problema u igri, a pretežno hitrega. Mislim da se lagano popravlja situacija oko toga, pa bi možda mi mogli početi lagano sa zagrijavanjem za to.

 

nije samo do file, i ja sam u startu, kada je tek izašao BF4, na eslu se strašno razočarao u Domination mode, i smatrao sam da je to naginjanje ka COD načinu igre, ali tek sada, nakon malo više igre vidim da možda čak i ima nekog ludog smisla u tome. A najviše mi se sviđa što se može nositi sa svim timovima, jer nije kao u BF3 igra toliko ovisna o smanjenju reze, detalja i ostalih tweakova, kako bi netko bio bolji.

Xtream_Dama Youtube: http://www.youtube.com/user/DamaTheCrow?feature=mhee
Poruka je uređivana zadnji put čet 6.3.2014 9:37 (Soldier977).
16 godina
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Battlefield 4

PC players - update is available now #bf4. {#}

 

824MB, a changeloga još nema

Poruka je uređivana zadnji put čet 6.3.2014 10:22 (Jack Sparrow).
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Battlefield 4

Trenutni problem s igricom je taj sto nemogu pronaci niti jedan server i izgubio sam sve servere iz favorita, pa me zanima dali netko ima slican problem,jer sam do prije pola sata igro normalno?  

P.S. jos jedan mrtvi patch...ovi su odlucili srusit rekord sa zakrpama matere mi

Poruka je uređivana zadnji put čet 6.3.2014 10:20 (pr0digy).
 
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Re: Battlefield 4
pr0digy kaže...

Trenutni problem s igricom je taj sto nemogu pronaci niti jedan server i izgubio sam sve servere iz favorita, pa me zanima dali netko ima slican problem,jer sam do prije pola sata igro normalno?  

P.S. jos jedan mrtvi patch...ovi su odlucili srusit rekord sa zakrpama matere mi

Sve se updejta i sve je down. A patchanje TF2 od Valvea nece nitko nikad dostici u nasim zivotima - preko 200 peceva u tri godine, a i to jos uvjek traje ;)

13 godina
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Re: Battlefield 4
Jack Sparrow kaže...

PC players - update is available now #bf4. {#}

 

824MB, a changeloga još nema

Znači bit će još bolji hitreg?

{#}

Xtream_Dama Youtube: http://www.youtube.com/user/DamaTheCrow?feature=mhee
Poruka je uređivana zadnji put čet 6.3.2014 10:23 (Soldier977).
16 godina
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Re: Battlefield 4
Soldier977 kaže...

Znači bit će još bolji hitreg?

{#}

Kolko sam vidio tebi jučer hitreg radio odlično, padali smo svi redom od jednog metka. Sa 30 metaka 30 si nas ubio. Nije čudo da sumnjaju u tvoj skill.{#}

 

Hitreg je meni odličan.

13 godina
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Re: Battlefield 4
Jack Sparrow kaže...
Soldier977 kaže...

Znači bit će još bolji hitreg?

{#}

Kolko sam vidio tebi jučer hitreg radio odlično, padali smo svi redom od jednog metka. Sa 30 metaka 30 si nas ubio. Nije čudo da sumnjaju u tvoj skill.{#}

 

Hitreg je meni odličan.

Zaboravljaš da magazin ima 31 metak. 

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12 godina
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Re: Battlefield 4
Soldier977 kaže...
Jack Sparrow kaže...
Soldier977 kaže...

Znači bit će još bolji hitreg?

{#}

Kolko sam vidio tebi jučer hitreg radio odlično, padali smo svi redom od jednog metka. Sa 30 metaka 30 si nas ubio. Nije čudo da sumnjaju u tvoj skill.{#}

 

Hitreg je meni odličan.

Zaboravljaš da magazin ima 31 metak. 

ili 200(+1?), prema potrebi {#}

xfire: leftycro | steam: lefty_cro | raptr: leftMD | battlelog: http://battlelog.battlefield.com/bf4/user/LeftY_CRO/ | LoL (EUNE): leftMD
16 godina
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Battlefield 4

pa nikog online na serverima, al ni na jednom...kae ovo

 
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16 godina
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Re: Battlefield 4
samsvoj kaže...

pa nikog online na serverima, al ni na jednom...kae ovo

Kako ne, vidi ovo, 14 ih u redu čeka...jer su Dajsovci gore...

A i patch se vuče kao prebijen, meni skida na 20% standard brzine..

أهبل Origin: mrxa | SteamID: mrxa88 | speed: http://www.speedtest.net/result/2968693004.png
16 godina
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Re: Battlefield 4

 

Igra frende, to ti je igra..evo sad je novi patch vani, provjeri dal ti rješava, sigurno nisi jedini.

