F1 2010 - rasprava

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Ova tema je sadržajno povezana sa sljedećim temama: Hot Lap F1 2010 - natjecanje
17 godina
neaktivan
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RE: F1 2010 uskoro
microman kaže...

Hebeš takvu igru di bolid vozi sa jednakim preformansama na stazi i na travi, hebeš takvu igru di se zabiješ u zid sa 150Kmh i prođeš eventualno sa slomljenim krilcem, hebeš takvu igru gdi umijesto čistokrvnog racinga imaš čitav niz RPG elemenata. Neču sudit igru prije nego izađe ,al ako je suditi po DIRT2 neču se baš naigrati nove formule. Štoviše rađe igram stari rFactor i F1 98/02. Nemojte mislit da ne podnosim DIRT2, štoviše jedna je od boljih racing igra ,al od F1 očekujem nešto sasvim drugo, očekujem da bude simulacija, da je fizika na nivou prave simulacije i očekujem da izbace taj RPG shit.....

90% igraće 'populacije' ne želi umirati od muke pokušavajući usmjeriti auto/formulu da ide u pravom smjeru...Većinom se igra da se zabavi i odmori...Ako je nekom do uživanja u fizici, neka vozi pravu F1..svi sretni i zadovoljniSmijeh

16 godina
moderator
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RE: F1 2010 uskoro
microman kaže...

Hebeš takvu igru di bolid vozi sa jednakim preformansama na stazi i na travi, hebeš takvu igru di se zabiješ u zid sa 150Kmh i prođeš eventualno sa slomljenim krilcem, hebeš takvu igru gdi umijesto čistokrvnog racinga imaš čitav niz RPG elemenata. Neču sudit igru prije nego izađe ,al ako je suditi po DIRT2 neču se baš naigrati nove formule. Štoviše rađe igram stari rFactor i F1 98/02. Nemojte mislit da ne podnosim DIRT2, štoviše jedna je od boljih racing igra ,al od F1 očekujem nešto sasvim drugo, očekujem da bude simulacija, da je fizika na nivou prave simulacije i očekujem da izbace taj RPG shit.....

Pa jbt to šta oni prikazuju po trailerima to je arkadni mod,mod za simulaciju je jos u izradi.

I sere* po igri koja još nije ni u beti.

A što se rfactora tiče AI je tako glup da gluplji nemoze bit,nabijaju ti se ko majmuni s leđa,

pravila su nikakva(mozes kratit zavoj i nikom nista)

http://bfbc2.elxx.net/stats/pc/%5BHR%5Dpirat
17 godina
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F1 2010 uskoro

Novi intervju:

 

LINK: F1 2010: Stephen Hood govori o igri

Tako funkcionira Formula 1 - rekao je kolumbijski vozač
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F1 2010 uskoro

What we know so far.

 

 

There will be no Beta.
2009 cars will not be included in the game due to licensing reasons and extra development time.
There will be six Developer Diaries in total, ending in July.
Developer Diary 3 will launch first, exclusively on F1Podcast on YouTube.
You create a Profile at the start of the game which is taken into multiplayer.

 

Gameplay
There will be no Safety Car.
There will be no Formation Lap.
There is a full flag system with the exception of red flags and races can't be stopped.
There will be Tyre Deformation and Tyre Wear, so looking after your tyres is a key part of the game.

 

