http://battlelog.battlefield.com/bf4/servers/show/pc/7b5ed821-2f34-4725-b43e-67d8a02e999c/Croatian-53Team-HCMF-200-tickets-Noobs-Boobs-Noobs/
Po ne znam koji put zicam bar jednog igraca ;)
Stavi unranked pa da zaigramo malo sa novim oružjima 
http://battlelog.battlefield.com/bf4/servers/show/pc/7b5ed821-2f34-4725-b43e-67d8a02e999c/Croatian-53Team-HCMF-200-tickets-Noobs-Boobs-Noobs/
Po ne znam koji put zicam bar jednog igraca ;)
Stavi unranked pa da zaigramo malo sa novim oružjima 
http://battlelog.battlefield.com/bf4/servers/show/pc/7b5ed821-2f34-4725-b43e-67d8a02e999c/Croatian-53Team-HCMF-200-tickets-Noobs-Boobs-Noobs/
Po ne znam koji put zicam bar jednog igraca ;)
Ti jako puno tražiš a daješ malo ili ništa. Teško je voljeti te...
Mantle Update: Our driver team is still working on putting the final touches on the Catalyst 14.1 Beta. We will keep you updated on our progres :D
Evo danas sam malo pogledao kako mi radi BF4 prije mantlea:
Znači mapa je bila Zavod 311, Conquest large , 47 igrača unutra ULTRA postavke ...
Prosjek FPS: 46 (s time da su to strašni skokovi i padovi fpsa)
GPU Load ~50 prosjek
AMD Phenom X4 740 + HD 7870 OC edition 2gb GDDR5
Čekamo i taj famozni driver, pa ćemo vidjeti kako diše :)
Samo na Ultra? Daj digni si u CCC-a AA i AF na 16x, ovako nije dovoljno zahtjevno.
Samo na Ultra? Daj digni si u CCC-a AA i AF na 16x, ovako nije dovoljno zahtjevno.
Aj prevedi to na hrvatski xD i ovo na ultra mi je bilo zahtjevno :P
mene zanima ocli moc na 7750 grafu.
Samo na Ultra? Daj digni si u CCC-a AA i AF na 16x, ovako nije dovoljno zahtjevno.
Aj prevedi to na hrvatski xD i ovo na ultra mi je bilo zahtjevno :P
Antialiasing i Anisotropic filtering u Catalyst Control Centeru.
Sprdam se jer si na 7870 s AII x4 procom stavio Ultra detalje kao da imaš 4-5 puta skuplji procesor i duplo skuplju grafičku.
mene zanima ocli moc na 7750 grafu.
Untisumpora, neš moč!
Samo na Ultra? Daj digni si u CCC-a AA i AF na 16x, ovako nije dovoljno zahtjevno.
Aj prevedi to na hrvatski xD i ovo na ultra mi je bilo zahtjevno :P
Antialiasing i Anisotropic filtering u Catalyst Control Centeru.
Sprdam se jer si na 7870 s AII x4 procom stavio Ultra detalje kao da imaš 4-5 puta skuplji procesor i duplo skuplju grafičku.
-.- pa stavio sam ultra, čisto da vidim hoće li se primjetiti poboljšanje s mantleom... ili će biti isto 'ko i prije :) Mislim da nema razloga za sprdanje :(
-.- pa stavio sam ultra, čisto da vidim hoće li se primjetiti poboljšanje s mantleom... ili će biti isto 'ko i prije :) Mislim da nema razloga za sprdanje :(
I dal si ista ili nista primjetio?
-.- pa stavio sam ultra, čisto da vidim hoće li se primjetiti poboljšanje s mantleom... ili će biti isto 'ko i prije :) Mislim da nema razloga za sprdanje :(
I dal si ista ili nista primjetio?
Pa kako da primjetim kad se još čekaju driveri :/
-.- pa stavio sam ultra, čisto da vidim hoće li se primjetiti poboljšanje s mantleom... ili će biti isto 'ko i prije :) Mislim da nema razloga za sprdanje :(
I dal si ista ili nista primjetio?
Pa kako da primjetim kad se još čekaju driveri :/
Kad bi vam trebali doci?
-.- pa stavio sam ultra, čisto da vidim hoće li se primjetiti poboljšanje s mantleom... ili će biti isto 'ko i prije :) Mislim da nema razloga za sprdanje :(
I dal si ista ili nista primjetio?
mantle driver nije još vani, nemože radit usporedbu
mene zanima ocli moc na 7750 grafu.
Untisumpora, neš moč!
Zas ako je drr5 1gb :D
Ti jako puno tražiš a daješ malo ili ništa. Teško je voljeti te...
Toooooooooo Špelac, ožeži. Trndrl-lndrl 1-2-3!, hopaaaaaa! Ajmo dugmetara!
