F1 2010 - rasprava

poruka: 3.571
|
čitano: 1.006.968
|
moderatori: DrNasty, pirat
+/- sve poruke
ravni prikaz
starije poruke gore
Ova tema je sadržajno povezana sa sljedećim temama: Hot Lap F1 2010 - natjecanje
16 godina
neaktivan
offline
RE: F1 2010 - rasprava
naxeem kaže...

AI i damage model u rFactoru su smiješni:

Cool

...hehehe pre je.....

16 godina
moderator
offline
F1 2010 - rasprava

Ovdje ima par novosti o patchu...

 

i retardirani SC...

http://www.f12010.co.uk/welcome::herbert.html
Moj PC  
0 0 hvala 2
17 godina
neaktivan
offline
F1 2010 - rasprava

AI u tom rFactoru. Sorry, meni je draži ovaj u F1 2010Cool

Pravi znak inteligencije nije znanje, već mašta - Albert Einstein
Moj PC  
9 0 hvala 0
15 godina
offline
F1 2010 - rasprava

damage model nije ni tu puno bolji

In the eyes of a ranger, The unsuspected stranger
Moj PC  
0 0 hvala 0
17 godina
neaktivan
offline
RE: F1 2010 - rasprava
Kill Frenzy kaže...

damage model nije ni tu puno bolji

Više mi se sviđa da se formula teže skrši, nego da gubim sva 4 kotača prilikom svakog dodira. Nije realno. rFactor staza kod sudara izgleda kao autocesta do Bagdada, a ne staza F1.

U stvarnosti, da, možda je potrebno manje udarca, nego u F1 2010 da se polomi kotač, ali i nema nikakve šanse da formuli kod udara u stražnju lijevu gumu ispadnu sva 4 kotača i spojleri.

 

Istina, onome tko brije na sudare, krš i lom, tome je rFactor draži. Meni je sudar posljednje na pameti tijekom utrke i puno mi je bitnije ponašanje formule s trošenjem guma, goriva itd. I s ovim probijanjem guma su malo pretjerali.

Pravi znak inteligencije nije znanje, već mašta - Albert Einstein
15 godina
offline
F1 2010 - rasprava

Ne radi se o namjernom kršu i lomu nego čistom dodatku koji poboljšava gameplay.To sam ti rekao već iks puta a ti opet po svom.Npr. zakažiš nekog spojlerom , spojler se NE razleti u miljon komada nego ostane visit i tako ti otežava daljnju vožnju.niko se ovdje namjerno ne sudara ali takve stvari dočaravaju igru.

Što se tiče toga koliko je potrebno da otpadne točak o tome uopće ne pričam jer ima mod koji to riješava i koji imam instalirat i svaki malo jači kontakt trka gotova.

 

 

BajDvej jel se dogodilo nekom da se usred trke slupa više bolida a da sam igrač ne sudjeluje u tome ili da recimo jave preko teamradija da se taj i taj slupao itd????

 

stavio sam mod stranicu dvije prije za bolje sumiliranje sunca i efekata pa me zanima jel netko probao??

 

 

evo dolje kako to izgleda.druga slika je s modom

In the eyes of a ranger, The unsuspected stranger
Poruka je uređivana zadnji put čet 30.9.2010 17:48 (Kill Frenzy).
Moj PC  
3 0 hvala 0
17 godina
neaktivan
offline
RE: F1 2010 - rasprava

Mod za grafiku je loš. Uklanja više nego što "popravlja". Čistoća koju vidiš dolazi od lošeg osvijetljenja i uklonjenih efekata.

U prvoj slici je oblačno i tamno, a u drugoj žarko sunce. Šališ se?

 

Meni se to desilo u AI utrci - žuta zastava - i "opponent has wrecked their car".

Pravi znak inteligencije nije znanje, već mašta - Albert Einstein
Poruka je uređivana zadnji put čet 30.9.2010 17:52 (naxeem).
15 godina
offline
RE: F1 2010 - rasprava
Kill Frenzy kaže...

BajDvej jel se dogodilo nekom da se usred trke slupa više bolida a da sam igrač ne sudjeluje u tome ili da recimo jave preko teamradija da se taj i taj slupao itd????

 

Meni su se slupali i evo slika

15 godina
odjavljen
offline
F1 2010 - rasprava

Meni se još AI nikada nije sam zabio u druge igrače, doduše tek sam na Montrealu, no dosada nisam primjetio ni jedan "crash bug".

 

Ono u čemu je problem igre što vara pozicijama. Weber je uvjek prvi kada izadem iz boska, bio ispred njega puni krug ili 30 sekundi prije ulaska u boks.

