In the game, you control a party of heroes and guide them on a quest to learn a forbidden magic called The Source. This powerful magic was outlawed many centuries ago by the Council of Seven, the rulers of Rivellon, for it is written that from Source the lord of Chaos will spawn. Today, Source magic has been used to overthrow the Council. It's up to our heroes to save the Council and to do this, they'll need to uncover the mysteries of the Source and of those responsible for cursing the Council.
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Video o craftingu
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General Tips:
- World is persistent. All items dropped or stashed will stay where they are forever.
- Loot dropped from chests and enemies are randomized.
- Pressing 'L' and clicking the dialogue tab will allow your co-op partner to follow the dialogue.
- Holding shift while dragging an item in your inventory splits stacks.
- Left click is for action/movement. Right click is to cancel action/movement.
- Merchants goods are refreshed overtime. Any items that were sold to the merchant stay there to be bought back.
- Steal everything, take everything (without getting caught). Enemies don't respawn and can be wiped out. Gold is in abundance, XP is more rare.
- It takes 2 ability points to get an ability to lvl 2, 3 to lvl 3 etc.
- You can assign which player controls what characters in the Assign menu, which can be accessed by hitting Esc.
- Once in the town, head northwest for lower level monsters.
- Telekinesis allows you to pick up items farther than you can reach.
- Healing the undead causes damage.
- While in a cloud or surface of fire or poison, etc. avoid walking. Each step causes damage, rather than per turn while standing.
- On the left hand side of the screen, dragging the portriat of one character onto another will cause those characters to follow eachother. Pulling them away will do the opposite.
- Combat is much more easy when elements (fire, poison, water, ice, electricity) are used to your advantage.
- Use sneaking to create an ambush on tougher enemies.
- You can control a character outside of combat in real-time if they are far enough away from the fight and haven't been spotted. Getting an enemy groups attention and having a rogue character sneak behind for a backstab is a good tactic.
- Giving extra gold to NPC's while bartering will raise their attitude towards to. Bartering in general and completing quests will do the same.
- Having your weapon equipped when talking to NPC's reduces their attitude towards you.
- NPC's with a low attitude tend to charge more for items and purchase your items for less.
- NPC's with a high attitude might give you more information and will turn a blind eye while you steal less valuable items.
- You can have up to 2 companions (4 characters in total). Two can be found in the first town.
- You can save the game whenever you want, however you want (during combat and dialogue). Haven't had any issues, even in multiplayer. Comes right back to where you left it.
- Using a fire attack on a fire creature heals that creature. The same goes for every element.
- Charm, intimitade and reason during dialogue are are all affected by the charm ability and simply change the dialogue based on what you choose.
- The number next to a buff or debuff is how many turns your affected by it.
- Dropping an item on any NPC will cause them to attack you.
- After accidently attacking a friendly NPC, some have had luck fleeing NPC's and coming back later to remove the hostility.
- Each class of magic has their own summon skills.
- 100% chance in combat does not mean a 100% guarunteed hit when it comes to debuffs (Willpower and Saving throws are still taken into account).
- Not only do you gain health from walking in blood from the Leech ability, but you also gain health from each hit you take from physical attacks. Blood is soaked up and disappears the moment it's touched with this ability.
ELEMENTS
There are 3 types of element states. Self, Surface and Cloud. Self is an element applied to a character.
Surface is the element applied to the ground. Cloud is applied to the air over the ground.
Self
Warm: Resistance to fire lowered. Resistance to ice/water is increased. More susceptible to catching on fire.
Fire: Damage over time.
Wet: Resistance to ice/water/air lowered. Increased resistance to fire. More susceptible to being frozen.
Chilled: Resistance to ice/water/air is further lowered. Increased resistance to fire. Movement slowed. More susceptible to being frozen.
Frozen: Turn skipped.
Poisoned: Damage over time. Fire resistance is lowered.
Surface
Fire:Causes fire debuff on self. Can be put out with water, but creates smoke cloud.
Poison: Causes Poised debuff on self. Can cause an explosion with fire, but creates poison cloud.
Ice: Causes player to trip and knocked down. Can be removed with fire, but creates mist cloud.
Water: Doesn't affect player on it's own. Bodies of water can be electrified or frozen. Can be removed with fire.
Blood: Blood works similarly to water. Blood can be shocked.
Cloud
Smoke: Created when fire is put out. Blocks view from items. Enemies behind smoke can't be targeted for ranged attacks.
Poison cloud: Does damage over time. Can be blown up by fire.
Mist cloud: Created when ice is melted by fire. Can be electricuted to create electric cloud.
Electric cloud: does damage over time.
Buffs/Debuffs
Buffs
Blessed: Rises chance to hit by 30%
Fortified: Increases armour rating by around 30 or so points.
Hastened: Boosts maximum AP, starting AP, recovering AP, and increased movement.
Debuffs
Cripple: Action point generation is lowered.
Diseased: Damage over time.
Stunned/Knocked Down: Turn skipped.
Mute: Can't cast spells.
Blind: Can't hit targets.
Weaken: Lowers damage and strength.
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