CoD 5-problemi

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16 godina
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CoD 5-problemi

Ljudi, pomagajte! Imam igru CoD 5, instalirao sam je, ali ne radi!Plač Prvo je bio problem sa d3dx9_37 fileom, što sam lako sredio, a sad kad pokušam pokrenuti igru, pojavi mi se ovo:


Trebam odgovore, brzo!

 
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16 godina
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RE: CoD 5-problemi

OK, neš nevalja pa nemrem stavit sliku. Uglavnom, napiše mi: Error during initialization: Unhandled exception caught.

 

 

 

16 godina
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RE: CoD 5-problemi

Hmpf, googlao sam svoj problem, u ovom jednom danu sam pregledao preko sto foruma, probao gomilu riješenja(bog zna šta sam sve sprčkao na kanti), ali niti jedno nije uspilo!

Trenutno mi u konzoli ispiše ovo:

 

----- Initializing Renderer ----
execing ragdoll.cfg from disk
----- Client Initialization -----
----- Client Initialization Complete -----
Trying SMP acceleration...
...succeeded.
----- R_Init -----
Getting Direct3D 9 interface...
Pixel shader version is 3.0
Vertex shader version is 3.0
Shader model 2.0 code path is available.
Shader model 3.0 code path is available.
Using Shader model 3.0 code path because it is the best available path on this hardware.
Attempting 800 x 600 fullscreen with 32 bpp at 60 hz
Game window successfully created.
Using 4x anti-aliasing
Creating Direct3D device...
Com_TouchMemory: 0 msec. Using sum: 0
Loading fastfile code_post_gfx
Loading fastfile ui
Loading fastfile common
Initializing render targets...
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Initializing static model cache...
Initializing dynamic buffers...
Loading fastfile 'code_post_gfx'
used 1.13 MB memory in DB alloc
Initializing particle cloud buffer...
Creating Direct3D queries...
Loading fastfile 'ui'
used 39.48 MB memory in DB alloc
Setting initial state...
DirectX reports 256 MB of video memory and 552 MB of available texture memory.
Using video memory size to cap used texture memory at 240 MB.
Texture detail is set automatically.
Using picmip 0 on most textures, 1 on normal maps, and 3 on specular maps
Error: Could not load material "water_droplet".
Error: Could not load material "water_dynamic_spray".

------- sound system initialization -------


Error during initialization:
Unhandled exception caught

Imao sam varijante sa nekim loadanjem, ili sa nekim fileom koji nije mogao pokrenut, i za sve sam našao riješenje, koje bi ili pogoršalo stvar, ili bi vratilo prijašnji problem! Siguran sam da računalo može pokrenut igru, prema readme fileu i prema nekim testerima koje sam skinuo, ali me windowsi žderu! Ipak, neke stvari nemogu probati, ali jednu samo nisam uspio naći. Našao sam da se u Control Panelu, pod sound treba otići na default audio device ili tako nešto i poštimati nešto na 24-bitno i 4800 MHz, ali sam zapeo kod Sounda. Nemam nigdje nikakav default audio device ili speakerse. Inaće, sve to kontroliram realtekovim driversima. Ljudi, pomagajte prije nego si kantu skršim u milijarde komadića!Viče

17 godina
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CoD 5-problemi

evo sta trebas napraviti ako koristis realtek odes na realtek HD audio menager,pa na speakers,pa kad si na speakeru imas cetri opcije speaker cofiguration,sound effect,room correction,default format, trebas otic na default format i tam ces vidit sta trebas izabrat

 
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16 godina
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RE: CoD 5-problemi

Uh-oh, opet ništa. Kad ga pokrenem, gore imam samo Sound effect, Mixer, Audio I/0, Microphone i 3D Audio demo. Kopao sam po toma, ali na žalost nisam uspio naći speakerse, samo prozor u kojem mogu birati kakve speakerse imam. Ako šta pomaže, imam verziju 5.10.0.5672

16 godina
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CoD 5-problemi

Ja neznam jel on radi sa Dx9, znam da radi sa Dx10...

Moj PC  
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17 godina
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RE: CoD 5-problemi
crossfire kaže...

Ja neznam jel on radi sa Dx9, znam da radi sa Dx10...

