Istina, ali mislim da ovaj nikako nije mogao biti malen jer su radili izmjene na levelima.
http://steamcommunity.com/groups/cro_ro2
Svi koji igraju nek ude ...
Pomoć hitno u single playeru napočetku treba bacati granate,probao sam sve ali nikao se pomaknuti od toga .Šta raditi?Hvala
Pomoć hitno u single playeru napočetku treba bacati granate,probao sam sve ali nikao se pomaknuti od toga .Šta raditi?Hvala
Prvo trebaš ispod ruke baciti jednu u onu rupu odmah do sebe, i onda 2-3 preko ruke u one bunkere cca 10m ispred tebe.
Kako to napraviti?
Kako to napraviti?
Mislim da podbacuješ sa desnim klikom ili sa 6 na tipkovnici. Nisam siguran.
Ovo sa granatama nemrem proč stiskao sam i 6 desni klik ali ništa.Granata eksplodira u onom rovu ispred i opet ništa.
Kako to napraviti?
Kad imaš granatu u ruci, probaj kliknuti scroll
Danas pala hedara http://cloud.steampowered.com/ugc/559796546139690104/E913A44970E97D62E4B4C4B1A70BE4C5B4930F5E/ :)))))
Izašao novi update "težak" 223.8MB:
October 13, 2011
-Fixed a bug which would sometimes cause the first click (fire, alt fire, or ironsights) after respawning to not register.
-Player stats will now save at the end of each round in addition to the end of the match.
-Minor tweaks to the high end of the honor level ranking. While some very high level players may notice an honor level change their earned XP is unaffected by this update.
-There is now a console command for any players wishing to manually do a stats reset. The command is 'ResetStats' and must be followed by your steam nickname for confirmation (in quotes, case sensitive) . The .ini setting for resetting stats has been disabled to prevent any accidental resets.
-Fixed a problem with music in countdown where the morale state (and music) would jump around and transition too often.
-Fixed neutral objectives showing up in the compass as Allied objectives.
-Fixed getting a black screen when getting suppressed for non-English languages
Hvala Bogu da su riješili ovaj bug s (ne)pucanjem nakon spawnanja.
Pitanje za one koji igraju na slabijim računalima:
Kako bi se igra ponašala na računalu koje ima Intel C2D 3GHZ, 2GB RAM, ATI HD 5670?
Pitanje za one koji igraju na slabijim računalima:
Kako bi se igra ponašala na računalu koje ima Intel C2D 3GHZ, 2GB RAM, ATI HD 5670?
Sa svakim patchem igra je sve optimiziranija i stabilnija pa bi trebala raditi ok na tom računalu. Najbolje je da probaš "onu" verziju prije nego se možda odlučiš na kupnju.
Sorry, ali kada bih skinuo igru sa torenta iduće što bih učinio jeste se bacio sa balkona.
Planiram kupiti tamo oko 11. mjeseca, za rođendan
Sorry, ali kada bih skinuo igru sa torenta iduće što bih učinio jeste se bacio sa balkona.
Planiram kupiti tamo oko 11. mjeseca, za rođendan
svaka ti čast. Baš si racionalna osoba
Sorry, ali kada bih skinuo igru sa torenta iduće što bih učinio jeste se bacio sa balkona.
Planiram kupiti tamo oko 11. mjeseca, za rođendan
Ma to sam samo mislio da vidiš kako ti igra radi da se nebi zeznuo
Ma... Kad radi Emilu mora i meni.
Pridružim se u 11 mjesecu negdje. Dotad bude još koji patch.
jel se jos nekom desava da kad pokrene igru nista ne desava tj nece da ju pokrene i tako nesto
jel se jos nekom desava da kad pokrene igru nista ne desava tj nece da ju pokrene i tako nesto
Si probao verify integrity of game cache?
Nove grafičke/zvučne drivere?
Dal ti se pojavi proces u Task manageru?
Najavljena Red Orchestra 2 ekspanzija Rising Storm
https://www.youtube.com/watch?feature=player_embedded&v=yxKqRAwdA9w
Djeluje super i svakako produžuje vijek igre. Hoće li eskpanzija biti besplatna?
Bojim se da neće čim nosi naziv "ekspanzija", a ne DLC.
Bojim se da neće čim nosi naziv "ekspanzija", a ne DLC.
To i ja mislim, ali mislim da će cjena biti razumna i u skladu s onim što nudi.
Ovaj dlc će biti besplatan to su već odavno potvrdili
Mislim da ne će biti besplatan. Ja sam o tome saznao iz originalnog intervjua na GameSpyu i bar mi se iz pročitanoga činilo da ne će biti besplatan.
Evo citat iz članka:
GameSpy: Rising Storm is looking good. Any release window beyond sometime before Fall 2012? How about pricing and distribution?
Alan: All a bit speculative at the moment, but... the aim is a release over Steam (plus other digital channels, possibly retail if it is worthwhile) sometime next summer. Pricing: we haven't really thought about it too carefully yet -- and that will partly depend on the finished product, of course.