 

Ubija zelju za igrom takve greške.

// OFP Forever Fan // PM isključen zbog izuzetno dosadnih likova koji pitaju glupa pitanja.
Moj PC  
1 0 hvala 0
15 godina
neaktivan
offline
RE: F1 2010 - rasprava
Kill Frenzy kaže...

Ne radi se o namjernom kršu i lomu nego čistom dodatku koji poboljšava gameplay.To sam ti rekao već iks puta a ti opet po svom.Npr. zakažiš nekog spojlerom , spojler se NE razleti u miljon komada nego ostane visit i tako ti otežava daljnju vožnju.niko se ovdje namjerno ne sudara ali takve stvari dočaravaju igru.

Što se tiče toga koliko je potrebno da otpadne točak o tome uopće ne pričam jer ima mod koji to riješava i koji imam instalirat i svaki malo jači kontakt trka gotova.

 

 

BajDvej jel se dogodilo nekom da se usred trke slupa više bolida a da sam igrač ne sudjeluje u tome ili da recimo jave preko teamradija da se taj i taj slupao itd????

 

stavio sam mod stranicu dvije prije za bolje sumiliranje sunca i efekata pa me zanima jel netko probao??

 

 

evo dolje kako to izgleda.druga slika je s modom

meni se desilo u monacu da su se trojica slupala i javili su mi. naravno ja nisam obraćao previše pozornosti na to pa sam završio skupa s njima Smijeh

15 godina
offline
F1 2010 - rasprava

Možda ti "bugovi" i nisu bugovi tj možda nisu slučajni.Jer da na AI utječu gume bio bi sporiji,da vidimo vremena nebi mogo varat...etcetc. Nekako je previše velikih"propusta" da bi bili slučajni.Možda nisu mogli napravit bolji,agresivnji brži ai pa su s ovim"bugovima" to htjeli nadomjestit.nemora bit ali možda je

In the eyes of a ranger, The unsuspected stranger
Poruka je uređivana zadnji put čet 30.9.2010 18:06 (Kill Frenzy).
Moj PC  
0 0 hvala 0
15 godina
offline
RE: F1 2010 - rasprava

Zar se javljaju iz boksa dok vozim?

15 godina
neaktivan
offline
RE: F1 2010 - rasprava
naxeem kaže...

AI i damage model u rFactoru su smiješni:

Cool

Ovo je kao kad bacis hrpu lego kockica.

(=XII=)SandMan_CRO....
14 godina
neaktivan
offline
F1 2010 - rasprava

Evo jedan bug koji sam upravo primjetio.

Igram karijeru i u Italiji kvalificiram se 9 na tvrđim gumama (samo sam na njima vozio Q3) i dođem na utrku startam na mekšim koje uopće nisam koristio u Q3.

Pored toga, upozorenja sa žutim zastavicama opasno kasne. Dogodi se sudar u sektoru 1 (kojeg ja prouzročim :D) a žute zastave pokažu tek kad sam došao u sektor 2.

 

 
0 0 hvala 0
15 godina
offline
F1 2010 - rasprava

prvi veci bug koji mi stvarno smeta...

 

malezija, P1 zbusio jedne prime gume...izadem poslije na optionima (koje btw. full dobro idu, bolje mi drzi bolid) i naravno zbuse mi se i one...taman pred kraj P1...otisao u box, zavrsilo je...ok idemo P2, da cu izac na stazu, kad ono zacrveni se ekran (kao kad si tik do smrti u cod-u i slicnim igrama) i pojavi se ovo

 

nemogu nista napraviti, pokusam staviti neke druge isto se dogada, vec lud stavljam intermedije a vani sunce pici...i opet isto... (neznam u cemu je bug...dali zbog toga jer nisam imao slickova vise za 1. dan ili neznam stvarno...) i bio sam prisiljen propustiti cijeli P2...steta, bio sam se popravljao u P1 i prokuzio putanje (bilo je tragikomicno kad sam prvi put izasao na jednu od staza koje najvise mrzim, redovno po 10+ sek sporije od ostalih) i udem na P3 i vidim dostupne su mi sve gume koje su prije bile unavailable, jedino 1 set mi je reserved za trku...a 1. set obe vrste slikova zbusen...neznam dali je tako u stvarnosti, ali mi se cini ludo da za 3 sata practica petkom imaju dostupno samo 1 set option i 1 set prime-a...u igri je tako...zato CUVAJTE GUME petkom :)

Moj PC  
0 0 hvala 0
14 godina
protjeran
offline
RE: F1 2010 - rasprava
RuskeGTT kaže...

prvi veci bug koji mi stvarno smeta...

