The Witcher 3 izdvojena tema

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Knjige se čitaju ovim redosljedom:

  1. - The Last Wish
  2. - The Sword of Destiny
  3. - The Blood of Elves
  4. - Time of Contempt
  5. - Baptism by Fire
  6. - The Tower of Swallows 
  7. - The Lady of the Lake

 

Zadnju knjigu "Season of Storms" tek san počea čitat, (fan translation) i kako san razumija ona se odvija prije radnje čak prve knjige "The Last Wish", ali nju možeš slobodno pročitat nakon ovih svih..

Tko želi nek mi se javi na PM, iman sve te knjige u .epub formatu i uživa san ih čitat na tabletu. Napomena: Sve su knjige na engleskom jeziku! 

 

 

Šta se tiče same igre, Witcher 3 će se moći igrati i bez da ste igrali prethodne dvije igre, i da niste pročitali knjige, no velika je preporuka da odigrate prva dva nastavka, jer, osim što je riječ o vrhunskim RPG igrama, imat će te i bolju "podlogu" za zadnji nastavak ove igre! No u zadnjem nastavku igre, pojavit će se napokon likovi iz Geraltove prošlosti, tj. glavni likovi iz Witcher knjiga (njegova ljubav Yennifer, te njihovo "posvojeno" dijete Ciri), pa je stoga i preporuka da se i knjige pročitaju! Ako ste zaljubljenik u fantasy svijet tipa LoTR, ili Game of Thrones, Witcher knjige su MUST HAVE štivo! Znam, ima 7 knjiga, te kad sam i ja starta ih čitat, mislija san nikad kraja, no jednostavno su predobre, da me vuku da još jednom ih pročitam! Stoga, za savršeni ugođaj ovog nadolazećeg remek-djela, moja velika preprouka jest da pročitate sve knige, odigrate prvi i drugi dio, kupite zatim solidan gamerski komp, i odigrate onda Witcher 3 ;) 

Nažalost imate svega 2 mjeseca, pa možda neki i ne stignu sve to..   Osobno sam proša W1 i W2 nekoliko puta, a jednom W2 i na Dark Modeu, a W3 je odavno pre-orderan na GOG-u, sad samo skupljam lovu za novi stroj, samo ne možeš ništa uštedit pored moje žene i njene American kartice :) :)

 

Poruka je uređivana zadnji put čet 19.3.2015 20:34 (CyreX).
 
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Evo vam > LINK <  za knjige u .epub formatu tko želi, pa nek skine.. Ja san za čitanje na tabletu koristija  Ebook Reader koji je bija skroz OK!

 
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Imam i ja sve knjige na srpskom jeziku u e-pub formatu. Ako netko želi neka mi ostavi mail u pp i poslat ću mu. 

 

Klik na hvala nije na odmet :D

Poruka je uređivana zadnji put pet 20.3.2015 12:31 (Vim).
 
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Jel ti ih problem uploadt u DropBox recimo? Pa da staviš ovdi link? 

 
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CyreX kaže...

Jel ti ih problem uploadt u DropBox recimo? Pa da staviš ovdi link? 

 Samo mi se javi u pp i posaljem ti.

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Fanu kaže...
MegaTheJohny kaže...

uh jedva cekam ..budem vam javio kako radi na SLI 980 i 5930K 1440p...

 

a sta ces nam to imati za javiti da ce biti od koristi 99% ljudi ovdje?  "e decki nekad mi fps zna pasti sa 110 na 108fpsa"

:F

 

ma kita... vidim da igra suporta 8 cora... moj proc ima 6..znaci bit ce ekipa koja ce rokat 8 cora cpu..to ce tek bit pravi zmaj za FPS

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Gamestar.de's editor in chief's experience with the Witcher 3 over three days:

 

journalist played 10-12 hours, had full access to the game and reached level 7

 

game is already at Sony & MS for admission

 

resolution on Xbox One will definitely stay at 900p in order to offer a stable performance

 

fluid gameplay on 1080p with everything on maximum +nvidia hairworks on GTX 980 -> looks

 

Ultra settings are impressive, especially the rich vegetation and character models; there can be scenes where difference between high and ultra won't be that noticeable; lighting is impressive: for instance evening light falling on vast flower fields of a parfum-maker

