Lag in Multiplayer Gaming
Many online video games such as World of Warcraft and Quake III Arena function best when the game players have minimal latency from their client machine and the host server. The latency between a client game and the host server is referred to as the client's ping. Disruption (lag) of a client connection has a negative impact on that client's gaming experience. Internet lag is undesirable because it disrupts normal game-play. Due to this, many players that have a high latency internet connection are often not permitted, or discouraged from playing with other players or servers that have a distant server host or have high latency to one another. Very often it also causes the death of the player character when it engages in combat. Extreme cases of lag may result in extensive de-synchronization of the game state. The game may attempt to correct this by pausing game-play and attempting to fully resynchronize all players. Games that do not or fail in the attempt may simply drop the offending players. A reverse is shown when the player is near to the server geographically, allowing for, in some cases, almost instant transfer of data, and therefore no lag.
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