The above means you can hit the lollipop man if you overshoot a pit stop.
Race strategy will be very important.
There is a full team radio.
There is no commentary.
There is a full dynamic weather system, so weather can change during races.
Weather will affect the track and your tyres accordingly.
When you win a race you will be able to celebrate with your fists and arms.
There is a cockpit view, along with other views you will expect in a Formula 1 game, such as the TV onboard view.
There is a full damage system, following on from previous Codemasters racing games that have used the Ego engine. Not only will parts fall off, but the car will get deformed accordingly. Some track objects are moveable and breakable.
No mechanical failure, but AI can suffer it.
Difficulty settings and assists to cater all players, so good for both the sim and arcade crowd.
Slipstreaming is present and has the appropriate affect.
There is engine wear.
You can change your aero balance and engine power whilst racing.
There is no helmet designer.
The track surface changes accordingly, so how many cars have been on the track and the weather take affect, along with other aspects. During rainfall, for example, puddles will appear on certain parts of the track that is more open than other parts to allow the rainfall through. Marbles are on the track accordingly, and can be picked up by your tyres, and a dark line will start to appear when many cars have been on the track.
Will use cars in the state they are created and approved by their teams.
There will be the flashback feature and replays.
Every steering wheel will be fully supported and the team are aiming to create a great experience for both controller and wheel use.
Slipstreaming/dirty air/aero are major parts of the game.
AI will challenge you and each driver has their unique driving style according to their real life counterpart.
Oversteer, understeer, and wheelspin will be in the game accordingly. Previous F1 games have had too much understeer, F1 2010 sorts this out by bringing oversteer into the equation. Track condition will make an affect.
There will be no Parade Lap.
There will be no Parc Ferme.
F1 2010 is using the Ego engine. This will be tweaked to provide the most realistic F1 experience as possible.
Driving assists don't drive the cars for you, they help you, so there is still enjoyment in playing the game, so you will still get oversteer and understeer, etc etc. Driving line, automatic or manual, steering and braking assists are all present along with a lot of other assists to choose from.
The game is running at 30fps.
Car setups all have their advantages and disadvantages. When testing, you can skip to certain sectors of the track.
Button mapping is present- so you can change all of the controls.
There is no podium.
Laser scanned grid girls are present.

 

Modes(Career Mode)
You compete in either three, five, or seven seasons, that is your choice.
The longer the season, the harder it will be. So, if you do the full, longest Career mode of seven seasons, you will start off with the slower cars such as Virgin and Hispania. This is according to change, Codemasters will use the latest version of the car closest to release.
You choose all of your settings and can change them throughout.
You play a rookie driver. Your driver will replace the worst driver, in terms of stats, on a team, and that driver will either dissapear or swap for another driver who will dissapear.
The tagline of the Career mode is Be the Driver, Live the Life.
You have limited movement around your paddock area in order to ensure game navigation is quick.
In the garage you will be able to adjust car setup, strategy and more, and you will be able to sit in the car in the garage and watch the screens. Around the paddock you will be interviewed by a character using David Crofts voice and have a variety of answers to choose for his questions. Likewise with Press Conferences (Holly Samos's voice is used during the press conferences). Be sure to choose your answers wisely because this affects you career. The questions you get asked won't be random, they will be about the race you have just participated in, so if you have a bad crash, that will be the main talking point. You get a variety of different answers to choose from. Your responses can have an affect on some AI drivers accordingly. You can also have arguments with your team.
Limited amount of tyres each whole GP event, so all sessions.
Sessions are skippable.
8 engines a year.
Race Engineer chooses an engine each session though you can override. You cannot swap engine for every session though.
The better you have done, the more media interest you get.
Whoever is the best on your team will get new parts for the car first.
Your and/or your team mate's car can be upgraded throughout the season with new parts. Team leader gets parts first.
You have a female agent.
Your Race Engineer is always the same person with the same voice, sounds apparently like Rob Smedley. This person updates you with all the latest news.
Drivers don't change teams due to the license.
There are different champions, not the same person and team all of the time.
The number on cars cannot be changed due to the license.
You will penalised for using flashback, for example less XP.
The above means that you will earn XP for upgrades during the season.
There is no pre season testing.
You can choose from a limited amount of nicknames for your character.
There is a rivalry system which also earns you extra XP if you beat a rival. You have a constant rivalry with your team mate.
Upgrades aren't visual but affect performance and are physical.
You can turn on/off the flag system.

 

GP Mode (Single Race, Champ Season, Custom Season)
You can only use licensed drivers in these modes.
You choose absolutely everything, from race distance to track to driver.
Some settings can be changed in this mode.
Limited amount of tyres each whole GP event, so all sessions.
Sessions are skippable.
You choose an engine each session.
In Championship Season you have a limit of 8 engines for the whole season.
You can turn on/off the flag system.