GameSpy: Speaking of pricing, I understand the modding team will have the opportunity to make money on this project, even though Rising Storm isn't officially a "paid gig."Can you tell us how that will work?
Alan: In principle, there is a pool of cash that the team will share when they deliver a finished product and, if it is good enough to sell as a full add-on (which it should be!), the team will continue to earn money in royalties off the back end. So, no, they are not getting paid to do the work - this was always described as "a mod with benefits."
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Znači ne zna se ništa točno o cijeni ali čim se spominju royalties gotovo je sigurno da će se plaćati. Čini se da sve najviše ovisi da li će taj overhaul kvalitetom biti na razini na kojoj bi ekspanzija trebala biti. Iskreno nemam ništa protiv da naplate neku razumnu cijenu. Ljudi su se naradili i ak naprave dobar posao zaslužuju novčanu nagradu.
Novi update je vani. Evo changelog:
Spectating Additions and Fixes
-Added functionality so that players that join as "Spectators Only" (i.e. a spectator that joined a server by right clicking a server in the browser and selecting "join as Spectator") can have access to unrestricted views. This functionality is particularly useful for streaming/casting RO2 competitive matches so the spectator showing the match has the flexibility to use all of the views. This can be disabled by setting bLockTrueSpectatorsView=true in ROGame.ini if you want to limit true spectators to the same view as players that are actually playing.
-Set it up so that "Spectators Only" can cycle through viewing players on both teams. This is also particularly useful for streaming/casting RO2 competitor matches.
-Set it up so that "Spectators Only" will be able to see the player names over the heads of players from both teams. This is also particularly useful for streaming/casting RO2 competitor matches.
-Fixed a bug where when trying to switch the spectating view mode it would also switch the player being viewed
-Fixed an issue with specating where you could go into locked third person view even when the specating was restricted to first person only. Should also fix getting first person spectating views in vehicles
Clan Match
-Added a new setting for use when the "Ready Up" system is enabled (for instance ready up is enabled by default for countdown) - bAllPlayersMustReadyUp which can be set in ROGame.ini. If true, all players must ready up to start a match (or the PreStartDuration counts down - note if PreStartDuration is 0 the match will never start till all players ready up with this set true). Useful for clan matches so that the match will not start until all players have readied up (set PreStartDuration=0 and bAllPlayersMustReadyUp = true in ROGame.ini to do this).
Server Configuration - Custom Game Mode
Note: The below settings are Custom mode only, and servers will not run in Ranked mode with them enabled (since the settings essentially override the ranking system).
-Added the ability to limit character class ranking. Using this setting server admins running the Custom game mode setting can limit the maximum ranking levels which will limit class ability upgrades and weapon type unlocks (such as the MkB42, AVT40, Semi Auto Sniper Rifles, etc). Setting MaxClassRank in ROGame.ini or in the webadmin to any value greater than zero will limit the class ranks to the specified level. Valid override values are 1-5 (1 limiting to Raw Recruit, 5 limiting to Hero).
-Added the ability to limit weapon specific ranking. Using this setting server admins running the Custom game mode setting can limit the maximum weapon ranking levels which will limit weapon ability upgrades and weapon functionality unlocks (such as different scopes, bigger magazines, etc). Setting MaxWeaponProficiencyLevel in ROGame.ini or in the webadmin to any value greater than zero will limit the weapon proficiency upgrades to the specificed level. Valid override values are 1-51 (1 limiting to no weapon upgrading, 26 will limit the game to the first tier upgrades (PPSH drum mag, etc) but not allow further major upgrades).
Example uses:
Clan Match - to make certain all players are exactly even with no upgrades set MaxClassRank=1 and MaxWeaponProficiencyLevel=1 in ROGame.ini (or through webadmin).
Restrict To Basic Weapons and Upgrades - set MaxClassRank=2 and MaxWeaponProficiencyLevel=26 in ROGame.ini (or through webadmin) and players will be able to play with basic weapons and basic upgrades that have have earned on a Ranked server (like the PPSH drum mag), but not be able to play with upper level weapons (like the MkB and AVT).
General Fixes
-Fixed not being able to type in foreign languages
SDK Functionality/Fixes
-Disabled the steam game overlay for the editor. This was causing the editor to crash when launching through steam.
-Fixed a crash compiling .uc files.
To create a mutator or gametype mod use the UE3 process (same as UDK, UT3)
1) Find RO2 in My Documents and place your .uc files in My Documents\My Games\RedOrchestra2\ROGame\Src\MyModName\Classes.
2) Add ModPackages=MyModName to [ModPackages] in ROEditor.ini
3) Run the game with ?Game=MyModName.MyGameType -useunpublished
4) Publishing support is coming soon (note Mutators can be run offline, but aren't supported for servers yet)
EDIT: izbaciva me sa skoro svakog servera,od 10 servera uslo mi je u dva,u svim drugim gubim konekciju. Itko ima slican problem(nemogu portat,problemi sa modemom) :/