Odigrao sam samo dvije runde BFH-a (možda level 1?), a imam dog tag:
- +/- sve poruke
- ravni prikaz
- starije poruke gore
Odigrao sam samo dvije runde BFH-a (možda level 1?), a imam dog tag:
Možda si bio nevjerovatno uspješan
I sta sada!? Nema igranja BF sljedeca 3,4 tjedna! Jer se ispunjavaju besmislena oruzija, assignmenti, ribboni i slicna govna. Nece biti servera na kojem se nece ispunjavat neko assignments govno. Ma f off!
Onda je očito 4th floor bilo neko gličanje u vanilla verziji BF-a...
Ipak ide patch!
Kako je tebi skidalo 1GB, a meni 3 GB?
Ipak ide patch!
Kako je tebi skidalo 1GB, a meni 3 GB?
Neki kažu da skida i 5,44GB, ali vidim da prije skidanja radi verifikaciju file-ova, pa može biti da ti je igra smatrala da su ti neki file-ovi oštećeni.
meni se skinilo 1gb a da je 5 gb nema sanse onda bi dlc trebao bit tih 5 gb
1 gb je krpanje
Ne znam kako kod vas, ali poslije ovog krpanja igra me stalno izbacuje bez obzira da li je to njemacki server i ping 15 ili USA server i ping 130.
Origin je postavljen kako treba. Hmmm.....
Neki savjet ?
Ne znam kako kod vas, ali poslije ovog krpanja igra me stalno izbacuje bez obzira da li je to njemacki server i ping 15 ili USA server i ping 130.
Origin je postavljen kako treba. Hmmm.....
Neki savjet ?
Izgleda da su došle nove verzije Punkbuster file-ova.
Nađi na kompu pbsetup.exe i pokreni, te pokreni UPDATE, ili skini sa:
Ja se nisam ni prijavio za betu BFH, a dobio sam taj dog tag...
Čim je krenuo skidati patch, dobio sam dog-tag...tako da je to nešto vezano za nešto a ovaj patch to nešto otključava...to je bar moja teorija ;)
Ima li tko da nije sudjelovao u CTE uopće, a da je dobio Dog Tag?
Evo novi Patch Notes:
PC Game Update Jul 8 Patch Notes
COMMANDER APP:
-Various bug fixes
GENERAL:
-Fix for an issue where players were able to duplicate Battle Pickups by repeatedly picking up a kit
-Fix for an issue where field upgrades would stop working after one round when players had reached the max field upgrade level
-Fix for a crash that could occur when a player left a round
-Added a 15 seconds warm-up timer for all Official games
-Created a user interface for tweaking the joystick dead zone on PC because the lack of it was preventing some players to use their joysticks
-Fix for an issue that prevented players to issue squad order around capture points during the sandstorm on Gulf of Oman
-Option added for double tap forward to sprint (when on foot)
GRAPHICAL:
-Fix for an issue where the player would get a water splash effect on the screen after crashing an EOD/MAV/SUAV into the water
-Fix for an issue where Mantle users would receive a low frame rate when running the default Mantle multi-GPU settings
MODES:
-Added a competitive Obliteration game mode
SERVERS:
-Fix for an issue where server administrators couldn’t ban players that had clan tags
USER INTERFACE:
-Added total team experience points to the end of round screen for the Capture the Flag game mode
-Added user interface options for tweaking the ADS aiming sensitivity
-Fix for an issue where the kill card wasn’t displayed in some cases in Hardcore mode
-Dog tags are rearranged in the kill cards so the right one is not obstructed
VEHICLES:
-Fix for an issue where the flag would occasionally float in mid-air when players got out of vehicles while carrying the flag
-Removed the boost button press to turn off boost for vehicles, boost should be turned off by releasing the accelerator, this makes it consistent with soldier sprint and helps using vehicle boost easier (for joystick)
-Adjusted the PWC physics so it drives/controls more nicely in all water levels
-Option added for double tap forward to boost (when driving a vehicle)
WEAPONS:
-Fix for an issue where a weapon would flail wildly after a player would die
-Removed the 2nd set of shell that are visible in the speed loader when reloading the M412 revolver
-Fix for the Hawk Shotgun missing “pump action” animation in 3rd person while crouching
-Fix for RPG-7 rocket remaining visible in the launcher after the last shot is fired while zoomed in
-Fixed the bipod animations for MTAR-21
-Foregrip in 3rd person now has hand in the correct position on M416/M417
-Fix for a broken animation when switching to AWS as main weapon
Netko od vas dobio 4 Gold Battlepacka potpuno random ?