 

Multiplayer (LAN, Online)
You can only use licensed drivers in this mode.
There is no Split Screen, but there is a party play time trial mode. Split Screen is on their wishlist for their future games.
LAN play is present.
There is an online mode.
Private matches are present.
ALL MP modes are 12 players max (this is 99% since 7th April 2010.)
In the Custom Grand Prix mode you can choose some settings, including whether or not you want an equal grid or a realistic grid of cars.
You can turn on/off the flag system.
Modes include:
Pole Position- a Q3 session where the player with the fastest time wins.
Sprint- a short 3 lap race with simulation options turned down to minimum, starting grid is decided randomly, the winner is the first player to cross the line.
Endurance- a 7 lap race with tyre wear and track evolution simulation turned on, at least one pit stop, starting grid is decided randomly, the winner is the first player to cross the line.
Grand Prix- a 7 lap race with tyre wear and track evolution simulation turned on, at least one pit stop, the starting grid is decided through a 10 minute qualification session, the winner is the first player to cross the line.
Custom Grand Prix- this is the mode where the host can choose some options, this can be private or public.

Like Career Mode, there is an XP system, probably used to rank up. Probably no car upgrades can be made, but this is unconfirmed.

 

Gameplay

Some examples of the pit radio below.

“We've fitted a set of scrubbed tyre's you should be able to push a little earlier once they're up to temperature.”
“Lap times are dropping, looks like track conditions are starting to improve.”
“You're losing a lot of time through sector 1.”
“It looks like we might see some light rain this session, just be aware of the conditions and try to pick the best moment to put a lap in.”
“Your brakes are in the optimum temperature zone.”
“The weather situation seems to be improving slightly, we could take a chance and switch you to inters if you want.”
“Alonso's out-pacing us, we need to put in some quick laps.”
“Looks like one of the McLarens is about to pit, their crew are getting ready.”
“Waved yellows in sector 3. Yellow flag conditions apply, watch out for debris.”
“Drive through penalty, drive through penalty for overtaking under yellow flag conditions.”
“You're way out in front, time to think about conserving the engine.”
“The track seems to be drying out, look for the drying line.”
“Great job! G-r-e-a-t job! What a win! Congratulations, 25 points!”

Codemasters are aiming to put in as much official merchandise as they can. This means caps, flags etc etc.
The game will run at 720p on consoles.
The weather options are: Dynamic, Clear, Light Cloud, Overcast, Light Rain, and Heavy Rain.
Your Race Engineer will update you on other drivers pit stops, with information on what tyres they have put on.
Each track has a different weather system, so for example Bahrain will always be hot and sunny and Spa unpredictable.
Not only will tarmac be affected by weather, but kerbs will as well. So, for example, running the kerbs a lot when it is wet is very risky.
AI does not follow other drivers tyre decisions but are likely to do the same thing if it works out well.
Marbles form off the racing line, so when driving on this you will lose grip.

Nadam se da nije predug postNamigiva

http://bfbc2.elxx.net/stats/pc/%5BHR%5Dpirat
Poruka je uređivana zadnji put pon 31.5.2010 19:31 (pirat).
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15 godina
odjavljen
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F1 2010 uskoro

Da se uradi remake legendardnog F1-Challenge-a 99 u novom grafičkom engineu bila bi za klasu bolja igra od ove codemastersove buduce igre. Kladim se da ce i F1 Challenge 99 ostati bogatij opcijama podešavanja setupa i razno raznih podešavanja aerodinamike.... Ovaj novi F1 mu nece bit u sjeni. Nema mehaničkih kvarova, nema pola stvari koje ima F1 Challenge... Neznam neizgleda mi posebno dobro. Plus toga grafički je prosječan, ništa posebno. Sve se blješti u žutome i to je to. Neznam meni se ne dopada bas na papiru. Marketing je jedno a igra drugo. Da se uradi remake F1 CH. u extra čistoj i prekrasnoj jasnoj NFS Shift grafici ja bi bio prezadovoljan.

