Ima kog zainteresiranog za mvm?
Igra ko za haloween?
da ja
I ja igram "redovito", najviše MVM i onaj prop hunt mod.
S kojim klasama najčešće igrate :)
S kojim klasama najčešće igrate :)
Ovisno o potrebama ekipe, soldier i pyro mi nekak najbolje leze,no scouta dosta igram ako nema nijednog u ekipi

tako nešto i ja iako raspored bi moj bio engie soldier pyro :)
Igra li ko betu od cactusa :)?
Ja ne vjerujem. Moj brat prvi put unboxa i to concealed killer case i dobi stat track forest fire, iako nažalost battle scarred.
Ima li netko možda spycicle viška?
Ima, ak ti se da čekat dva tjedna (otišo mi mob u kc i više nemam steam authenticator).
Ima, ak ti se da čekat dva tjedna (otišo mi mob u kc i više nemam steam authenticator.
A evo sjetio sam se da se mogu craftati itemi pa sam si skraftao.
evo ja danas prvi put zaigra, vidim da ljudi znaju mape, rješe me ko miša
evo ja danas prvi put zaigra, vidim da ljudi znaju mape, rješe me ko miša
Nadam se da se zabavljaš, s obzirom da je igra stara 20 godina, većina zna mape.

Pozdrav!
Danas sam skinuo igru i počeo igrati, naravno dosta sam loš u početku...
Može mi netko malo pojasniti koju klasu odabrati i kako igrati da čim prije postanem bolji?
Izašao je novi update
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed a memory leak when firing syringes as Medic
- Fixed some instances of syringes being invisible around corners and in transitions between water and air (both directions)
- Fixed syringes triggering false hits on the client when minimal view models are enabled or a custom view model FOV is set
- Fixed The Original using the default reload sound instead of the intended sound
- Fixed entities being considered static props after long server times
- Fixed Mann vs. Machine bots failing to spawn
- Fixed rockets occasionally being solid
- Updated the equip_region settings for The Onimann and the Cranial Cowl
- Updated cp_frostwatch
- Fixed being able to stand in the cliff wall near control point 2 in stage 1
- Expanded VScript support
- Fixed .nut files being valid files for download/upload
- Fixed clients being able to run certain script_* debug commands on the server
- Added EmitSoundEx
- Fixed crashes related to null strings being passed to functions
- Exposed a MaxClients function to get the current value of maxplayers
- Fixed clearing script hooks on level transition