ja 9 komada :D
Ja samo 1. Vjerovatno su ih dali po nekim već postojećim bodovima, kao što se već bilo dogodilo za neki od prijašnjih patcheva, tada sam ih dobio 11
Kakvi pobogu postojeći bodovi, ja sam ih valjda trebao dobiti 20 po tome, a nisam dobio ni jedan...
takodje ja dobio 9 ev sad gledam,mislio sam da je to jer sam dotjerao konacno na 120 level,a izgleda nije tak kad i ostali dobijaju hah
Eto dobio još 4 komada, TomoR sorry !
WTF??
WTF??
15 gb? Šta oni prave novu igru? Pa jbte nemam više ni mista za sve to na ssd-u

CTE Update:
We have another update for you today. Sadly we have not been able to fix the patch size yet – but we are hard at work fixing this issue!
PATCH CHANGES
This is what is included in this patch:
- All previous XPack maps are now available on the CTE
China Rising, Second Assault, Naval Strike. This will make this particular patch larger, but coming patches should be small again! (we hope).
Remember to test the fixes to Nansha Strike terrain bug and the China Rising map streaming issues! (they should be fixed now)
UI TRIAGE
- World HUD icons for mission objectives now scale with distance. Slider added to control that.
- Sliders added for setting the master size of the HUD world icons. One for common, one for friendlies and one for enemies.
- Reduced the size of the revive HUD world icon/timer by 25% so it matches the size of the rest of the soldier icons.
DICE <3 RUSH
VEHICLE SPAWN TIMER TWEAKS
- Rogue Transmission: changed IFV to 60 seconds initial spawn delay on base 2,3,4
- Abandoned: changed attacker IFV and defender MBT to 60 seconds initial spawn delay at base 4
- Siege: Changed all AAV, MBT initial spawn delay to 60 on base 2,3,4,5
- Resort: Set initial spawn delay to 60 on attacker IFVs at base 2,3,4
FLOOD ZONE – CTE PREMIERE
- Completely redid the Rush layout. It’s now reversed with the finale on the rooftops
- MCOMs, flags, spawns and combat areas all redone
- Removed all vehicles (infantry only now)
- Removed all emplaced weapons and battle pickups
- Disabled paradrop on spawn beacon in Rush specifically
- Levolution set-piece (Flood) no longer automatically triggered. Can’t be triggered before base 3 (due to being out of bounds)
- Placed some additional cover in the Rush layer
- Fixed some art related glitches (floating graffiti, floating trash etc.)
GOLMUD RAILWAY – CTE PREMIERE
- Touched up MCOM positions
- Added new Rush specific cover
- Went over and edited combat zones, spawnpoints and HQ flags
- Edited emplaced weapons (removed some, moved some)
- Painted terrain destruction layer to work with new cover
- Fixed a bug that would despawn defender MBT on base 1
- Fixed a bug in commander for obliteration that I fixed (tomahawk was tied to A for team 2 instead of C)
- Added a pre destruction volume for a prop by the train at base 1
- Set initial spawn delay on MBTs to 60 seconds for base 2
- Set respawn delay explicitly on LTVs to 15 seconds
- Fixed a bug with defender squad spawning on base 4 and 5
- Base 1 attackers: 2 x MBT, 2 x LTV
- Base 1 defenders: 1 x MBT
- Base 2 attackers: 1 x MBT, 1 x LTV
- Base 2 defenders: infantry only
- Base 3,4,5 attackers & defenders: infantry only