The Elder Scrolls V: Skyrim izdvojena tema

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The Elder Scrolls V: Skyrim

SKYRIM Techno Viking TRAILER {#}

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RE: The Elder Scrolls V: Skyrim
tunder kaže...

SKYRIM Techno Viking TRAILER {#}

je da je off, ali koji je lik booog, moj idol zadnjih 5 dana otkad sam vidio (cijeli) klip, plese 3+ minute {#}

 

 

Poruka je uređivana zadnji put pon 31.1.2011 21:24 (Mitsuoka).
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Malo infa

Ako netko treba pozivnicu za Digitalni bug neka javi na PP, još 2 imam
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Kontam si da je mal oprerano otvorena ova tema, s obzirom kad izlazi igra..:)bit ce 300 str min.

[url="http://www.signaturebar.com/"][img]http://www.signaturebar.com/uploads/images/48289.png[/img][/url]
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barem nece biti previse spamanja u drugim temama...
interesantan je ovaj novi sustav izbornika, zanima me sto ce bit od toga...
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Inside Skyrim's Menu System Overhaul

 

  

In a game as large as the open world RPG The Elder Scrolls V: Skyrim, comprehensive menus are a necessary evil. Though they may not be pretty, players need a way to easily manage items, review skills, and map out directions to their next dungeon crawls. The menus in Oblivion functioned, but they were essentially a cumbersome medieval equivalent to Excel documents. For the sequel, Bethesda is striving for a friendlier user interface.

Rather than refine the pre-existing menu system from Oblivion or Fallout 3, Bethesda decided to toss them on the scrap heap and develop a new, streamlined interface. Searching for inspiration, the team kept coming back to Apple, and for good reason. Over the last decade the company has revolutionized how consumers interact with software and hardware moreso than any other tech outfit.

”You know in iTunes when you look at all your music you get to flip through it and look at the covers and it becomes tangible?” game director Todd Howard asks. “One of our goals was 'What if Apple made a fantasy game? How would this look?' It's very good at getting through lots of data quickly, which is always a struggle with our stuff.”

Like in Oblivion, pressing the B or circle button opens up the menu system. Instead of returning you to the last page you visited as it did in Oblivion, Bethesda now presents you with a simple compass interface that offers four options.

Pressing right takes you to the inventory. The interface is a clean cascading menu system that separates items by type. Here players can browse through weapons, armor, and other items they gather during their travel. Instead of relegating players to looking at an item’s name and stat attributes, each possession is a tangible three dimensional item with its own unique qualities. Thousands of items are fully rendered, and players can zoom in on or rotate each one. You can even get an up close view of the flowers and roots you pick for alchemy. “It becomes an interesting time sink,” Howard says. “You can look at and explore every single thing you pick up.”

Pressing left from the compass gives players access to the full list of magical items, complete with breakdowns of how the spells operate. As we mentioned in the Building better combat story, the world of Skyrim features over 85 spells, many of which can be used in a variety of ways.

In Oblivion, players could map eight items from their inventory onto the D-pad for easy access. Given the new two-handed approach to combat in Skyrim, Bethesda didn’t want to limit players to eight items. Instead, pressing up on the D-pad pauses the action and pulls up a favorites menu. Anything from your spell library or item inventory can be “bookmarked” to the favorites menu with the press of a button. How many items appear on that menu is up to each player. Bethesda isn’t placing a cap on the number of favorite items, so theoretically you could muck it up with every single item you own. Though you can choose how many items appear, you can’t determine the order; items and spells are listed alphabetically.

Pressing down in the compass menu pulls the camera perspective backward to reveal a huge topographical map of Skyrim. Here players can zoom around to explore the mountain peaks, valley streams, and snowy tundras that populate the northern lands. Pulling the camera as far away as possible gives you a great respect for the size of the game world. From the map view players can manage quest icons, plan their travel route, or access fast travel.

Finally, pressing up in the compass menu turns your gaze up toward the heavens. In previous games, astrology played a large role in character creation. Though Skyrim abandons the class structure in favor of a "you are what you play" philosophy, Bethesda is preserving the player’s ties to star signs.

Three prominent nebulae dominate the Skyrim heavens – the thief, the warrior, and the mage. Each of these represents one of the three master skill sets. Each nebula houses six constellations, each of which represents a skill. As in Oblivion, every player starts out with the ability to use all 18 skills – any player can use a two-handed weapon, try alchemy, or cast a destruction spell (provided you find or purchase one). As you use these skills in Skyrim, they will level up and contribute to driving your character's overall level higher.

Every time players rank up their overall level, they can choose a supplemental perk ability for one of the 18 skills. For instance, if you fight most of your battles with a mace, you may want to choose the perk that allows you to ignore armor while using the weapon. As in Fallout 3, several of the perks have their own leveling system as well, allowing you to choose them multiple times. Once you choose a perk, it lights up the corresponding star in the constellation, making it visible when looking up to the heavens while interacting in the world.

“When you glance to the sky after you’ve played the game for a while, what you’re seeing in the sky is different than what somebody else is seeing based on the constellations,” Howard says.