 Radi s DX9, ja igram normalno.
Zaista ne znam u cemu bi mogao biti problem :(
Intel Core 2 Duo E8500 i SCYTHE Mine, ATi Radeon HD3870 x2, DDR2 4Gb (2x2Gb) Corsair 1066 MHz, Gigabyte EP35C-DS3R, Corsair 520w, Creative Labs X-Fi Xtreme Game
16 godina
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RE: CoD 5-problemi

Ćek malo, ja imam Realtek HD sound effect menager! Jel to uopće sposobno upravljati takvim stvarima(ja se u takve stvari ne kužim)? Ak nije, di mogu besplatno i sigurno downloadati taj audio menager od realteka?

If death of one man can save thousand lives,then that one sacrifice is worth it!
16 godina
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CoD 5-problemi

Ja imam isti problem kao i Altair-ned 21.12.2008 17:44, da li mi netko može one upute ispod prevesti na "hrvatski"? pliz

 
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RE: CoD 5-problemi
Altair kaže...

Hmpf, googlao sam svoj problem, u ovom jednom danu sam pregledao preko sto foruma, probao gomilu riješenja(bog zna šta sam sve sprčkao na kanti), ali niti jedno nije uspilo!

Trenutno mi u konzoli ispiše ovo:

 

----- Initializing Renderer ----
execing ragdoll.cfg from disk
----- Client Initialization -----
----- Client Initialization Complete -----
Trying SMP acceleration...
...succeeded.
----- R_Init -----
Getting Direct3D 9 interface...
Pixel shader version is 3.0
Vertex shader version is 3.0
Shader model 2.0 code path is available.
Shader model 3.0 code path is available.
Using Shader model 3.0 code path because it is the best available path on this hardware.
Attempting 800 x 600 fullscreen with 32 bpp at 60 hz
Game window successfully created.
Using 4x anti-aliasing
Creating Direct3D device...
Com_TouchMemory: 0 msec. Using sum: 0
Loading fastfile code_post_gfx
Loading fastfile ui
Loading fastfile common
Initializing render targets...
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Initializing static model cache...
Initializing dynamic buffers...
Loading fastfile 'code_post_gfx'
used 1.13 MB memory in DB alloc
Initializing particle cloud buffer...
Creating Direct3D queries...
Loading fastfile 'ui'
used 39.48 MB memory in DB alloc
Setting initial state...
DirectX reports 256 MB of video memory and 552 MB of available texture memory.
Using video memory size to cap used texture memory at 240 MB.
Texture detail is set automatically.
Using picmip 0 on most textures, 1 on normal maps, and 3 on specular maps
Error: Could not load material "water_droplet".
Error: Could not load material "water_dynamic_spray".

------- sound system initialization -------


Error during initialization:
Unhandled exception caught

 Riješenje je najbolje i najjednostavnije u control panel-u ući u phone and modems i izbrisati modem( ionako ga više manjue nitko ne koristi) i proradit će 100%.
16 godina
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RE: CoD 5-problemi

Napravio, i došao do rezultata koji sam kopirao iz konzole.

If death of one man can save thousand lives,then that one sacrifice is worth it!
17 godina
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RE: CoD 5-problemi
Altair kaže...

Napravio, i došao do rezultata koji sam kopirao iz konzole.

 Ako imaš modem makni ga iz kompa.
16 godina
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CoD 5-problemi

Neznam zašto al ja imam velik pad fps na cod5 u scenama sa puno dima  i pri nižim rez, rig je x2 5000 2gb800dc xfx8600gt512 sve ostalo leti kako treba crysis( ne warhead) na medium-high dtaljima, fc2 na high itd. Driveri su 178.13 isti kao 178.24 neda mi se prelazit na one bete jer mi dosta drugi igri radi bolje na ovim.

 
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17 godina
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CoD 5-problemi

Imo sam isti problem ko i  ti.

 

Odi u  Control Panel < Phone and Modem Options <Modems < i ukloni(remove) sve modeme odatle.

 

Meni je jedino nakon toga igra proradila,isto tako i mom prijatelju.

 

JEDINO ako za spajanje na internet koristis dialup modem onda ga nemoj uklonit jer neces vise na internet moci.

 

 
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16 godina
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RE: CoD 5-problemi

Ko što rekoh, napravih, a rezultat sam vam izvjesio. Btw, kako se na ovom forumu stavljaju slike?

If death of one man can save thousand lives,then that one sacrifice is worth it!
16 godina
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RE: CoD 5-problemi

Radi savršeno na dx 9,nema trzaja sve okCool

16 godina
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CoD 5-problemi

Napredak! Našao sam i instalirao nekakav Patch 1.0.1, i sad mi u konzoli piše ovo:

------- sound system initialization -------
Loading fastfile 'ui'
used 39.48 MB memory in DB alloc
Waiting for $init to finish.  There may be assets missing from code_post_gfx.