 

malezija, P1 zbusio jedne prime gume...izadem poslije na optionima (koje btw. full dobro idu, bolje mi drzi bolid) i naravno zbuse mi se i one...taman pred kraj P1...otisao u box, zavrsilo je...ok idemo P2, da cu izac na stazu, kad ono zacrveni se ekran (kao kad si tik do smrti u cod-u i slicnim igrama) i pojavi se ovo

 

nemogu nista napraviti, pokusam staviti neke druge isto se dogada, vec lud stavljam intermedije a vani sunce pici...i opet isto... (neznam u cemu je bug...dali zbog toga jer nisam imao slickova vise za 1. dan ili neznam stvarno...) i bio sam prisiljen propustiti cijeli P2...steta, bio sam se popravljao u P1 i prokuzio putanje (bilo je tragikomicno kad sam prvi put izasao na jednu od staza koje najvise mrzim, redovno po 10+ sek sporije od ostalih) i udem na P3 i vidim dostupne su mi sve gume koje su prije bile unavailable, jedino 1 set mi je reserved za trku...a 1. set obe vrste slikova zbusen...neznam dali je tako u stvarnosti, ali mi se cini ludo da za 3 sata practica petkom imaju dostupno samo 1 set option i 1 set prime-a...u igri je tako...zato CUVAJTE GUME petkom :)

Meni se isto to desilo u Maleziji no nisam se obazirao jer je igra tek došla pa nisam shvatio da je bug.

BAZINGA
16 godina
offline
RE: F1 2010 uskoro

Kako vi možete voziti s uključenom trakcijom?Mene zna dosta često u zavoju okrenuti.

Gimnazija Antuna Gustava Matoša
16 godina
neaktivan
offline
RE: F1 2010 uskoro
emerik kaže...

Kako vi možete voziti s uključenom trakcijom?Mene zna dosta često u zavoju okrenuti.

gas ti se ne daje dok skreces nego kad vozis ravno... to te i autoskoli uce, koci se i daje gas dok se vozi ravno, a ne usred zavoja

15 godina
neaktivan
offline
RE: F1 2010 uskoro
Mitsuoka kaže...

gas ti se ne daje dok skreces nego kad vozis ravno... to te i autoskoli uce, koci se i daje gas dok se vozi ravno, a ne usred zavoja

ovaj dio su te krivo učili a za kočenje imaš pravo... znači gas se počne postupno dodavati već na appexu... tj. na vrhu zavoja... ne full gas ali postupno...

14 godina
protjeran
offline
RE: F1 2010 uskoro
smrad06 kaže...
Mitsuoka kaže...

gas ti se ne daje dok skreces nego kad vozis ravno... to te i autoskoli uce, koci se i daje gas dok se vozi ravno, a ne usred zavoja

ovaj dio su te krivo učili a za kočenje imaš pravo... znači gas se počne postupno dodavati već na appexu... tj. na vrhu zavoja... ne full gas ali postupno...

Danas sam u Bahreinu da ti skinem vrijeme puno puta dodao gas prije vremena uh nije lagano ići ispod 1:50

BAZINGA
15 godina
neaktivan
offline
RE: F1 2010 uskoro
ZDS kaže...

Danas sam u Bahreinu da ti skinem vrijeme puno puta dodao gas prije vremena uh nije lagano ići ispod 1:50

ne brini to i ja radim... ovo kak ti i ja vozimo bahrein to se zove vožnja na rubuSmijeh

14 godina
protjeran
offline
RE: F1 2010 uskoro
smrad06 kaže...
ZDS kaže...

Danas sam u Bahreinu da ti skinem vrijeme puno puta dodao gas prije vremena uh nije lagano ići ispod 1:50

ne brini to i ja radim... ovo kak ti i ja vozimo bahrein to se zove vožnja na rubuSmijeh

Itekako kaj je najbolje ovaj novi Bahrein mrzim no reko skinut ću vrijeme ispod 1:50.. moram kupiti original inače mi sva vremena niš ne znače.

BAZINGA
15 godina
neaktivan
offline
RE: F1 2010 uskoro
ZDS kaže...

Itekako kaj je najbolje ovaj novi Bahrein mrzim no reko skinut ću vrijeme ispod 1:50.. moram kupiti original inače mi sva vremena niš ne znače.

a meni je ovaj novi bahrein predobar... zasada on i spa su mi dvije najdraže staze...

14 godina
protjeran
offline
RE: F1 2010 uskoro
smrad06 kaže...
ZDS kaže...