Ja tu i tamo imam bug da mi se ne pojavi odmah puška ali nakon 5-10 sekundi je tu. Ne uvijek, svakih 30 partija.

أهبل Origin: mrxa | SteamID: mrxa88 | speed: http://www.speedtest.net/result/2968693004.png
13 godina
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Re: Battlefield 4

Ja stvarno nemam pojma.

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16 godina
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Re: Battlefield 4

nemam taj DLC no po ovim serverima sam po 5-6 igraca i to na par mapa...i konstantno kliknem na apply filter ali isto, a odem na history i nađem jedan TDM sa 44 igraca a nije mi ga nakon 100 klikova apply filter bacio na popis...zlo od izbornika

13 godina
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Re: Battlefield 4
LeftY_CRO kaže...
Soldier977 kaže...
Jack Sparrow kaže...
Soldier977 kaže...

Znači bit će još bolji hitreg?

{#}

Kolko sam vidio tebi jučer hitreg radio odlično, padali smo svi redom od jednog metka. Sa 30 metaka 30 si nas ubio. Nije čudo da sumnjaju u tvoj skill.{#}

 

Hitreg je meni odličan.

Zaboravljaš da magazin ima 31 metak. 

ili 200(+1?), prema potrebi {#}

ma da, bezveze, sa 30 30 ubio, šta bi bilo da imam dvjesto ....  eeee

 

A baš smo se jučer zezali da kradem killove od Dzukca i Kikija. Oni omekšaju a ja uzmem zasluge.... Jbg treba se znat kretat kao uhoda iza ovih što znaju igrat {#}

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17 godina
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Re: Battlefield 4

 

Ako 191x7, cyber ili madtom ne znaju - onda ne znaju ni u dajsu...

Freak Show Inc.
13 godina
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Battlefield 4

Ma znam Dama sta ste ti Fila mislili u pocetku,tako sam i ja razmisljao dok nisam odigrao 10 tak partija sa ekipom....probajte i vidit cete da treba puno taktike za pobjedu,ako trcis bez veze na zastave neces pobjediti...kazem da je puno dinamicnije od bf3 i nema rejpanja ;-) dodji danas kod nas na ts pa mozemo koju partiju bacit ako imas volje

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14 godina
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Re: Battlefield 4
Friday kaže...

Ako 191x7, cyber ili madtom ne znaju - onda ne znaju ni u dajsu...

Nemam pojma... {#}

 

 

Gle, lik s najvise killova u BF4! {#}

http://battlelog.battlefield.com/bf4/soldier/777CHE777/stats/362177390/pc/

 

Ima skoro 1000 sati igre vise od mene {#}

Battlelog: [G] CyberDemonVZ; NiramX kaže... Tko se na četvorku opek'o i na peticu puše
13 godina
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Battlefield 4

Evo skidam novi updeit, što ima novo, koje probleme da očekujem, jel ga neko već probao??

Taman mi se comp ustabilizirao poslije tolikih petchanih shokova ...

ropevas
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16 godina
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Re: Battlefield 4
CyberDemonVZ kaže...
Friday kaže...

Ako 191x7, cyber ili madtom ne znaju - onda ne znaju ni u dajsu...

Nemam pojma... {#}

 

 

Gle, lik s najvise killova u BF4! {#}

http://battlelog.battlefield.com/bf4/soldier/777CHE777/stats/362177390/pc/

 

Ima skoro 1000 sati igre vise od mene {#}

Jbt. pa jel taj lik jede, piša, sere... {#}

Battlelog: MUDO_HR
12 godina
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Re: Battlefield 4
mrxa1 kaže...

 

Igra frende, to ti je igra..evo sad je novi patch vani, provjeri dal ti rješava, sigurno nisi jedini.

Ja tu i tamo imam bug da mi se ne pojavi odmah puška ali nakon 5-10 sekundi je tu. Ne uvijek, svakih 30 partija.

meni samo prvi put ima, cim krepam gotovo, mogu se hebati sa rukama jer u ruci nista nedrzi haha

Poruka je uređivana zadnji put čet 6.3.2014 11:29 (dennocro).
16 godina
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Re: Battlefield 4

Po količini, čini se kao i za PS4...

 

Update notes

 

P.S. Stigao Veteran Battlepack.

أهبل Origin: mrxa | SteamID: mrxa88 | speed: http://www.speedtest.net/result/2968693004.png
Poruka je uređivana zadnji put čet 6.3.2014 11:37 (mrxa1).
13 godina
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Re: Battlefield 4
Hrca1981 kaže...

Ma znam Dama sta ste ti Fila mislili u pocetku,tako sam i ja razmisljao dok nisam odigrao 10 tak partija sa ekipom....probajte i vidit cete da treba puno taktike za pobjedu,ako trcis bez veze na zastave neces pobjediti...kazem da je puno dinamicnije od bf3 i nema rejpanja ;-) dodji danas kod nas na ts pa mozemo koju partiju bacit ako imas volje

Vidjet ćemo, evo nešto se dogovaram oko toga.