Error during initialization:
Unhandled exception caught


Probat ću reinstalirati igru, pa napišem rezultate.

If death of one man can save thousand lives,then that one sacrifice is worth it!
 
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16 godina
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CoD 5-problemi

i meni je sral o greškama ali sam nasnimal vistu i radil je bez problema,vista mi je sranje pa sam natrag stavil XP service pack 3 tak da ve nebrem igrat

spec
 
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16 godina
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RE: CoD 5-problemi

to je i meni pisalo pa sam nasnimal vistu i radilo je

spec
16 godina
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CoD 5-problemi

Napravio sam kak piše(negdje tu na forumu), i instaliro PunkBuster Service v0.986, sad kad uđem u igru piše nešto o tom PunkBuster Service v0.986. Neće mi pokrent misije, da li tko zna je li treba neka novija verzija tog programa ili nešto drugo. Molim odgovor????

 
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16 godina
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RE: CoD 5-problemi

Ne znam kako to riješiti, ali za sve one koji imaju isti problem kao i ja, evo riješenja:

-deinstalirao igru

-dobavio drugi DVD

-instalirao igru i sve programe koje mi je instaler ponudio

-pokrenuo igru

Moj zaključak problema: loš DVD.

If death of one man can save thousand lives,then that one sacrifice is worth it!
16 godina
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CoD 5-problemi

ja sam novi na ovom forumu pa bi zamolio prisutne da pokusaju resiti mi ovaj problem instalirao sam CoD5 i ubacio creck  i poceo igrati do treceg nivoa i stao. napocetku mi je izbacio da direkt x ili nije instaliran ili nije validan pa to instaliram on mi opet i probao sam drugi crack i naravno opet isto. molim vas resenje

 
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RE: CoD 5-problemi
ludikojotgenije kaže...

ja sam novi na ovom forumu pa bi zamolio prisutne da pokusaju resiti mi ovaj problem instalirao sam CoD5 i ubacio creck  i poceo igrati do treceg nivoa i stao. napocetku mi je izbacio da direkt x ili nije instaliran ili nije validan pa to instaliram on mi opet i probao sam drugi crack i naravno opet isto. molim vas resenje

 to je i meni bilo, ubacio druge drivere za grafičku(nvidia) ne najnovije nego onu verziju prije i sve radi normalno.
16 godina
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RE: CoD 5-problemi

Što ti točno napiše?

If death of one man can save thousand lives,then that one sacrifice is worth it!
16 godina
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CoD 5-problemi

e ljudi ja imam jedan problem, kod jedne misije neznam kak se tocno zove,pise da se sretnem sa vojnicima i ja dodem kodnjih i nist nebude

tamo stojim ,skacem al nist nebude jel to bug ili ...

Moj PC  
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17 godina
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RE: CoD 5-problemi

točan naziv misije

Moje račuanlo: ASRock ALiveSATA2-GLAN, 2GB RAMA (DDR2-667 2x512mb+1gb) AMD Athlon 64 3200+ (2),Nvidia GeForce 7600gs (256mb), 160gb.... 1. Isatknuti suradnik na gallery.live.com
16 godina
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CoD 5-problemi