A u PM pa nema vise could not join server..... pa ovo je nečuveno... 
-.- pa stavio sam ultra, čisto da vidim hoće li se primjetiti poboljšanje s mantleom... ili će biti isto 'ko i prije :) Mislim da nema razloga za sprdanje :(
I dal si ista ili nista primjetio?
mantle driver nije još vani, nemože radit usporedbu
Nvidia ce prije napraviti i izdati Mantle nego AMD izda full verziju :D
Battlelog: [G] CyberDemonVZ; NiramX kaže... Tko se na četvorku opek'o i na peticu puše
jesu li vama jači bassevi sada?meni tutnji auuuu.
Alo alo su van poparavili tu bobovštinu četiri? aš već je drugi mesec na vratima.
Vidin i da van došal bademantil.
Alo alo su van poparavili tu bobovštinu četiri? aš već je drugi mesec na vratima.
Vidin i da van došal bademantil.
Je, sve radi. Mozes doci. 
Ljudi neko nabrzaka neka mi kaze jer da uzmem China Rising DLC , neki coek ce mi dati 100kn paysafe pa razmisljam jer da uzmem na g2a.com
@cyber e nećeš me tako lako zabobiti pedeju 
@zero to je prava mjuza za bivšu gerijatriju, ovo današnje prd prd prdddddd sve za k
BALANCING ITEMS WE ARE MONITORING
1) Players have suggested that the TV missiles be allowed to 1 hit kill enemy aircraft. While we initially considered increasing their damage to 90% from 80%, we decided against this change. The TV missile is not intended to be an anti-aircraft weapon system, and while skilled players may currently be able to use it that way, we do not find its current damage level to be imbalanced.
2) Players have also suggested that Sniper Rifle and 12G SLUG rounds be allowed to penetrate body armor at close range. The purpose of body armor is to specifically counter these kinds of threats, and players with these weapons have received significant buffs to accuracy to allow them to achieve close range headshots with higher frequency. Finally, the goal of 12G SLUGS is a long range alternative for shotguns, players wishing to defeat body armor at close range with shotguns should utilize the 12G FLECHETTE rounds instead.
3) As a capable all around weapon, players have suggested the GALIL ACE 23 is over powered. Players of specific types, especially competitive players, will gravitate towards a weapon that can work in any situation. The ACE 23 is out performed at close range, long range, and has competitors at medium range. We see no need for a change at this time.
4) Below Radar has been a hot topic, asking why it was “removed” from BF4. Below Radar was never a part of the original design for BF4’s locking mechanics, and while we have discussed allowing a low altitude state to cause lock on to take longer, the added frustration of being unable to lock on to targets does not offset the added danger to helicopters at low altitude. Furthermore, having a low altitude state only affect PASSIVE or ACTIVE radar missiles would add additional confusion, as it did in BF3 when stingers still worked on Below Radar vehicles.
5) Long Range scopes for DMRs were tested extensively internally before release. We specifically removed these scopes from those weapons as we found any class being able to effectively snipe was detrimental to the overall pace and gameplay of BF4. We have no intentions of adding those scopes to DMRs for BF4.
6) As a guaranteed get out of jail free card, aircraft counter measures are only designed to allow a vehicle to escape distant danger, not to enable the aircraft to be immune to lock on weaponry. While this is a tricky balance, we’re currently happy with the reload times and amounts of counter measures carried by aircraft.
7) MAA is too powerful against the AC130 and other ground vehicles. The reduction to the range of the MAA cannons should address the issue of the AC130, and at this time we feel that the balance between MAA and other ground vehicles is appropriate.
8) Ground destruction makes vehicle driving difficult after significant combat. We’re happy that the dynamic aspect of BF4 has a direct impact on the gameplay, and at the moment do not think this is in need of any tweaks.
9) Some players have been disappointed in the rate of fire of the G36C carbine, citing it being different from BF3. We understand the feelings of fans when their favorite gun doesn’t work in the same way it was before, however BF4 is its own game, with its own balance, and all weapons received various changes and balance factors. We do not intend to change the rate of fire of the G36C.
10) Attack helicopter maneuverability is also a hot topic. We’re open to the idea that the Attack Helicopters could benefit from an increase in speed and maneuverability. At the moment, we’ve made tweaks to the primary threats for Attack Helicopters, and we want to see how that change affects the battlefield before we make additional changes blindly.
BALANCING ITEMS WE ARE MONITORING
....snip..
Cak su cvrstog stava?? "Neki ljudi zele ovo - ono, ali mi smo protiv i to ime necemo dati??
Ajde da sam i to dozivio od DICE-a 
U BF3 su daleko pretjerali ispunjavanjem svake zelje!
A cak i pametno razmisljaju i mozda ce rjesiti attack heli. Nevjerojatno 
Uzet china rising :P