 

Looks insanely good for an open world game

 

two big cities with Novigrad and Oxenfurt (which is really big as well)

 

you cannot enter every house in Novigrad but it's cleverly masked if you can't enter one

 

Novigrad and No man's land are connected, only seperated maps, only loading time between main land and Skellige

 

Novigrad+No man's land are much bigger than Skyrim alone

 

no button for opening doors anymore, all doors are swinging doors

 

extremely lively interiors, every interior tells a different story

 

There are around 25 "villages" in No mans land and Novigrad

 

there are towns in the game of the same size of Flotsam

 

cities have a realistic eco-system and surroundings with real suburb parts in which craftsmen are located like in medieval times

 

last active skill-slot (12th) at level 50, level cap could be even higher

 

whole world feels quite realistic and organic

 

Combat with gamepad very intuitive and fluid

 

diving is still not optimal in terms of controls, but you can dive everywhere

 

gamepad controls are apparently much better than mouse/keyboard according to the journalist (m/k on TW2 level)

 

it's still too easy to rob people, robbing system in general is lacking

 

whole game is consequently open world so pacing could be difficult for some

 

passages with Ciri are like a linear action-adventure, not like a RPG, plays differently and more action-fueled than Geralt's passages (no inventory, no skill tree, depending on the scene Ciri has

certain skills)

 

side quests are great and each tells its own story with people actually reacting to Geralt

 

sound and subtitles can be combined freely from different available languages

 

there will definitely be a day-one patch

 

high grade of visual violence with dismemberments with a higher gore-level than TW1 or TW2, but still feels organic and consistent

 

items can be crafted and decomposed

 

best items in game must be crafted

 

game world can change based on your decisions

 

there was indeed no slider or adjustment option for the draw distance/LOD but according to the journalist he was happy with it

 

there is the cleverly constructed illusion of a realistic world but traveling is never boring and there is always something to discover

 

even if you disable markers for quest givers on the map the game gives you audio-visual hints like people screaming for help

 

the journalist never had the feeling that the world is "empty"

 

no sudden changes of environments (e.g. desert to humid regions), organic and consistent world

 

"sandbox elements" and random stuff is limited, so no fights of townpeople against dragons like in Skyrim, you can only influence the world to a certain level

 

as far as the journalist has experienced it there will be little to no enemy respawning, enemies haven returned during his two days in the game

 

the game is open world but actually almost everything is "controlled" and "planned" by the developers

 

The Quests aren't randomly generated, they appear on the same spot

 

He did not encounter any simple fetch quests

 

many things are commented by Geralt e.g. when he tracks down leads with the Witcher senses

 

mutagens can be very powerful, like 40% damage enhancer for signs

 

very different enemy types that feel and play differently

 

no "clone" NPCs, every NPC in Novigrad for example looks differently

 

every potion and bomb must only brewed/crafted once

 

potions have different quality levels, can be improved, e.g. Swallow can offer more healing and more slots

 

crafting is extensive

 

you can for example increase the inventory limitations of your horse by crafting bigger saddle bags but you must actually go to your horse to be able to have access to these bags

 

every region has its own color setting and feel

 

Most dynamic/impressive Weather System the reporter has ever seen.

 

clouds cast shadows

 

bad weather like storms can happen everywhere

 

game loading time is extremely short on the high-end PC

 

saving and loading times are also extremely short

 

some huge buildings and story-relevant special areas have loading times, normal buildings do not

 

story branching in quests is excessive and impressive with not always "transparent" or easily visible effects, for example one quest had six "decisive" elements that could have gone down in a

different way if the journalist behaved differently

 

"it will be impossible to play Witcher 3 two times in exactly the same way"

 

different to Bioware games dialogue options are not "obvious" and every possibility makes kind of sense, no sign whether an answer is "good" or "bad", only quest relevant options are marked (opposite to chatter and non-quest related dialogue options)

 

due to the complex way of story branching it's difficult to find times and locations where "things went wrong" if you want to develop your game in a different way

 

Ghwent is awesome according to the journalist, great design and entertaining

 

fist fighting is without QTEs now, it's just like normal fighting with hard and fast strikes and such

 

there are now negotiation minigame for quest rewards like bargaining for a monster hunt (before and after quests?)

