- +/- sve poruke
- ravni prikaz
- starije poruke gore
Meni nakon Crysisa svaka igra izgleda za qurac :D (graficki)
Bit će više cvijeća za brati
op, infomark stavio već u prednarudžbu ovu igretinu
za x360:
http://www.infomark.hr/Prednarud%C5%BEbe/491/The%20Elder%20Scrolls%20V:%20Skyrim%20XBOX%20360#naslov
za pc:
http://www.infomark.hr/Prednarud%C5%BEbe/492/The%20Elder%20Scrolls%20V:%20Skyrim%20PC#naslov
pa tko voli nek izvoli...ja si prednaručio za x360, JEDVA ČEKAAAAMMM
This looks pretty damn good,amazing even.
Utisci igrača sa QuakeCona.
The Beginning
Ok so basically it was the E3 demo but this was played live (no cuts) so we got to see an extended edition and some great new things. Todd started in the same road as the other presentation to many many cheers from the audience. He did stop when the fox ran by as the crowd was demanding blood and for him to kill it. He chased after it for a moment but lost it. He continued down, killed the wolves and kept going. This time it didn't jump to the town but rather he walked a bit further on the path. Folks yelled for him to jump in the water so he did. It ripples similar to morrowind/oblivion. We also got to see fish jumping in the stream next to where he entered. A bit further down the path he was attacked by a bow wielding guy...most likely a Bosmer, he had the swooped back hair. He struck me as more masculin then previous Bosmer in the series! He then continued on to the first town, walked past a dark elf and a (nord?) lady talking and then talked to the smith near the forge same as E3. He then walked around town a bit (this is new) he pointed out a tavern and walked around the left side of town. He came across two nord children talking next to a dog. The kids look great and the voices were appropriate, I missed what they said though (sorry!). Todd then shows us the inventory with a couple cool new details:
-He shows books which zoom in and open (very awesome!) and changing pages has a page flip animation.
-He shows the magic/dragon shout mentu which has circular animated particle effects for each spell. Mages should be thrilled here!
-The Dragon Shouts list three numbers, most likely seconds for cool downs for each word. One of them was something like 80, 150, 200 but each one was different.
-Todd went through all skills. Pickpocketing is confirmed as a skill! It was shown on the constellation skill menu.
Traveling in the mountains
Next he left town by jumping on a horse, he showed the throat of the mountain and all of this was the same as E3. He then continued up the path to a new section where he used a detect life and frenzy spell at a small black tower/fort looking building (very cool structure!). He was too far to see the npc he cast frenzy on but that npc ran into the building and was swiftly killed by the NPC inside. Todd briefly paused to shoot his bow as this NPC (an Orc!). Continuing on a bit further on foot he came to Bleakwood Barrows and the dragon there took flight like E3. The dragon didn't follow the same path this time and actually hovered in the air flapping his wings and shooting fire for a bit. He then landed at the same place in the E3 demo as Todd ran inside.
Inside Bleakwood Barrows
Inside the dungeon was mostly the same, steath killing the two bandits (redguards?). He picked off the female first after they were done talking about the golden claw quest (which starts the questline via a text popup). Going on he dispatched two Skeever (rats) with a ice trap on the ground. He then came to the giant spider fight which was actually kind of scary. You cut webs to enter the room and the music changes for the fight (the music was amazing throughout btw!). The spider dropped in from the ceiling and the fight went on. It took quite a large amount of damage to kill even with Todd's souped up stats. He finally dispactched it and came to the Dunmer caught in the web. The old Dunmer gruff voice is back and sounds great as it did in Morrowind. The Dunmer takes off after being free'd, while saying "You fool, I'll never share the treasure" or something like that. The kill animation doesn't play this time so it's not a guaranteed thing I suppose! He just dies and ragdolls with a swipe from Todd.
The Word Wall and Dragon Priest
Todd continues on and proceeds to kill a few undead draughr(spelling?) the same as E3...there's an iron gate trap that swings back and forth that I never noticed in the E3 trailers. My memory is getting a bit fuzzy here but Todd then proceeds to jump through the traps using the Whirlwind Sprint shout and down a couple caveways killing the draughr in the E3 trailer. Again the kill animations are not trigged in the same place so it's not a scripted thing. Todd finally ends up in the Dragon Priest / Word Wall room and this goes down about the same as E3...he finally makes it to the exit which has a 20-30 second load screen (this is running on Xbox). It was the same load time to load into the dungeon as well.