Slobodno stisni thumb down ako te to toliko pali
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17 godina
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RE: F1 2010 uskoro
pirat kaže...

Gameplay


When you win a race you will be able to celebrate with your fists and arms.
No mechanical failure, but AI can suffer it.
There will be the flashback feature and replays.
The game is running at 30fps.
Laser scanned grid girls are present.

 

Ma daj, moći ćeš mahat rukama i biti će laserski skenirane grid girls, a neće biti mehaničkih kvarova. Flashback opcija!? To codemasters radite pravu simulaciju.. pitam se zašto Vettel nije juče uključio flashback nakon suadara sa Weberom...

 

Neka si nabiju oni ovu njihovu "simulaciju" na jednu konzolu, nakon toga u svoju g*zicu, uzmu taj svoj žuti engine i okane se ćorava posla

 

Jer meni koji sam željan "prave" F1 simulacije (kvarovi, sudari, Safety Car), je stvarno bitno šta ću moći u igri mahat rukama, šetat po boksu, gledat djevojke, pričat na konferencijama.... Strašno!

ššššš - možda su u šumi
Poruka je uređivana zadnji put pon 31.5.2010 19:53 (doktor1).
15 godina
neaktivan
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F1 2010 uskoro

Nisam čitao ovih 11 stranica ali koliko sam shvatio čini se da će igra biti više arkada nego simulacija. Ja sam cijele dane igrao Gran Prix 4 na volanu, super igrivost i onda bugovci stave na DVD video F1 2010 i poludim... Nadam se da će biti dobra igrivost i totalna simulacija. TDU2 će biti arkada i to je OK, tko će za 125 auta napravit simulaciju (dobro aj oni japanci i gran turismo 5, iako sam čitao da GT4 nije bio baš realan, bar ne svi auti). Jedva čekam i zbilja se nadam simulaciji jer ako nema igrivosti tu grafiku i ostale gluposti mogu mačku o rep...

 
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17 godina
neaktivan
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F1 2010 uskoro

Malo me oraspoložilo što će ipak biti ".exe/choose_car/choose_track/race" mod, iako ništa ne piše za private testove, koje ja u svim racing igricama igram 95% vremena.

 

