Slučajno nađoh na wikipediji sljedeći Carmackov citat:
Doom 4 will be using a new scripting language that is based on C++ and called it "super-script". This so called "super-script" is a subset of C++ with features like "scheduling", "full performance" and "type safe".
Još kad bi i pokazali bar neki primjer... No svejedno, lijepo je vidjeti da C++a ima i u igrama tipa Doom 4
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