 

BTW Hvala na pozivu, kada imao vremena svratiti ću.

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16 godina
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Battlefield 4

Ne znam dal je navedeno na ovom popisu ali mislim da vam je sad došao Veteran battlepack svima vama koji ga prije niste dobili.

Xfire: lxexo // Steam: leozjeee // BF4: http://battlelog.battlefield.com/bf4/user/leo_ZJEEEh/
Poruka je uređivana zadnji put čet 6.3.2014 11:55 (Nisam Ja,Nisi Ti).
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Re: Battlefield 4

Čestitam DICE:

 

Nosound bug se vratio

16 godina
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Battlefield 4

Ovo ko da programira HDZ i SDP..kriminal od igre

 
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Battlefield 4

VELIKI UPDATE:

 

March 4 PC Game Update Notes
-Several crash fixes and stability improvements
-Fixed an issue with data re-sending that was causing rubber banding on some servers
-Increased the maximum rank to 120
-Fixed an issue with the kill camera triggering before game client would display the last portion of damage being dealt, giving players the impression that they died too early
-Fixed issue with blood effects, damage indicators, and health bar updates in the HUD being out of sync. This issue meant that players would sometimes miss information about being shot at, or get the impression of too few hits occurring for the amount of bullets that hit.
-Tweaked the speed, dispersion, and re-arm duration of the IFV and MBT projectiles
-Tweaked timing for how long the kill feed stays on screen
-Fixed an issue where the message "Joining Server" sometimes didn't appear when the user tried to join the server
-Added default player slots to server browser filters
-Fix for an issue on Silk Road where players could deform the terrain to create a big, water-filled hole
-Fix for a bug that occurred with the end-of-round camera if the player was in the bomber in China Rising
-Fix for an issue on Rogue Transmission where it was impossible to capture a flag while riding the quad bike
-Prevented players from interacting with an M-COM on Siege of Shanghai after it had been destroyed
-Fixed an issue where audio for disarming M-COMs could get stuck in an infinite loop
-Added minimap details for missing carriers in Rush on Paracel Storm and Hainan Resort
-Fix for an exploit that would allow players to shoot two tank shells with not enough delay between shots
-Removed a bug where squads would get split up when transitioning between Conquest and Air Superiority
-Fixed an issue where Defuse could get stuck in an unplayable state between rounds
-Removed a bug that would cause players to sometimes get stuck in the killcam after having been killed
-Fixed an issue with revive icon not being grayed out in-game on map and minimap, when the player died after getting revived in Defuse
-General improvements and bug fixes for the Battledash and Mission create screens
-Fixed a bug where red laser dots would get stuck on textures
-Zoom dispersion fix. When zooming in while firing the dispersion did not lower to the new max value
-Fixed a bug where the enemy health always displayed as full in the kill-cam
-Fixed an issue in Defuse so killed bomb carrier can’t plant a bomb in the next round without picking up a new bomb
-The MAV has been updated to prevent players from exploiting it
-Improved repair rates for vehicles with different base healths
-Tweaked volume balance and other ambiance parameters on the majority of base game and China Rising maps
-Improved the track vehicles wheel friction so vehicles don’t get stuck at relatively minor hills
-Fixed an issue with faulty zoom levels that occurred when using click to zoom in. While sprinting and zooming, will mess up the zoom levels, from hip to zoom.
-Improved boat physics and handling, including implementation of a system that lets players push stuck boats back in the water

SPECTATOR MODE
-Fix for the EMP/Proxy Attack effects being visible in Spectator Mode
-Removed the black screen that was visible when switching between cameras and players in Spectator Mode
-Removed squad colors in Spectator Mode, now only the red and blue team colors are visible
-Decreased the user interface clutter in Spectator Mode by removing health pack, ammo pack and revive icons
-Tweaked the 1st person view in Spectator Mode so that spectators now see exactly what players see and nothing else
-Added a functionality in Spectator Mode so that, when going into Freecam from 1st or 3rd person mode, the first static freecam will be moved to behind the previously spectated player
-Added the possibility in Spectator Mode to ‘fire’ at a player from Freecam to go into 1st person view of that player
-Spectators can now see which player on the scoreboard that carries the bomb in the Obliteration and Defuse game modes

NOTE: For in-depth details on all the balancing tweaks below, head to our "Balancing BF4" articles [blogs.battlefield.com].

GRENADE TWEAKS
-Increased the number of M84 FLASHBANG and HAND FLARES the player can carry from 2 to 3.
-Increased the effect of M84 FLASHBANG grenades on friendly and enemy players.
-Increased the maximum damage for the RGO from 67 to 80, however reduced the range of explosion.
-Reduced the visual and audio effect for the detonation of the V40 Mini to highlight its smaller blast when compared to other grenades. Decreased the maximum damage from 80 to 60, and decreased the range at which maximum damage is applied.

