Evo i malo tehničkih detalja o Batman Origins sa Nvidia press conference koja se održava danas:
Batman: Arkham Origins
GAME
- City around twice the size of Arkham City. Two major parts connected by the bridge.
- Call in Batwing to automatically take you to the Batcave, as well as fast travel across the map.
- Interact with the Batcave: speak to Alfred, use workbench to collect gadgets, find Easter Eggs.
- Batcave has a "training gym". Aimed at showcasing the combat system to players who didn't fully appreciate it in previous Batman games. Lets you compete in challenges, rewarding with XP to upgrade Batman.
- Cops an enemy along with thugs.
- Encounter grading (eg: A = Legendary Vigilante).
- "When all you have is a hammer, every problem looks like a nail" analogy used to describe Batman's aggression in Origins.
- Barbara Gordon plays an important role in the plot.
NVIDIA TECH
- Deformable snow, as you move through it (eg: footprints, rolls). Depth of imprints different based on where snow has fallen.
- Particle physics for falling snow.
- Lots of tech put into physics, tessellation, and lighting on the cape.
- Turbulence from punches, and motion of the cape, shapes the motion of particle physics (eg: snow and smoke).