----- Initializing Renderer ----
execing ragdoll.cfg from disk
----- Client Initialization -----
----- Client Initialization Complete -----
Trying SMP acceleration...
...succeeded.
----- R_Init -----
Getting Direct3D 9 interface...
Pixel shader version is 3.0
Vertex shader version is 3.0
Shader model 2.0 code path is available.
Shader model 3.0 code path is available.
Using Shader model 3.0 code path because it is the best available path on this hardware.
Attempting 640 x 480 fullscreen with 32 bpp at 60 hz
Game window successfully created.
Creating Direct3D device...
Com_TouchMemory: 0 msec. Using sum: 0
Loading fastfile code_post_gfx
Loading fastfile ui
Loading fastfile common
Initializing render targets...
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Initializing static model cache...
Initializing dynamic buffers...
Initializing particle cloud buffer...
Creating Direct3D queries...
Loading fastfile 'code_post_gfx'
used 1.13 MB memory in DB alloc
Setting initial state...
DirectX reports 512 MB of video memory and 570 MB of available texture memory.
Using video memory size to cap used texture memory at 496 MB.
Texture detail is set automatically.
Using picmip 0 on most textures, 0 on normal maps, and 3 on specular maps
Waited 329 msec for asset '$default' of type 'material'.
Waited 5 msec for asset '$additive' of type 'material'.
Waited 0 msec for asset '$glare_blind' of type 'material'.
Waited 0 msec for asset '$line' of type 'material'.
Waited 162 msec for asset 'light_corona' of type 'material'.
Waited 0 msec for asset 'clear_alpha' of type 'material'.
Waited 0 msec for asset 'clear_alpha_stencil' of type 'material'.
Waited 2 msec for asset 'depthprepass' of type 'material'.
Waited 0 msec for asset 'shadowclear' of type 'material'.
Waited 1 msec for asset 'shadowcookieoverlay' of type 'material'.
Waited 1 msec for asset 'shadowcookieblur' of type 'material'.
Waited 918 msec for asset 'shadowcaster' of type 'material'.
Waited 684 msec for asset 'cinematic' of type 'material'.
Error: Waited 890 msec for missing asset "water_droplet".
Error: Could not load material "water_droplet".
Error: Could not load material "water_dynamic_spray".
Loading fastfile 'ui'
used 39.48 MB memory in DB alloc

------- sound system initialization -------
------- sound system successfully initialized -------
--------------
GamerProfile_UpdateProfileFromDvars(0):
 "mis_01" = "2".
 "mis_difficulty" = "33000000000000000000000000000000000000000000000000".
 "cheat_points" = "0".
 "cheat_items_set1" = "0".
 "cheat_items_set2" = "0".
 "takeCoverWarnings" = "0".
 "r_gamma" = "1".
 "snd_volume" = "0.8".
 "ps3_voiceSpeakerGain" = "".
Hostname: chara-a351e4066
PC IP: 10.1.61.99
end $init 9406 ms
--- Common Initialization Complete ---
Waited 2783 msec for asset 'loadscreen_mak' of type 'material'.
Waited 52 msec for asset 'loadscreen_pel1' of type 'material'.
Waited 29 msec for asset 'loadscreen_pel2' of type 'material'.
Waited 9 msec for asset 'loadscreen_see1' of type 'material'.
Waited 9 msec for asset 'loadscreen_see2' of type 'material'.
Waited 52 msec for asset 'loadscreen_nazi_zombie_prototype' of type
'material'.
Waited 32 msec for asset 'playlist_sp_recr' of type 'material'.
Waited 0 msec for asset 'playlist_sp_reg' of type 'material'.
Waited 12 msec for asset 'playlist_sp_hard' of type 'material'.
Working directory: C:\Program Files\Activision\Call of Duty - World at War
PunkBuster Client: Warning: Corrupted Interface
PunkBuster Client: Attempting to resolve master8.evenbalance.com
PunkBuster Client: Resolved to [66.180.170.20] (14)
PunkBuster Client: PunkBuster Client (v2.080 | A0) Enabled
 Server: pb_sv_SsNext = 260006 (0 to 999999)
 Server: pb_sv_LogNext = 5 (1 to 999999)
 Server: PB Log File C:\Program Files\Activision\Call of Duty - World at
War\pb\svlogs\00000005.log Opened for WAW (w)
 Server: 0 Power Players loaded from C:\Program Files\Activision\Call of
Duty - World at War\pb\pbpower.dat
 Server: 0 PB Rcon Filters loaded from C:\Program Files\Activision\Call of
Duty - World at War\pb\pbrcon.dat
 Server: 0 Map lines loaded from C:\Program Files\Activision\Call of Duty -
World at War\pb\pbsvmaps.cfg
 Server: Attempting to resolve master2.evenbalance.com
 Server: Resolved to [204.15.228.214]
Loading fastfile 'common'
used 41.51 MB memory in DB alloc
 Server: PunkBuster Server (v1.680 | A1402 C2.080) Enabled
Huffman Took 33 Milliseconds
PunkBuster Client: Game Version [Call of Duty COD_WaW build 1.0.872 CL(0)
JADAMS2 Fri Oct 10 18:27:00 2008 win-x86]
PunkBuster Client: Master Query Sent to (MASTER8.EVENBALANCE.COM)
66.180.170.20
Connecting to Demonware...
Controller #0 signed in locally
PunkBuster Client: PB Services socket initialized
DW_DNS_RESOLVING
DW_DNS_RESOLVING