The Open Tundra
He's then on the large open tundra with the mammoths and giants. People yell for him to fight them which he does like the trailer. The dragon then swoops in and picks up the giant. We get to see him fall a bit longer though and it seems like he is less "floaty" falling this time. The dragon battle goes on for a LONG while...there were several cuts in the E3 trailer. The dragon does not fallow the same paths flying and lands in different places then he did in E3. The dragon does not eat the guard but rather knocks him down with a bite...kinda cool Todd finished him off and moves on to the Frost Dragon...this all goes along very similar to the E3 trailer. I will say the dragon kill animation rocks to see in person. It's long but very brutal and was meet with huge cheers from the crowd.
Collector's Edition Announced
Finally Todd announced the Collectors Edition, it includes the game, making of DVD, big map, a huge book of concept art, and a 1 foot tall statue of Alduin (Todd name checks him!). Pictured here:
http://i.imgur.com/qklyw.jpg
*edit* Here's the official picture from Bethesda's blog: http://cdnstatic.bet...60-1024x792.jpg
Feel free to ask me anything guys! I'll update this post as I can with new details.
*edit*
-Todd made it a point to confirm the Dark Brotherhood are in. He then opened a note (animated unfolding) that displays a black handprint and the text "we know"
-Additionally we did see one new monster fight in the cave. It was the troll on the cave bridge as seen in the Game Informer concept art video. The troll seems like a brute, even the toughest hits he just sort of shrugged off. When the troll was killed he ragdolled and slid off the side of the bridge!
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Još jedan od igrača je bio na QuakeConu, i odlučio je podjeliti svoje utiske. Da ne pastama sve, samo ću staviti link.
Više informacija o Collector's Editionu.
150 € za jedan dvd, jeftinu/ružnu figuricu/nešto i komad papira !?
150 € za jedan dvd, jeftinu/ružnu figuricu/nešto i komad papira !?
Dap, i unatič tome, bit će dosta onih koji će je uzeti.
Samo se nadam da će mageve napravit kako treba i da će biti od početka dovoljno jaki, a ne kao u Oblivionu kad je početak sa bilo kakvom klasom koja se oslanja na magije bio prilično težak.
150 € za jedan dvd, jeftinu/ružnu figuricu/nešto i komad papira !?
Nije papir. =)
Izgleda će spell detect life imati drain magicka efekt.
"So having been at Quakecom and seen the video live
I noticed that when detect life was cast it was constantly draining Todd's magic... personally I think this is a fantastic addition, because, correct me if I'm wrong, this is new? I remember casting it once and then having unlimited access to to for x amount of time in OB and MW"
Ako je ovo točno, onda je to super vijest. Taj spell je bio OP ko da ne kažem što.
bojim se samo da ovi zmajevi ne postanu annoying ko oni cliff raceri u morrowindu.
Mapa je dosta dobro izrađena i pregledna, samo da se može maknuti one oblake, skill tree mi se doduše nimalo nesviđa.
Melle borba i bacanje spelova se isto čine poboljšanima, samo mi nepaše selektiranje istih.
Vjerujem da će ovo biti remek djelo. :D
Ova ekipa sa Quakecona je nabrijana do ja*a
bojim se samo da ovi zmajevi ne postanu annoying ko oni cliff raceri u morrowindu.
Zmajevi su u tim prezentacijama skriptirani da se pojavljuju u određenim situacijama. Čisto da demo bude zanimljiv. Inače oni u igri neće biti skriptirani.
Dobra je snimka. Gledajte sad dok bethesda ne makne.
Savršenstvo, čisto savršenstvo :) Samo još da dođe 11.11, ali daleko mi nekako xD
Morrowind sjajan, Oblivion solidan, Skryim perfektan :D
Meni je publika presmiješna Koje reakcije lol
tooo, biti ce dark brotherhood u igri
tooo, biti ce dark brotherhood u igri
I ja se radujem, Brotherhood mi je imao najbolje questove u Oblivionu.
Brotherhood i Theifovi su najjači, Figheri i Mageovi im nisu do koljena.
Dunmeri. Igra ima da pwna i owna.
http://cdnstatic.bethsoft.com/bethblog.com/wp-content/uploads/2011/08/darkelf.jpg
Mala komparacija.
http://dl.dropbox.com/u/8613775/Skyrim/DunmerScreen/DunmerComparison.jpg
nahebo sam s ocjenama kad izađe skyrim
Predobro iako su i Morrowind i Oblivion izgledali savrseno u njihovo doba a ista stvar ce biti i sa Skyrimom