Sve u svemu, vrijedit će probati igricu, baš zato što ima nekih stvari koje još nisu nikad napravljene u F1 igricama poput team radija, smeća na stazi koje će utjecati na grip, štelanje bolida tijekom utrke (EDIT: mogućnosti za namještanje dužine utrke - novost kod CM-a) i sl.

~~~P*čka, šolja, k*rac~~~
Poruka je uređivana zadnji put pon 31.5.2010 21:59 (i_rambo_plache).
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16 godina
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RE: F1 2010 uskoro

F1 '99 za playstation je bogatija opcijama nego ova....

17 godina
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RE: F1 2010 uskoro

flashback  SmijehSmijeh

16 godina
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RE: F1 2010 uskoro

Znači,igra se samo multiplayer?

Assassins Creed II
15 godina
odjavljen
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RE: F1 2010 uskoro
emerik kaže...

Znači,igra se samo multiplayer?

Ne bit ce i SP al u stilu GRID/DiRT 2. Ništa od prave F1 simulacije. Ovo je nazalost propao projek jednako kao i Operation Flashpoint Dragon Rising.

Slobodno stisni thumb down ako te to toliko pali
16 godina
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RE: F1 2010 uskoro
Weky kaže...
emerik kaže...

Znači,igra se samo multiplayer?

Ne bit ce i SP al u stilu GRID/DiRT 2. Ništa od prave F1 simulacije. Ovo je nazalost propao projek jednako kao i Operation Flashpoint Dragon Rising.

To unači da ne budem mogel igrati solo karijeru,da npr. počneš u Torro Rossu i da dođeš do Ferrarija?

Assassins Creed II
16 godina
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RE: F1 2010 uskoro
emerik kaže...
Weky kaže...
emerik kaže...

Znači,igra se samo multiplayer?

Ne bit ce i SP al u stilu GRID/DiRT 2. Ništa od prave F1 simulacije. Ovo je nazalost propao projek jednako kao i Operation Flashpoint Dragon Rising.

To unači da ne budem mogel igrati solo karijeru,da npr. počneš u Torro Rossu i da dođeš do Ferrarija?

Ma budeš mogao igrat karijeru i to najviše 7 sezona,a moći češ igrat i normanlo jednu sezonu s jednim bolidom isto kao što sad gledaš na tv-u.

A što se simulacije tiče to još nitko nezna kako izgleda,još je taj mod u izradi.

http://bfbc2.elxx.net/stats/pc/%5BHR%5Dpirat
15 godina
odjavljen
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RE: F1 2010 uskoro

Da mod je u izradu a još su 3 mjeseca do izdavanja igre. No chance da bude ikakav mod. Treba kompletno promjeniti fizikalni model.

Slobodno stisni thumb down ako te to toliko pali
16 godina
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RE: F1 2010 uskoro
Weky kaže...

Da mod je u izradu a još su 3 mjeseca do izdavanja igre. No chance da bude ikakav mod. Treba kompletno promjeniti fizikalni model.

Ma zato ga i rade duže nego arkadni mod.Ma sve čemo saznat kroz koji mjesec.

http://bfbc2.elxx.net/stats/pc/%5BHR%5Dpirat
Poruka je uređivana zadnji put uto 1.6.2010 10:42 (pirat).
16 godina
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F1 2010 uskoro

 Arcade vs. Simulation:

 

            I do not use the terms Arcade or Simulation, I think they're two extremes that do not sit well together. I class F1 2010 as an excellent and highly enjoyable F1 experience. Some of the things we've included are very, very 'hardcore' for want of a better word. This game will appeal to a variety of people, we've worked hard to make that the case but I'm certainly never forced to hold features back, cash-in, dumb-down or whatever else we're I do not use the terms Arcade or Simulation, I think they're two extremes that do not sit well together. I class F1 2010 as an excellent and highly enjoyable F1 experience. Some of the things we've included are very, very 'hardcore' for want of a better word. This game will appeal to a variety of people, we've worked hard to make that the case but I'm certainly never forced to hold features back, cash-in, dumb-down or whatever else we're sometimes accused of In all honesty Codemasters allow us an awful lot of creative freedom and I applaud them for that. I wish more places were the same.

 

 Car Setups:

 

           Yes, Car Setup is in the game. In reality we're told car setups provide around 0.5 seconds difference, on average. The teams go to tracks with a setup in place, because they have historical data.

 

Features in the Game

    * All Official F1 Drivers, Teams, Tracks and Rules from the FIA 2010 WORLD CHAMPIONSHIP
    * Limited sets of tyres at a weekend.
    * Career mode is 3, 5 or 7 years (optional).
    * 8 Engines a Year.
    * You choose a engine for each session.
    * 12 people online.
    * There is engine wear, the more it wears out, the slower you go.
    * When you switch team on career mode, you replace the driver who hasn't done aswell.