To read more about all of the great details we extracted from Bethesda during our cover trip, visit the Skyrim hub by clicking below.

 

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tunder kaže...

hvala, stavit cu u prvi post {#}

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Muzika je nevjerovatno, kada cujem to muziku odmah se nafuram na igru, a i slika je dobra (preslusao song jedno 20 puta)

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Na kraju ko da Todd hoće još nekaj reć, a ovaj samo veli bok. {#}

http://www.youtube.com/watch?v=mNK6h1dfy2o
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Poruka je uređivana zadnji put ned 6.2.2011 20:07 (NightShadow).
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Skyrim has a hand-crafted world, with “no two areas alike”

 

Bethesda promise that the game’s dungeons will be much more varied than they were in Oblivion. Where Oblivion had one dungeon designer, Skyrim has eight. The team will be working on keeping Skyrim’s dungeons varied with puzzles and traps...the entire landscape has been hand crafted and is dusted with dynamic snow that settles realistically...

 

citaj prevedeno - ALELUJA{#}

 


evo i par novih screenshotova te usporedba s Oblivionom:

 

Skyrim-Camera: like Oblivion and Morrowind have an outside perspective. This should even be in this part useful. Classically, the series but played from a first person view. Skyrim-Camera: like Oblivion and Morrowind have an outside perspective. This should even be in this part useful. Classically, the series but played from a first person view.
Oblivion-Camera: The 3rd-person camera in Oblivion was no more than an optical three-handed, playful but rather useless. Oblivion-Camera: The 3rd-person camera in Oblivion was no more than an optical three-handed, playful but rather useless.
Skyrim-Brooks: With the latest shader technology provides the water in Skyrim a lot better than the previous Oblivion. The landscape offers more details on vegetation and rock formations. Skyrim-Brooks: With the latest shader technology provides the water in Skyrim a lot better than the previous Oblivion. The landscape offers more details on vegetation and rock formations.
Oblivion-Brooks: Although the graphics look dusty today, for release in 2006 was one of the finest role playing Oblivion at all. Oblivion-Brooks: Although the graphics look dusty today, for release in 2006 was one of the finest role playing Oblivion at all.
Skyrim - human: the animations of the character models and lighting is a key technology for construction sites Bethesda. Skyrim - human: the animations of the character models and lighting is a key technology for construction sites Bethesda.
Oblivion - human:  looked moody Oblivion, the characters often seemed very stiff. Oblivion - human: looked moody Oblivion, the characters often seemed very stiff.
Skyrim-vision: Skyrim offers a tremendous vision, whether the level of detail as in the predecessor it falls rapidly, can not yet identify themselves Skyrim-vision: Skyrim offers a tremendous vision, whether the level of detail as in the predecessor it falls rapidly, can not yet identify themselves
Oblivion-vision: in the distance appears Oblivion many landscape details and only shows great textures. Oblivion-vision: in the distance appears Oblivion many landscape details and only shows great textures.
Skyrim-Battle: unlike the predecessor, the player with Skyrim, two arms or two spells used simultaneously by taking them into the hand or - Magic - binds to the hand. Skyrim-Battle: unlike the predecessor, the player with Skyrim, two arms or two spells used simultaneously by taking them into the hand or - Magic - binds to the hand.
Oblivion-Battle: When Oblivion was fixed, and is run like which hand the weapons. Oblivion-Battle: When Oblivion was fixed, and is run like which hand the weapons.
Skyrim-Monster: the northern Skyrim is populated by lots of dark creatures, but this time the levels expected to light no longer with the skills of the player. In any case, the level of opponents in dungeons will set only the first entry and not subsequently changed. Skyrim-Monster: the northern Skyrim is populated by lots of dark creatures, but this time the levels expected to light no longer with the skills of the player. In any case, the level of opponents in dungeons will set only the first entry and not subsequently changed.
Oblivion-Monster: The characteristics of the enemies in Oblivion which adapt to the player so that it gets more evenly matched. The system, however, was highly controversial. Oblivion-Monster: The characteristics of the enemies in Oblivion which adapt to the player so that it gets more evenly matched. The system, however, was highly controversial.
Skyrim-Undead: No fantasy role-playing game without skeletons and zombies. These will not be missing in Skyrim. Skyrim-Undead: No fantasy role-playing game without skeletons and zombies. These will not be missing in Skyrim.
Oblivion - Undead: In the underground ruins of Oblivion were a constant danger of the undead. Oblivion - Undead: In the underground ruins of Oblivion were a constant danger of the undead.
Skyrim-Valleys: Skyrim is one of the northern provinces of Tamriel. Accordingly, see the inhospitable landscapes in many places. Skyrim-Valleys: Skyrim is one of the northern provinces of Tamriel. Accordingly, see the inhospitable landscapes in many places.
Oblivion- Valleys: more in cyrodiil Oblivion- Valleys: more in cyrodiil
-To Start Press Any Key. A gdje je ANY tipka?-
Poruka je uređivana zadnji put sri 9.2.2011 13:03 (dado8).
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One game to rule them all!

 

Inače ova prva slika koju je Dado postavio je ebeno fotorealistična.