DW_GETUSERNAMES(6660 msecs)
Retrieving usernames
Retrieving usernames.
Retrieving usernames..
Retrieving usernames...
Retrieving usernames....
Retrieving usernames.....
Retrieving usernames......
Retrieving usernames.......
Retrieving usernames........
Retrieving usernames........
PunkBuster Client: Received Master Security Information
.
..
...
....
.....
......
.......
........
.........
..........
...........
............
.............
..............
...............
................
.................
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...................
'6' is not a valid value for dvar 'dw_numaccounts'
  Domain is any integer from -1 to 5

Populated dw_user dvars with 6 accounts
xsgjhrh
mtrnlr
ghxie
MBASKA
javanse
mystiek08
Attempting to login with username $$$, but username doesn't match list from
Demonware. Hax?
Save Message First Frame Shown: 26762
Unused command for PC platform was called.
CL_Live_StopPrivateParty was called, calling Party_StopParty
Calling Party_StopParty()
Clearing migration data
PROFILES: setting server info to 0.0.0.0:0
Couldn't get profiles instance, are we logged on?
CL_Live_StopParty was called, calling Party_StopParty
Calling Party_StopParty()
Clearing migration data
Unknown command "splitscreen"
PunkBuster Client: PnkBstrA successfully loaded PnkBstrB
Unknown command "endsplitscreensignin"
PunkBuster Client: PnkBstrB service installed and started successfully
Unknown command "endsplitscreensignin"
PROFILES: setting server info to 0.0.0.0:0
Couldn't get profiles instance, are we logged on?
------ Server Initialization ------
Server: pel2
----- R_Init -----
DirectX reports 512 MB of video memory and 481 MB of available texture memory.
Texture detail is set automatically.
Using picmip 0 on most textures, 0 on normal maps, and 3 on specular maps
Save Message First Frame Shown: 38405
Unloaded fastfile ui
PMem_Free( ui, 0 )
Loading fastfile pel2
Loading fastfile 'pel2'
used 139.32 MB memory in DB alloc
Waited 33880 msec for asset 'maps/pel2.d3dbsp' of type 'col_map_mp'.
Waited 536 msec for asset 'maps/pel2.gsc' of type 'rawfile'.
Waited 240 msec for asset 'maps/_coop_weaponswap.gsc' of type 'rawfile'.
animscripts/traverse/step_down
animscripts/traverse/step_downanimscripts/traverse/wall_hop
animscripts/traverse/step_downanimscripts/traverse/wall_hopanimscripts/traverse/jumpdown_40
animscripts/traverse/step_downanimscripts/traverse/wall_hopanimscripts/traverse/jumpdown_40animscripts/traverse/trench_jump_out
animscripts/traverse/step_downanimscripts/traverse/wall_hopanimscripts/traverse/jumpdown_40animscripts/traverse/trench_jump_outanimscripts/traverse/ai_climb_platform_56
animscripts/traverse/step_downanimscripts/traverse/wall_hopanimscripts/traverse/jumpdown_40animscripts/traverse/trench_jump_outanimscripts/traverse/ai_climb_platform_56animscripts/traverse/jumpdown_56
animscripts/traverse/step_downanimscripts/traverse/wall_hopanimscripts/traverse/jumpdown_40animscripts/traverse/trench_jump_outanimscripts/traverse/ai_climb_platform_56animscripts/traverse/jumpdown_56animscripts/traverse/ladder_up
animscripts/traverse/step_downanimscripts/traverse/wall_hopanimscripts/traverse/jumpdown_40animscripts/traverse/trench_jump_outanimscripts/traverse/ai_climb_platform_56animscripts/traverse/jumpdown_56animscripts/traverse/ladder_up
********** DirectX failed a call to lock a vertex buffer or an index buffer
**********
********** error information:  Not available

 

 

 

 

e sad mi je ovo izbacilo

 
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16 godina
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CoD 5-problemi

Evo moje mišljenje.

Skini nove drivere sa interneta za zvučnu karticu,a onda re-instaliraj igru.

Hakiranje je umjetnost a ne zločin.
Moj PC  
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16 godina
protjeran
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CoD 5-problemi

da ti kazem odi si skini najnoviji update za directx i instaliraj ga  http://majorgeeks.com/download2924.html

 
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16 godina
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CoD 5-problemi

Driveri mislim da neće pomoći, meni nisu radili. Inače je jedan moj frend uspio uredno instalirati igru sa mojim DVD-om na svoju kantu.

If death of one man can save thousand lives,then that one sacrifice is worth it!
 
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