    * Weather can change across sessions.
    * Track rubbers in during weekend, pick the right time to go out to Qualify.
    * You can change the Aero Balance and Engine Power.
    * Press Conference.
    * Media interest, before and after every session.
    * The better your results, the more media interest.
    * Optional races with no pitstops (without tyre wear).
    * You are your own driver career mode.
    * You use your own driver online.
    * Team performance changes during each season, from season to season.
    * Drivers have there own Personality, Weaknesses, Pros and Driving style
    * After race in the Paddock, your agent speaks to you.
    * Best ever weather system for a racing game, every 10m is different.
    * 3 Qualifying Sessions - Q1, Q2 and Q3.
    * Full Flag System.
    * There are different Settings to be played around with to cater both Sim and Arcade crowds.
    * In Career mode you can change difficulty between Sessions.
    * You grow a certain position in the team during you Career.
    * When you enter the Pits, a Pop-Up Menu appears, allowing you to pick the Tyre you want to change onto.
    * Weather can change mid-race, mid-session and during sessions.
    * Dirty air effect, engine cools less and less drag on the straights maybe more effects of downforce into the corner.
    * Your agent is a female.
    * In Practice sessions, Drivers go out for installation/recon laps and often return to the pits before returning to the track again.
    * The better you perform, the more XP you get. Which you then spend upgrading your car.
    * Assists don't drive the car for you, they just make it easier.
    * Assists make your car heavier.
    * You can turn Pit Lane Limiter off.
    * Abu Dhabi will change from Day to Night, and the Lighting will change on the hotel too.
    * There is Online Qualifying.
    * Your Race Engineer is Rob Smedley

 

Features not in the game, which maybe we would have expected.

    * No Safety Car.
    * No in-game save.
    * No Split Screen.
    * No mechanical Failures.
    * No livery Creator.
    * No helmet designer.
    * No Formation Lap.
    * No Commentry.
    * No Parade Lap.
    * No Parc Ferme.
    * PC version will use "Games for Windows LIVE".

 

Info on career mode
This is a list I've put together from various threads and previews:

* you create you own driver
* you can choose from 3, 5 or 7 seasons
* you can change the difficulty before the start of every session
* you start in a low or mid-tier team
* you replace a driver in that team, but drivers don't swap between teams each season
* you earn a contract based on performance (presumably testing)
* the main goals are beating your team-mate and a close rivals
* you move around the paddock/motor-home to access different parts of the game
* once racing, results will affect the development of the car over the season
* races have a minimum of 10-20% of the full distance
* you decide with an engineer how to upgrade parts of your car
* the media interview you before and in-between sessions
* the media's interest depends on the results you achieve
* you do the post-race TV conference if you finish on the podium
* over the seasons, the teams performance changes based on their history and final constructor positions achieved during your game
* you can save your progress, but not during a race
* a form of engine management applies (+ the 8 engine rule)

http://bfbc2.elxx.net/stats/pc/%5BHR%5Dpirat
Poruka je uređivana zadnji put uto 1.6.2010 12:02 (pirat).
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F1 2010 uskoro

Meni je ovo i više nego dovoljno za dobru uživanciju nakon puno godina.. Thx Piratče!

I'm sorry, I can't hear you over the sound of how awesome I am.
 
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DadoZG kaže...

Meni je ovo i više nego dovoljno za dobru uživanciju nakon puno godina.. Thx Piratče!

Ma samo za tebe pick*.

http://bfbc2.elxx.net/stats/pc/%5BHR%5Dpirat
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neaktivan
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RE: F1 2010 uskoro
pirat kaže...

    * Your Race Engineer is Rob Smedley

Znači bit će: ˝Ivo baby! Stay cool˝Belji se

World championships: 7, GP started: 255, GP wins: 91, Podium finishes: 154, Pole positions: 68, Fastest laps: 76, Points: 1,391
15 godina
neaktivan
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F1 2010 uskoro

napokon igra za f1 s novim sistemom "kvala" xD to je super :D

Što imaš više sira, imaš više rupa. Što imaš više rupa, imaš manje sira. ?????????????
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pirat kaže...

* a form of engine management applies (+ the 8 engine rule)