 

there are horseraces similar to RDR, biggest focus on stamina management during races, you can even buy better saddles for horseraces

 

every item you choose is visible on Geralt's ingame model

 

Geralts beard will grow. You have to go to a barber after a few days

 

you can enter and play whatever region you want but you get hints where to start by your main quest (e.g. search Ciri in Novigrad's surroundings) if you want enemies that are on a similar level

to yourself, but it's up to the player how he wants to progress

 

Level 24 Wyvern one-shotted level 7 Geralt

 

soundtrack was good, but neither really negative nor outstanding, but dynamic and decent, fits to the situation and location

 

some reactions from NPCs to things you did, but rather small comments, journalist admitted that he didn't play the game long enough for probably bigger reactions

 

tutorials are integrated into the story/progression and worth the effort due to good dialogues

 

the game is really immersive and "drags you in", feels and plays a lot more fluidly than the predecessors without being less complex

 

there is a chance that they won't be able to hold the level until the end of the game (speculation since two days were surely not enough to get to the end) but the journalist was truly and deeply

impressed by what he saw and played

 

potions are quite important, especially on harder difficulty settings

 

Neznam, ovo sve djelje jako obećavajuće i odlično...

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doktor1 kaže...

Gamestar.de's editor in chief's experience with the Witcher 3 over three days:

 

 

 

gamepad controls are apparently much better than mouse/keyboard according to the journalist (m/k on TW2 level)

 

 

 dragon age inquisition anyone?   kako gamepad ikada može biti bolji od k&m u RPG igri? 

Mirno more nikad nije stvorilo dobrog mornara
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- Ciri sequences will be 5-10h, (in total)

 

- A thing that he really appreciated and I liked very well as well is the importance of logic and consistency of the game world to the developers. This shows in small things like, killing a wolf will never drop a weapon but killing an enemy equiped with an axe has a high chance of dropping an axe as well. Or for instance there is absolutely no limit on where you can dive, even though on some place there is absolutely nothing to dive for but just to keep the consistency you can still dive.

 

- During his 2 days(not just playing, he also was able to just free fly through the world and things like that) he encountered 3 bugs. One was a savefile that couldn't be loaded but was fixed with a restart of the game. The second was a locked camera during a fight once and the third was a horse that somehow ended up on top of a pillar.

 

- On the topic of monster hunts. While in itself they are pretty cool a very interesting fact about it was the rewards. In fact you gain mutagens from the big monster hunting quests which can be used in a as it sounded a little bit more complex manner. One way to use them is to increase your skills which can give you at the highest level of combination of skills and mutagens a significant increase of your skills. They are also used in high-tier potions. To conclude, the mutagens are pretty useful and thus the monster hunting quests are more than just cool quests.

 

- On the topic of sidequests and decisions, Witcher 3 has in contrast to other games no problem of denying you content based on your decisions. For instance in one sidequest you could choose to enter a brawl of soldiers of some sort and if you did not an entire dungeon is completely denied to you for this playthrough. Also very interesting, the decisions and consequences are not as obvious as in Witcher 2 where at the end or the beginning of a chapter you had to choose between one or the other. In the Witcher 3 it is way more integrated into the gameplay and "every-day" decisions. As he summarized it: It will be impossible to have the same playthrough twice.

 

Dvije slike užasne kvalitete:

Nešto bolje:

slika 1  slika2 slika3

Poruka je uređivana zadnji put pet 20.3.2015 22:10 (doktor1).
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doktor1 kaže..

Ghwent is awesome according to the journalist, great design and entertaining

 Sta je Ghwent?

Nebo je granica.
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SuperWarrior kaže...
doktor1 kaže..

Ghwent is awesome according to the journalist, great design and entertaining

 Sta je Ghwent?