PISTOL TWEAKS
-Increased the aimed accuracy of the M1911 to make it a viable choice once the COMPACT 45 has been unlocked.
-Increased the close range damage of the M1911, QSZ-92, FN57, CZ-75 and COMPACT 45.
-Reduced the delay between pressing the trigger and the bullet firing for the M412 REX and .44 MAGNUM.
-Increased the magazine capacity of the QSZ-92 to 20 rounds. Additionally reduced the recoil of the QSZ-92 to give it a clear difference from the FN57.
-Corrected a small error with the COMPACT 45 accuracy when crouched or prone.

WEAPON TWEAKS
-Increased the damage of all DMRs across all ranges. Additionally, reduced the penalty to accuracy for sustained DMR fire, allowing more rapid follow up shots in combat. We will continue to monitor the effectiveness of DMRs in combat, and determine if additional action is needed to make DMRs a viable mid to long range weapon.
-Increased the accuracy of pump action shotguns (870 MCS, HAWK 12g, SPAS-12, and UTS 15) while on the move and aiming.
-Reduced the long range damage of the MTAR to bring it in line with the rest of the Carbines.
-Adjusted the way inaccuracy is handled when transitioning from Hip fire to Aimed fire.
-The Heavy Barrel’s Accuracy bonus now also applies on the move, at a reduced bonus. This should give the Heavy Barrel a wider role for players who desire accuracy while aimed in all situations.
-Synchronized the timing of the aim down the sights animation of sniper rifles with their ability to fire with full accuracy. Players no longer need to wait for additional time after the aiming animation plays to get accurate shots. There is still a delay to achieve full accuracy, so Quick Scoping is still not possible.
-The SRS bolt action time has been tweaked and the rate of fire has been lowered
-The GOL bolt action time has been tweaked
-The muzzle velocity for the MP7 has been reduced
-The MTAR21 muzzle velocity has been reduced
-Updated the handling of the 1x scopes for Type95B1, A91, SteyrAug, SAR21, QBZ951, FAMAS, UTAS, MTAR, L85A2, and F2000
-Updated rate of fire for the RGP7 and NLAW

VEHICLE TWEAKS
-Reduced the total amount of missiles carried by the Mobile Anti-Aircraft vehicles from 6 to 4.
-Reduced the velocity of the MAA’s default 20MM CANNON from 1200m/s to 800m/s to match the 30MM CANNON.
-Reduced the physical impact of all Anti-Aircraft missiles to prevent helicopters from flipping uncontrollably when hit. The damage values have not been changed.
-Reduced the cone in which ACTIVE RADAR missiles search for targets, making them require a higher level of skill in predicting where a target will be when the missile is fired.
-Increased the direct damage done by the Attack Helicopter’s gunner cannon. The gunner will be better able to assist the pilot in taking down vehicle targets with this change.
-Increased the direct hit damage of the Zuni Rockets for Attack Helicopters. The rate of fire of these rockets combined with their smaller magazine pool made them a poor choice over the other two rocket types.
-Reduced the splash damage and maximum splash damage range of the Scout Helicopter 25MM CANNONS.
-Reduced the “intelligence” of the MBT LAW missiles, requiring the player to aim the missile closer to their target before the smart projectile will activate. Additionally, the MBT LAW now reloads slightly slower. Finally, a bug where the MBT LAW would pass through an ACTIVE PROTECTION shield has been fixed.
-Fixed an issue where ACTIVE PROTECTION and the MP-APS did not properly stop 12G FRAG rounds.
-Reduced the range where the M2 SLAM will do maximum damage to vehicles from 6M to 3M. The range was deemed to be too large, making the M2 SLAM far superior to the M15 AT MINE.
-Reduced the damage the STAFF shell does to all targets by 25%. This should balance the ease of use of the STAFF shell with its damage potential.

Poruka je uređivana zadnji put čet 6.3.2014 11:56 (Jack Sparrow).
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Battlefield 4

-Fixed an issue with data re-sending that was causing rubber banding on some servers

 

ovo mi je super. Dakle fakat se hosta na svemu i svačemu!

 

 

-Fixed a bug where red laser dots would get stuck on textures 

 

meni jedna od iritantnijih stvari

 

 

-Reduced the delay between pressing the trigger and the bullet firing for the M412 REX and .44 MAGNUM. 

 

zašto ne removed umjesto reduced. U biti niti ne koristim ih, compact je tu :)

 

-Updated rate of fire for the RGP7 and NLAW 

šta ovo znači?

 

 

sve u svemu zgleda kao ok patch!

sam da nekaj ne sj3bu po putu!

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