﻿<?xml version="1.0" encoding="utf-8"?><rss version="2.0"><channel><copyright>Copyright 2003-2026 Bug &amp; dizzy.hr</copyright><ttl>30</ttl><pubDate>Thu, 23 Apr 2026 03:09:24 GMT</pubDate><managingEditor>pisma@bug.hr</managingEditor><language>hr</language><lastBuildDate>Wed, 02 Sep 2009 11:50:28 GMT</lastBuildDate><description>Tema unutar podforuma Programiranje</description><title>DirectX - škola</title><link>http://forum.bug.hr/forum/topic/programiranje/directx-skola/32837.aspx</link><image><url>http://www.bug.hr/images/forum-rss.gif</url></image><item><title>DirectX Škola</title><description>Da ne ulazi u prijasni post, radi preglednosti ovdje ću napisati:
PRIMJER MATERIJALA PREKO FIXED FUNCTION PIPELINE:
D3DMATERIAL9 mat;
mat.Difuse.r =&amp;nbsp; 0.8f;
mat.Difuse.g = 0.8f;
mat.Difuse.b ...</description><link>http://forum.bug.hr/forum/post/programiranje/directx-skola/502292.aspx</link><pubDate>Wed, 02 Sep 2009 11:50:28 GMT</pubDate><guid isPermaLink="false">eb02b867f3b99d89f7b062c5b2b26434</guid><category /></item><item><title>DirectX Škola</title><description>Dobrodosli u četvrtu lekciju DirectX - Teksture i Materijali
Zbog svoje zastarjelosti, FF Pipeline ću samo površno objasniti, to je tu samo radi reda da ne preskočimo legendu :-)
Fixed Function Pipe...</description><link>http://forum.bug.hr/forum/post/programiranje/directx-skola/502141.aspx</link><pubDate>Wed, 02 Sep 2009 10:44:33 GMT</pubDate><guid isPermaLink="false">42404efea6e91486326b0fd58f9933b2</guid><category /></item><item><title>RE: DirectX Škola</title><description>
Sada pišem Fixed Function Pipeline, teksture, materijale, bit ce jos puuuno toga obradeno.</description><link>http://forum.bug.hr/forum/post/programiranje/directx-skola/502084.aspx</link><pubDate>Wed, 02 Sep 2009 10:05:30 GMT</pubDate><guid isPermaLink="false">494e48c1bbe4bd12be2a60516189257b</guid><category /></item><item><title>DirectX Škola</title><description>Super Tutorial.
Modovi šta čekate dajte sticky.</description><link>http://forum.bug.hr/forum/post/programiranje/directx-skola/502081.aspx</link><pubDate>Wed, 02 Sep 2009 10:03:49 GMT</pubDate><guid isPermaLink="false">527693c3c200286b2f953aef81f02dab</guid><category /></item><item><title>DirectX Škola</title><description>Dobrodošli u treću lekciju DirectX-a - Elementi Igara
Dakle shadere smo prošli, sada idemo na elemente igara.
Pogledajmo prosječnu igru. Ona se sastoji od osnovnih elemenata, a to su: Teren, i nebo....</description><link>http://forum.bug.hr/forum/post/programiranje/directx-skola/501996.aspx</link><pubDate>Wed, 02 Sep 2009 08:45:54 GMT</pubDate><guid isPermaLink="false">d4bbf5dbb21a0a4b30479c0d95f7d3a9</guid><category /></item><item><title>DirectX Škola</title><description>Dobrodošli u drugu lekciju DirectX-a! U ovom članku ćemo se pozabaviti shaderima u DX-u.
Prvo da kažemo par riječi općenito o shaderima.
Svaki programer teži za boljim. U početcima ako ste htjeli do...</description><link>http://forum.bug.hr/forum/post/programiranje/directx-skola/501895.aspx</link><pubDate>Wed, 02 Sep 2009 06:44:31 GMT</pubDate><guid isPermaLink="false">ee0d221ed407e7e852504a0448087c02</guid><category /></item><item><title>RE: DirectX Škola</title><description>To sada nek stoji, neda mi se sada editirat, pogotovo jer bug forum ima očito jako velikih problema s novom verzijom opere, pa nemogu čak ni ovo kako bog zapovjeda napisat.</description><link>http://forum.bug.hr/forum/post/programiranje/directx-skola/501126.aspx</link><pubDate>Tue, 01 Sep 2009 17:38:49 GMT</pubDate><guid isPermaLink="false">8aa08c6a30a7fe641e8140be389d31b6</guid><category /></item><item><title>DirectX Škola</title><description>Samo par ispravaka:
- kod kamere su bitni Up, Left i Direction vektori. Look at je funkcija koja kalkulira to troje od trenutne pozicije. Drugi vrlo bitan parametar je frustum. Kameru takodjer nije u...</description><link>http://forum.bug.hr/forum/post/programiranje/directx-skola/501123.aspx</link><pubDate>Tue, 01 Sep 2009 17:34:47 GMT</pubDate><guid isPermaLink="false">726857549a395acfb3075c1d29e42907</guid><category /></item><item><title>DirectX Škola</title><description>Da ne ulazi u prvu poruku ovdje ću prikazati primjer shadera:
PRIMJER PISAN U HLSL-u:
float4x4view_proj_matrix: register (c0);
float4 lightPos: register (c4);
struct VS_OUTPUT (
float4 Pos: POSIT...</description><link>http://forum.bug.hr/forum/post/programiranje/directx-skola/500991.aspx</link><pubDate>Tue, 01 Sep 2009 16:17:55 GMT</pubDate><guid isPermaLink="false">9f5daed6b79efb054dc6ee1587ca1d3d</guid><category /></item><item><title>DirectX Škola</title><description>Davnih Dana, kada se takt procesora još mjerio u megahercima, a assembler vladao svijetom, programiranje aplikacija zahtjevalo je detaljno poznavanje hardvera i to na najnizoj mogucoj razini. Samo kon...</description><link>http://forum.bug.hr/forum/post/programiranje/directx-skola/500977.aspx</link><pubDate>Tue, 01 Sep 2009 16:08:34 GMT</pubDate><guid isPermaLink="false">90f666c4f5fb47a5fb87c4601ef93284</guid><category /></item></channel></rss>