Itekako kaj je najbolje ovaj novi Bahrein mrzim no reko skinut ću vrijeme ispod 1:50.. moram kupiti original inače mi sva vremena niš ne znače.

a meni je ovaj novi bahrein predobar... zasada on i spa su mi dvije najdraže staze...

dobar je u igri, ali u real life mi se nesviđa jer je nemoguče preticati i zavoji su ko skijaški slalom. SPA mi je uvijek bio najdraža staza..

BAZINGA
Poruka je uređivana zadnji put čet 30.9.2010 23:46 (ZDS).
17 godina
neaktivan
offline
RE: F1 2010 uskoro
Pravi znak inteligencije nije znanje, već mašta - Albert Einstein
15 godina
neaktivan
offline
F1 2010 - rasprava

uzeo sam logetich driver gt ali i rade svi botuni i pedale ali ne mogu namjestiti kad okrenem volan da mi ide u lijevo da mi formula ide prema lijevo preskace mi tu opciju u kontrole jeli znat emozda u cemu je problem? isto tako i sa euro truck simulator ali tu ni pedale ne rade

SUZE MI TEKU KAD IZGUBE, OSMIJEH NA LICU KAD BOLJI JE, TI NE RAZUMIJEŠ ŠTO JE TO - ON JE CIJELI ŽIVOT MOJ- HAJDUK ŽIVI VJEČNO
 
0 0 hvala 0
17 godina
neaktivan
offline
RE: F1 2010 - rasprava

Huh. Ja imam 10 godina star Logitech volan i radi savršeno.

Pravi znak inteligencije nije znanje, već mašta - Albert Einstein
16 godina
neaktivan
offline
RE: F1 2010 - rasprava
naxeem kaže...
thuglife kaže...

 Kako tko, oni koji imaju vjerojatno jesu, oni koji nemaju, igraju il na tipkovnici ili gamepadu.

Ja recimo igram s ovim...

Jel to taj gamepad ima analogne gljive? I spaja se na PC?

Da, i da. Namigiva

First they ignore you... Then they laught at you... Then they fight you... Then you win... Mohandas Gandhi...
15 godina
offline
F1 2010 - rasprava

Hi everyone.

As you are aware work is on-going towards a patch for the game, and we will release details on this as we move through the patch creation process. Your constructive feedback has been invaluable in helping us both identify and work to resolve issues with the game, and we appreciate your detailed posts.

Some of the identified issues have led (understandably) to people making assumptions about the game that are not accurate, so we felt that in order to reassure you and explain better the process which we are going through at the moment, we’d address a few common queries, in particular relating to AI. In putting this post together, we spoke to various people from across the development team, including the leads and specialists who are working directly on addressing the issues that have been raised.

The AI system implemented in F1 2010 is very complex, and is certainly not scripted in any way. Every AI driver is trained with a series of race behaviours such as overtaking, defending a position and slipstreaming etc. On top of these behaviours we have a unique set of characteristics. These characteristics are defined per driver so you’ll notice some subtle differences. Some drivers are better at race starts or are better at overtaking (they look for narrower gaps), or are better in the rain, or are more aggressive, or are better around certain race tracks. We also have a system which can make certain drivers have a particularly good or bad race depending on a number of factors. All of this driver variance is of course combined with the cars themselves also having varying levels of performance.

It’s also important to note that in order to make the tracks as richly detailed as they are, we use far more textures than the consoles can physically hold. As with many games, we actively stream in and out textures based on the position of the player. This, plus the fact we don't simulate many visual effects on the far side of the track from the player - a "level of detail” system employed to save valuable processor time - would mean there would be a significant pop or delay if we were to allow you to switch cameras between drivers on track.

Practice & Qualifying AI
In practice & qualifying (P&Q) there are two fundamental issues which have meant that we had to make some implementation decisions for the AI in F1 2010. These two issues are our jump-to-sector feature and the fast-forward feature that is available on the car monitor in the garage.

The jump-to-sector feature necessarily simulates teleporting a car instantly to a position while the fast-forward feature allows the player to speed up time. The latter prevents us from simulating the actual AI travelling around the track 100% of the time as we cannot accurately simulate 24 cars where we have accelerated the passage of time by as much as a factor of 30. An F1 car can move at over 200mph. With 30 times speedup, we cannot simulate car physics at 6000+mph without losing some fidelity. F1 cars obviously cannot move this fast. We therefore implemented a system whereby the AI times in such circumstances are calculated based on a ‘football management” style simulation model. Using this model all of the race factors, such as the car, driver, weather, tyres, engine, track conditions, traffic are all taken into account and a lap time is produced. These generated times are well considered and guided by a huge amount of data; they are not randomly generated. Nevertheless they remain simulated approximations using this model.