Pisser: Nigga, I gotta take a dragon piss, cuz. Me: What the fuck's a "dragon piss"? Pisser: It's a huge ass piss, nekkuh, haven't you ever seen how big a fucking dragon is? Imagine that
Poruka je uređivana zadnji put sri 9.2.2011 13:04 (MegaMass 2000).
 
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MegaMass 2000 kaže...

One game to rule them all!

 

Inače ova prva slika koju je Dado postavio je ebeno fotorealistična.

Zapravo, meni ne tako jako (iako će engine biti NAJBOLJI), kada malo bolje pogledam kosu od toga lika.

D=mc2, Deinstein
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Zato ce animacija karaktera biti na nivou. Kao i sa svakom bethesdinom igrom.{#}

http://tridizajn.com/index.php
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jel dado, to google translator na slikama? jedva da sam nešto skužio.

http://www.youtube.com/watch?v=mNK6h1dfy2o
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trackmanijak kaže...

jel dado, to google translator na slikama? jedva da sam nešto skužio.

jos da vam i prevodim{#}{#}

-To Start Press Any Key. A gdje je ANY tipka?-
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thechosenfreak kaže...

Zato ce animacija karaktera biti na nivou. Kao i sa svakom bethesdinom igrom.{#}

navodni su posebno pozornost posvetili tom gorucem problemu svih ranijih Bethesdinih naslova.

sve mi se vise cini da bi jos na kraju od Skyrima moglo i ispast nes{#}

 

pardon za spam - j3beni Bol od "nedavno" vise ne dozvoljava multi cut

-To Start Press Any Key. A gdje je ANY tipka?-
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Oblivion je imao izvrsne prodajne rezultate. U ovaj su nastavak uložili puno više truda, a i više bethesdinog osoblja radi na toj igri. Vjerujem da će igra biti najbolja među njihovim elder scrolls serijama, dobro, možda ne tako dobra kao morrowind ali svejedno puno očekujem od nje.

11.11.11!! NE mogu čekat!

D=mc2, Deinstein
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A nije tako daleko 11.11

Dragon age 2 do 5. mjeseca kad izazi the witcher 2. Onda malo TW2 + 2 i 3 prijelaz DA2 i eto ga 11 mjesec.

Krajem ove godine izlazi i ME 3, pa će možda biti dobro i ponoviti literaturu iz jedinice i duje... što je još 2 mjeseca posla :)

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Space kaže...

A nije tako daleko 11.11

Dragon age 2 do 5. mjeseca kad izazi the witcher 2. Onda malo TW2 + 2 i 3 prijelaz DA2 i eto ga 11 mjesec.

Krajem ove godine izlazi i ME 3, pa će možda biti dobro i ponoviti literaturu iz jedinice i duje... što je još 2 mjeseca posla :)

Imaš pravo,  Dragon Age 2, Witcher 2, RAGE, Crysis 2... Ima još igra, al neznam izlaze li prije Skryima!

Eh da, Fable 3 bi trebao u proljeće za PC tako da to isto...

 

http://en.wikipedia.org/wiki/List_of_video_games_in_development

 

Čekanje za Skyrim izgleda neće biti tako dosadno!

D=mc2, Deinstein
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Axlus kaže...
Space kaže...

A nije tako daleko 11.11

Dragon age 2 do 5. mjeseca kad izazi the witcher 2. Onda malo TW2 + 2 i 3 prijelaz DA2 i eto ga 11 mjesec.

Krajem ove godine izlazi i ME 3, pa će možda biti dobro i ponoviti literaturu iz jedinice i duje... što je još 2 mjeseca posla :)

Imaš pravo,  Dragon Age 2, Witcher 2, RAGE, Crysis 2... Ima još igra, al neznam izlaze li prije Skryima!

Eh da, Fable 3 bi trebao u proljeće za PC tako da to isto...

 

http://en.wikipedia.org/wiki/List_of_video_games_in_development

 

Čekanje za Skyrim izgleda neće biti tako dosadno!

Always Bet On Duke{#}

-To Start Press Any Key. A gdje je ANY tipka?-
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Neki već imamo raspored {#}

http://www.youtube.com/watch?v=mNK6h1dfy2o
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trackmanijak kaže...

Neki već imamo raspored {#}

Max Payne 3 - HLADNO? ma daaaaj {#}

=CBC= Team | www.crobadcompany.com
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thesekiman kaže...
trackmanijak kaže...

Neki već imamo raspored {#}

Max Payne 3 - HLADNO? ma daaaaj {#}

I bulletstorm i brink {#}

Ako netko treba pozivnicu za Digitalni bug neka javi na PP, još 2 imam
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Shogun 2 ljudi,shogun 2 vam fali...

Baš me zanima kakav će filing bit kad zaigram skyrim i kako će to izgledati sve, pogotovo kako su zamislili da ćemo zmajeve kokat.

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thesekiman kaže...

Max Payne 3 - HLADNO? ma daaaaj {#}

nisam imao priliku igrat 1 i 2, pa mi je malo glupo od trojke počet.

http://www.youtube.com/watch?v=mNK6h1dfy2o
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