ako nema mehaničkih kvarova čemu onda ovo? tak ti je svejedno koliko imaš motora kad se ni jedan neće pokvarit, možeš ga stalno tjerat do maksimuma...

15 godina
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F1 2010 uskoro

* No mechanical Failures.

 

ako ovo ne uvedu ne moraju ni pravit igricu

tko je vidio formulu 1 bez kvarova

 

 

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RE: F1 2010 uskoro
dejo6 kaže...
pirat kaže...

* a form of engine management applies (+ the 8 engine rule)

ako nema mehaničkih kvarova čemu onda ovo? tak ti je svejedno koliko imaš motora kad se ni jedan neće pokvarit, možeš ga stalno tjerat do maksimuma...

There is engine wear, the more it wears out, the slower you go.

Troši se motor i gubiš na brzini s vremenom.

 

http://bfbc2.elxx.net/stats/pc/%5BHR%5Dpirat
Poruka je uređivana zadnji put uto 1.6.2010 16:09 (pirat).
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F1 2010 uskoro

Šta mi vrijedi šta će se motor trošit, ako ja promjenim iz 7 brzine u 1 i nastavim vozit kao da se ništa nije dogodilo?! Pa zar je to bilo tako teško uvrstit u igru i stavit opciju mechanical failure ON - OFF

Oni uvode nekakva mahanja rukom i slične pi*darije, a ono bitno za vožnju ko be... Oće mi i Pusycatdoll komad u boksu skakat od sreće kada preteknem nekog i sa tim ću dobit dodatne 2 sekunde veće brzine na pravcu... (moral ovo, ono). CCCCC

ššššš - možda su u šumi
Poruka je uređivana zadnji put uto 1.6.2010 16:19 (doktor1).
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F1 2010 uskoro

Evo što je rekao Chief Designer kad su ga pitali o mehaničkim kvarovima:

 

 Without giving everything away at this stage, your engine can degrade massively. The eight engine rule is in-game for a reason. The car can overheat, your tyres can blister, you can suffer punctures, you can play with the performance of the engine whilst driving around to prolong its life, you can suffer in dirty air, the state of bodywork damage can impact on aero performance...

Not to mention the fact we're still working on many little things. Sometimes not too much is said (yes, even at a reveal event) because items are in development. The AI cars can suffer failures too.

What we do not have, and I personally dislike, is random failure. I don't want to drive 64/65 laps and have a random failure that I cannot do anything about remove me from the race. I want, as a player, to know I can do something about a problem.

 

Tako da bit će nekih kvarova samo je sve to još u izradi pa je malo komplicirano.

http://bfbc2.elxx.net/stats/pc/%5BHR%5Dpirat
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RE: F1 2010 uskoro
pirat kaže...

Evo što je rekao Chief Designer kad su ga pitali o mehaničkim kvarovima:

 

 Without giving everything away at this stage, your engine can degrade massively. The eight engine rule is in-game for a reason. The car can overheat, your tyres can blister, you can suffer punctures, you can play with the performance of the engine whilst driving around to prolong its life, you can suffer in dirty air, the state of bodywork damage can impact on aero performance...

Not to mention the fact we're still working on many little things. Sometimes not too much is said (yes, even at a reveal event) because items are in development. The AI cars can suffer failures too.

What we do not have, and I personally dislike, is random failure. I don't want to drive 64/65 laps and have a random failure that I cannot do anything about remove me from the race. I want, as a player, to know I can do something about a problem.

 

Tako da bit će nekih kvarova samo je sve to još u izradi pa je malo komplicirano.

ma bit ce to najbolja igra na svijetu :):)

Što imaš više sira, imaš više rupa. Što imaš više rupa, imaš manje sira. ?????????????
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F1 2010 uskoro

Samo želim reći da si budeš mogao sjeba* brzine,da ispravim kolegu forumaša(doktor1).

Da ne stavljam svaki citat dečkića iz Codemastersa,isto taj lik je rekao da ti se moći sjebat brzine,

nešto na motoru itd...(ali ti se ne može to sjeba* do kraja)

Al opet nemožeš vozit ako ti fale 6 i 7 brzina....

 

http://bfbc2.elxx.net/stats/pc/%5BHR%5Dpirat
Poruka je uređivana zadnji put uto 1.6.2010 19:39 (pirat).
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F1 2010 uskoro

Ne znam kako bi ju lošu trebali napravit da ju ne bi igrao, ipak je to F1.

http://www.youtube.com/watch?v=IM9ezwvBOjo
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F1 2010 uskoro

Ljudi, čemu strah? F1 na PC nije bio među nama skoro pa 10 godina...Igra će biti vrlo dobra, vjerujte meni na riječ Smijeh

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Ova tema je sadržajno povezana sa sljedećim temama: Hot Lap F1 2010 - natjecanje
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