 Witcher verzija Heartstonea

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Ja mislim da ovo nije bilo u onoj listi:
*sve te informacije su sa reddita, neogafa, guru3d foruma, gamestar.de stranice i službenih foruma

 

- gameplay is comparable to Dark Souls, but faster
- there will be a lot more items and loot than in the predecessors
- no completely random quests, hand-made quests with depth instad
- you will be able to visit Kaer Morhen multiple times
- Kaer Morhen and the starting area are quite extensive, both offer at least 4-5 hours of gameplay
- No HP regen during meditation on Hard or Dark mode. Only potions
- Oxenfurt is as big as the biggest cities in Skyrim
- The PC has his own UI (grid), it's not console like
- You can even experience Geralt’s adventure completely without any on-screen display
- switching from a gamepad to a mouse automatically changed the on-screen display
- difficulties (easy, normal, hard, dark) are always changeable. The difficulty changes the enemy intelligence (for example monsters evade less often on the lower difficulties), but not the hitpoints
- Geralt can blow down bottles, break fences or even make blinds swing with his aard sign
- the boat has a damage-model (didn’t say anything about if it’s visual)

 

A tko razumje njemački ovdje je video od sat i dvadeset iz kojeg potječu sve te nove informacije.

 

Tek sam sada tu primjetio Gerlata sa pjenicom za brijanje, a to je slika još iz prošle godine gdje predstavljaju 16 besplatnih DLCa

 

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Novi screenshot, (onaj koji sam stavio jučer samo drastično kvalitetniji)

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doktor1 kaže...

Ja mislim da ovo nije bilo u onoj listi:
*sve te informacije su sa reddita, neogafa, guru3d foruma, gamestar.de stranice i službenih foruma

 

- gameplay is comparable to Dark Souls, but faster
- there will be a lot more items and loot than in the predecessors
- no completely random quests, hand-made quests with depth instad
- you will be able to visit Kaer Morhen multiple times
- Kaer Morhen and the starting area are quite extensive, both offer at least 4-5 hours of gameplay
- No HP regen during meditation on Hard or Dark mode. Only potions
- Oxenfurt is as big as the biggest cities in Skyrim
- The PC has his own UI (grid), it's not console like
- You can even experience Geralt’s adventure completely without any on-screen display
- switching from a gamepad to a mouse automatically changed the on-screen display
- difficulties (easy, normal, hard, dark) are always changeable. The difficulty changes the enemy intelligence (for example monsters evade less often on the lower difficulties), but not the hitpoints
- Geralt can blow down bottles, break fences or even make blinds swing with his aard sign
- the boat has a damage-model (didn’t say anything about if it’s visual)

 

A tko razumje njemački ovdje je video od sat i dvadeset iz kojeg potječu sve te nove informacije.

 

Tek sam sada tu primjetio Gerlata sa pjenicom za brijanje, a to je slika još iz prošle godine gdje predstavljaju 16 besplatnih DLCa

 

 Konačno da mi se i taj njemački jedamput isplati!

StariGad_HR @battlefield StariGAD#2592 @ Diablo 3
Poruka je uređivana zadnji put sub 21.3.2015 15:26 (Butcher).
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A Dynamic Weather System and a Functional Day and Night

 

The weather system in the game is mind blowing. The game has made the weather a very important factor in achieving realism. It plays a crucial role in influencing how you will play the game and also how you will make decisions. An example is when it rains, people and monster are likely to be found indoor so that raises the stake for those hoping to seek refuge behind closed doors. The rain also washes away the footsteps so that if you are tracking a creature you need to hurry up so that you don’t lose your trail. The day and night cycle is well elaborated in this game and adds another level of realism to the game. Decisions are also affected by the day and night pattern. Let’s just say on certain nights, it is not advisable to hunt werewolves.

 

Open-World Experience

 

This is one of the biggest RPG to date and promises a very nice open-world experience. It features a world big enough where you can traverse from one end to another for hours or do the smallest menial task as you carry out your daily experience. You may choose to pick up an item or leave it, save a peasant or abandon them. This game relies on your decisions and a wrong one comes at a price that yields negative consequences just as it does in real life. The geographical area has been made bigger and is now 35 times the size of Assassins of Kings. You are able to hear people discussing politics in the streets and you can see children playing. The towns in the game literally come alive.