For P&Q sessions we spent a long time experimenting with flipping back and forth between this simulated system and actual AI physical timing, as the fast-forward is engaged and disengaged, but it lead to the potential for subtle exploits which we were not comfortable with. Therefore all AI times in these P&Q sessions use this simulation method.

Race AI
As none of the above feature restrictions are relevant in the race itself, we DO NOT use any other systems in the race other than the AI cars all physically driving the race just as the player does. Other factors also contribute to the AI lap times and the variation in their race pace. These include race start behaviours, their ultimate race pace which takes into account elements such as fuel and tyre degradation, weather, conserving / cooling engines etc, their in and out laps in the pit stop phase and their finishing pace.

We have seen several email and forum threads which suggest that an AI car’s performance is determined by where they are positioned currently in the race, or where they are in relation to the player which absolutely isn’t the case.

Based on some of the feedback we’ve received we are looking into the variation of AI race pace, as well as working hard to address as many of the following issues as possible in the upcoming patch, which aren’t AI specific but are adding to the assumptions that we are using fake or scripted AI:

Pit Stop
Several pit stop issues have been reported;

  • The AI not making a mandatory pit stop during a dry race of 20% or more
  • The player being forced to wait in the pits before being released
  • The player or AI cars becoming stuck in the pit lane
  • The use of flashback breaking the AI pit strategies

We’re currently investigating each of these issues and recognise that these would have a significant impact on the way that the race pans out. As ever with fixing these issues it’s a case of finding out how to repeat the problem so that we can track the issues down and fix them.

Split times
A few of you have correctly spotted that the race leader isn’t always the quickest on the first lap of the race. This is an issue whereby the start line is resetting the AI lap timings rather than everyone’s time being taken from when the start lights go out, which of course should be the case on the first lap.

It’s important to also note that the lap times displayed on screen in F1 2010 are compared to the gap to the leader, rather than being split times to the car in front or behind. They are calculated on the time difference within sectors, on a lap by lap basis. For example, the players lap and individual split times on any given lap is compared to the race leader only.

Track reset
There are a few videos and threads where the AI have been seen to spin off and then teleport around the track. Again this isn’t an intentional component of the AI systems. We have a retrieval system that will reset cars to the track if they manage to get out of the world which is intended for use in a number of scenarios such as violent collisions. In these cases it appears that this retrieval system has fired off by mistake.

Race engineer speech
There are a few issues whereby the information which the race engineer is feeding you in relation to gaps to the car in front seems to be at odds with what is happening in the race. Again this isn’t tied into the AI at all. It’s purely speech logic and triggers.

Fuel simulation and tyre degradation
This has been implemented for both players and AI cars. We’ll investigate the drop offs and see if the numbers need tweaking as part of the patch.

As ever your feedback really helps us track down these issues so many thanks to everyone who has taken the time to post up as many details as you have. We have already made significant advances against some of the issues thanks to those of you who have contributed a clear and comprehensive account of problems. We will let you know the full details of what the patch will include and when you can expect it as soon as possible.

Rest assured that we do read the forums and your feedback is extremely important to us.

In the eyes of a ranger, The unsuspected stranger
Moj PC  
2 0 hvala 2
15 godina
offline
F1 2010 - rasprava

Hey everyone,

Firstly, thanks for the comments on the AI response.

As a side note, and I will put this in the issues thread stickied as well, Frost19, punctures are absolutely being looked at for the patch. Will let you know more as I have it.

Caldera.

 

 

 

 

EDIT:ovo pod split times im je najveća namjerno napravljena glupost a i mnogi ljudi na forumu hoće prava split vremena

"-Split timing to AI cars is a must! on screen. "

 

 

 

 

 

"Hi all. Just to say again, thank you for the detail and posts here, it's very appreciated.

I want to be as straight as possible - there are a large number of things being worked on at the moment, but as soon as I have any confirmed details for you on the patch I'll update the stickied thread.

Punctures, which I know have had a lot of comments, are being looked at for the patch.

Caldera."

In the eyes of a ranger, The unsuspected stranger
Poruka je uređivana zadnji put čet 30.9.2010 23:31 (Kill Frenzy).
Moj PC  
0 0 hvala 0
Ova tema je sadržajno povezana sa sljedećim temama: Hot Lap F1 2010 - natjecanje
E-mail:
Lozinka:
 
vrh stranice