 

Gameplay Improvements

 

This game features many new improvements and additions. New weapons such as bombs and poisons among others are now at your disposal. Combine them to craft new weapons and this adds even more variety to your weapon arsenals. The while-you-mount-your-horse combat is probably the most intriguing addition. You can fight your way around your enemies on the back of your steed. The magic potions are still limited to five but now each one can perform two operations so that their uses are essentially doubled. Geralt now has a crossbow, which will prove to be a very important weapon to equip. For the first time the monster hunter will be able to climb wall just like in the Assassins Creed games.

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Dosta nekvalitetni screenshotovi vezani uz gamestar.de preview igre
Ogromna kompresija!

*dobar grass drawn distance *dobar grass drawn distance
Ostale slike evo u linkvovima jer i ovako lošu kvalitetu ovaj uploadr dodatno uništi!

slika1 slika2   i najbolja od novih - slika3

Te zanimljiv pogled na mapu koja je vidno izrezana!

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Ne mogu dočekati da igra izađe, a doktor1 me pali sa ovim slikama. Moram prestati gledati temu do izlaska igre. Nemoj misliti na torticu!!!!

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Mene je najviše oduševila ova mapa. Jedva čekam da vidim šta ima  Grayrocks djelu, našoj Kaer Morhen utvrdi i nadam se posjeti onoj beštiji na moru u gornjem ljevom kutu..

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Moze li link sajta gde su sve te slike? Btw, svaka open world igra je jako smesna u poredjenju sa ovom...

 
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uh da bar bude 60-ak sati main storya.. W2 sam potrošio 40h ko od sale...samo da ovde bude malo vise sati.....

 
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Rekli su da ce biti 50 sati main storya i 50 sati ostalog. Ja ne shvacam kako si igrao 40 sati, a ja nikad nisam preko 20-25(svi questovi).

Nebo je granica.
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Poruka je uređivana zadnji put pon 23.3.2015 10:24 (doktor1).
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Zna li iko hoce li se moci uzeti free kopija za one koji su uzeli GeForce 900 seriju prije nego su najavili ovaj bundle?

Poruka je uređivana zadnji put pon 23.3.2015 11:57 (H4X0R).
 
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Ne. Kopija ide uz kutiju.

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Fantastični screensi, detalji na armoru su vrhunski, (pogotovo drugi screen)

*to su ona dva od prtije samo je ovo sada 1920x1080 i nije skenirano iz časopisa!

 

SLIKA1

 

SLIKA2

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We know the world is quite large, so most of it must have been just generated. How much of it actually does get the hand-crafted level design treatment?

Ah, we in the Locations Team are really proud of the fact that everything is hand-crafted, which is why you keep hearing us say it over and over. Your conclusion there makes my heart almost hurt just a little bit. So for this reason, to be a hundred percent sure, I called in what is now called the Environment Council, consisting of me, Daniel Olejnik (Senior Environment Artist) and Marcin Michalski (also a Senior Environment Artist).
We discussed this and shed a couple of tears together. Enough of it is hand-crafted for us to not feel like lying when we say that everything has been hand-crafted by us. Even when the team created the basic land shape it started out in zBrush, then got some erosion applied via software, and then iterated in-engine (sculpting the terrain without terrain brush tools). Terrain Textures are painted by hand, assets including foliage are placed by hand as well. We do have foliage generation for a basic foliage layer based off the type of terrain texture used (which again is painted by hand). It will apply a layer of grass. However, any further vegetation, trees, bushes, flowers, etc, are all hand placed.
Think about Novigrad City: none of the houses have been placed procedurally or by an algorithm, the city was carefully planned and crafted all the way from the rough districts to individual pathways in between (or through) houses. Also I realise that the question might've been meant differently. In that regard: Terrain was shaped by hand, erosion effects are applied, at this point, there's virtually no spot of terrain in the world that hasn't been touched by a dev.
Yes, it is an insane amount of work that we did have to sacrifice our fair share of evenings for - but for us it's just worth it and honestly, we firmly believe it makes for a better game, because it makes the world more enjoyable.
If we wouldn't we would've not done it, right?

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Evo nove slike iz igre.

 

Novo

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Zajeb kaže...

Evo nove slike iz igre.

 

Novo

 Tak bude Witcher izgledal svima kaj nemaju nvidiu(uključujuči mene). 

StariGad_HR @battlefield StariGAD#2592 @ Diablo 3
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